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    Tomcatz ShipYard

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    • Tom Catz
      Tom Catz last edited by

      Hi,

      thte ships in BMS still looking terrible. Well - I can build low poly ships ( which means a polycount less them 5k) for BMS. But I`m still not be able to export them into BMS. So - If I share my 3Ds datas to this forum is there anbody out there who can inplement my ships into a szenario?

      Yesterday I started with a low Poly Triconderoga …WIP- I will install RIM launchers and optimize deck texture. I used TGA (I`m not sure if BMS can work with TGA?!) and one 1024x1024 texture for hull

      Greetings,
      Tom

      1 Reply Last reply Reply Quote 0
      • flyway
        flyway last edited by

        @Tom:

        Hi,

        thte ships in BMS still looking terrible. Well - I can build low poly ships ( which means a polycount less them 5k) for BMS. But I`m still not be able to export them into BMS. So - If I share my 3Ds datas to this forum is there anbody out there who can inplement my ships into a szenario?

        Yesterday I started with a low Poly Triconderoga …WIP- I will install RIM launchers and optimize deck texture. I used TGA (I`m not sure if BMS can work with TGA?!) and one 1024x1024 texture for hull

        Greetings,
        Tom

        Can’t speak for BMS team about integrating your work in BMS, but am sure somebody (with more knowledge than me :D) will come by and help you in publishing your models in the applicable way for everybody use it…
        Nice work. Thanks for sharing.

        molnibalage 1 Reply Last reply Reply Quote 0
        • molnibalage
          molnibalage @flyway last edited by

          This model is not good because unde water parts in Falcon are not required. It should be modified.

          1 Reply Last reply Reply Quote 0
          • biker
            biker last edited by

            Hi Tomcatz,

            @Tom:

            thte ships in BMS still looking terrible.

            yep some still do, if you can do some improvements for sure lot of people will be happy!

            Well - I can build low poly ships ( which means a polycount less them 5k) for BMS. But I`m still not be able to export them into BMS. So - If I share my 3Ds datas to this forum is there anbody out there who can inplement my ships into a szenario?

            Have a look here (Tools and Helpful Links)
            https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation&p=87541&viewfull=1#post87541

            Yesterday I started with a low Poly Triconderoga …WIP- I will install RIM launchers and optimize deck texture. I used TGA (I`m not sure if BMS can work with TGA?!) and one 1024x1024 texture for hull

            Looks nice!!!
            BMS is using dds textures, but the texture size (1024x1024) is OK.

            Cheers
            Biker

            Dee-Jay 1 Reply Last reply Reply Quote 0
            • Dee-Jay
              Dee-Jay @biker last edited by

              Hayab is doing ship also … coordinate.

              ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

              Tom Catz 1 Reply Last reply Reply Quote 0
              • Tom Catz
                Tom Catz @Dee-Jay last edited by

                Okay- Thanks for the answers. After hours and hours I was be able to export my ship correctly. The texture is very too small for a big ship but for a low poly project it should be okay….

                At next I will start with California Class CGN26 . Will see

                molnibalage 1 Reply Last reply Reply Quote 0
                • molnibalage
                  molnibalage @Tom Catz last edited by

                  Cool, very cool. Can I ask to share for my MOD? Not know, I will return to BMS modding and data supply in August.

                  Trueno 1 Reply Last reply Reply Quote 0
                  • Trueno
                    Trueno @molnibalage last edited by

                    Thanks for your work Tom, your models are perfect

                    gleak 1 Reply Last reply Reply Quote 0
                    • gleak
                      gleak @Trueno last edited by

                      /thumb up

                      Corsair 1 Reply Last reply Reply Quote 0
                      • Corsair
                        Corsair @gleak last edited by

                        EDIT: nevermind :mrgreen:
                        Nice job 🙂

                        Tom Catz 1 Reply Last reply Reply Quote 0
                        • Tom Catz
                          Tom Catz @Corsair last edited by

                          Really?! Ough … thought he made the Perry class. (I used the search function before I started)

                          However- I need help. Im complete helpless. Okay- I have one Carrier with 5 textures. 3 times dds textures without alpha channel and 2 times alpha textures. I tryed some hours to export the model but all times Im not able to export the textures. What can I do? How do I have to export a model with more them one texture correctly?

                          Thanks and wishes,
                          Tom

                          Corsair ? 2 Replies Last reply Reply Quote 0
                          • Corsair
                            Corsair @Tom Catz last edited by

                            Oh my bad, he is actually doing the Perry class. I’m not familiar with US ships… i didn’t say anything… please don’t hit me :mrgreen:

                            BTW really nice carrier model ! Unfortunately i cannot really help you, i have not enough competences 😞

                            1 Reply Last reply Reply Quote 0
                            • ?
                              Guest @Tom Catz last edited by

                              @Tom:

                              How do I have to export a model with more them one texture correctly?

                              Thanks and wishes,
                              Tom

                              I for one wish someone would fix the carriers. What carrier is this?? I can get the wireframes and send them to you if you like.

                              RAM22

                              Tom Catz 1 Reply Last reply Reply Quote 0
                              • Tom Catz
                                Tom Catz @Guest last edited by

                                Thank you-
                                Okay- Now I was able to figure out what the problem is: I can use one single Texture only… Hell damned.
                                So I have to remodel radares and antennas and reelings … Is there a polycount limit for BMS ?

                                Tom Catz PumpyHead 2 Replies Last reply Reply Quote 0
                                • Tom Catz
                                  Tom Catz @Tom Catz last edited by

                                  What Do you think? :headb:

                                  spooky redfalcon molnibalage Arty Mapi 5 Replies Last reply Reply Quote 0
                                  • spooky
                                    spooky @Tom Catz last edited by

                                    @Tom:

                                    What Do you think? :headb:

                                    I didn’t know porn was allowed … this is anal porn man !! Good job !!

                                    Spooky.

                                    1 Reply Last reply Reply Quote 0
                                    • PumpyHead
                                      PumpyHead @Tom Catz last edited by

                                      @Tom:

                                      Thank you-
                                      Okay- Now I was able to figure out what the problem is: I can use one single Texture only…

                                      That is incorrect Tom. LOD files can support more than one texture per model.
                                      If you are using WaveDave’s 3dsMax exporter, the texutres will be assigned automatically.

                                      Cheers.

                                      1 Reply Last reply Reply Quote 0
                                      • redfalcon
                                        redfalcon @Tom Catz last edited by

                                        This post is deleted!
                                        Hayab 1 Reply Last reply Reply Quote 0
                                        • Hayab
                                          Hayab @redfalcon last edited by

                                          My last texture for FFG7 has number 8029.
                                          If you need 5 textures rename these to 8030 - 8034.psd (or what ever) and assing it in 3dsmax mat editor. After LOD export are these textures not present in BMS Database. Export the 5 texturs to DDS Format. DXT1 and DXT3 if alpha is needed.
                                          Use the Append Tex Button in LodEditor to insert these textures to DB.

                                          Do not replace the LOD1, you should insert a complet parrent record, because replaced LOD will use sometime the old texturenumber.

                                          How to insert a new Parent record.

                                          By some LODs is it not so easy, because they are shared. (KS-19 and KS-12 for example)
                                          The other way is, to insert a new parent record with setup wizard, and replace the old record with inserted recordnumber.
                                          Two new parent records must be inserted, for destroyed and normal/repaired/damaged lod, hitboxparameter need a manualy update by the method.

                                          1.Make a backup BMS Folder\Data\Terrdata\objects
                                          2. open BMS Folder\Data\Terrdata\objects\KoreaObj.HDR with LodEditor
                                          3. Click “SetupWizzard” Button
                                          4.1 Click AppendSelect Parent by 1
                                          4.2 Enter Data window will open. Let the -1 parameter, this will select the next free parent number in DB. (write the number in txt file or on paper)
                                          4.3 Click AppendSelect Parent by 2
                                          4.3 Enter Data window will open. Let the -1 parameter, this will select the next free Lodnumber in DB, now select the LOD1 by my files the *****_L1.lod
                                          4.4 Enter Data window will next time. Insert visability distance for Lod1, 3000 feet ist a good value.
                                          4.5 Click AppendSelect Parent by 3, now you should insert the 3 another lods, LOD2 - LOD4 as LOD1
                                          for LOD2 is for 6000 feet a good distance value, for LOD3 10000 feet and for LOD4 20000 feet.
                                          4.5 get into 4 and click on “update parent record”
                                          4.6 get to 5 and cklick “insert/update texture”. select the dds file in my rar archive.
                                          4.7 close Setup wizzard window
                                          5 go to desired CT# record and select.
                                          6 click on “Normal” Button. Write the hitbox parameter in a Textfile
                                          7 click “GoTo” button and select CT records.
                                          8 replace the Parent number by Normal, Repaired and Dameged with new parent number (Step. 4.2) Do not replace the number by Destroyed.
                                          9 click on Update (this is necessery)
                                          10 click on 3D Viewer, new model should be displayed.
                                          11 click on normal and adjust hitbox parameter (Step.6)
                                          12 click on Update

                                          Repeat step 4-12 with destroyed LOD. by step.8 replace the number by “Destryed”

                                          Exilt LodEditor.

                                          Regards,
                                          Hayab

                                          BMARTINS 1 Reply Last reply Reply Quote 0
                                          • BMARTINS
                                            BMARTINS @Hayab last edited by

                                            Looks carrier ops are coming in great style !

                                            1 Reply Last reply Reply Quote 0
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