Wrong G limiter in F-18C ?
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in F18c.dat, it looks like this:
Pos G Limiter (Cat I)
3 1 [[COLOR=#ff0000]55.0 9.0] [60.0(bigger) 8.0] [65.0(bigger than max) 1.0]
AOA Limiter
1 17 55.0
normal one(other planes) looks like this:
Pos G Limiter (Cat I)
3 1 [20 9.0] [25 8.0] [[B]30(smaller than max) 1.0]
AOA Limiter
1 17 55.0
in wrong G limiter(origin), if the AI goes into supersonic dogfight, he will cycle 0G-9G alternately. change to normal value, he will fight better.
BTW, Mig-29 Su-27 have the same problem. -
…for one, there is no CAT I or CAT II limit for an F/A-18…and there is also no AOA limiter. So it there is any of such…it’s ALL wrong.
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…. So it there is any of such…it’s ALL wrong.
But maybe necessary to fit inside of BMS constraints?
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Yes…all of these other non-F16 jets are basically Falcons in x-y-z wrappers (except the Mirage?..folks seem to be pretty happy with the Mirage…or am I missing something?), so it’s a bit frustrating to read about what’s “wrong” with them. I think it’s just great that they are around at all, and that we probably shouldn’t be expecting anything beyond that which as been provided. Not even in 3-4 weeks…
It would be really great if there were an interface standard for building complete, high-fidelity models for other aircraft as BMS add-ons or mods - I’m sure there are folks out there that could band together, focus effort, and come up with great stuff…but there ain’t. And I’m sure there are also reasons for that…I’m just really happy about the Viper modelling, AI, campaign modeling, etc. It is after all - F-16 BMS.
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Mirage is too F-16 in X-Y-Z wrappers.
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Yes…all of these other non-F16 jets are basically Falcons in x-y-z wrappers (except the Mirage?..folks seem to be pretty happy with the Mirage…or am I missing something?), so it’s a bit frustrating to read about what’s “wrong” with them. I think it’s just great that they are around at all, and that we probably shouldn’t be expecting anything beyond that which as been provided. Not even in 3-4 weeks…
i think u don’t understand what i m talking.
i m not talking about how the “real world” aerodynamic going, i m talking about how the AI fly his plane – the way he pulls stick.just setup 2 AI fighting each other, park ur own plane on the ground, use “enemy aircraft” camera to observe AI flying, wait for he accelerate over 630kts.
if not, do this 2-3 times.
u will know what is “cycle 0G-9G alternately”. -
writing it like this means there is no limiter….
FYI only AI fly this…
and again you are all wrong saying that this is f16 modelisation and that we can not model accuratly.
all static and dynamic coefficients in the AFM are largely sufficient to model accuratly any aircaft in the wordl. the lack of real data to do it is another subject
engine modeling is very detailed and fully parametric in the dat file
FLCS is f16 based. True. but there is enough parameters in dat file to tweak it a LOT and to adapt it to other aircrafts.
and if one day i have the time and information about other flcs i can code it directly.
btw for me information means logical diagram. NOT information in the manuals (that are written for users but irrelevant from an engineering point of view)
so stop soreading this Urban legend that only f16 can be simulated in BMS.
this is plain wrong.
BMS offers a Fm environment as rich as any other sim for a developper.
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…besides - the AI should act real world…in the RW the Hornet doesn’t have an AOA limiter.