RELEASE: A-10A replacement texture cockpit pack
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Link is dead…
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Absolutely beautiful pit! This board has some great talent.
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thx alot!
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Could someone please explain how to install it?
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Could someone please explain how to install it?
Place the files into your X:\Falcon BMS 4.32\Data\Terrdata\objects\KoreaObj folder and overwrite.
Backup the original if you like.
C9
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@Cloud:
Place the files into your X:\Falcon BMS 4.32\Data\Terrdata\objects\KoreaObj folder and overwrite.
Backup the original if you like.
C9
That seems to have done it, thanks!
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Its hard to control the aircraft, and I cant seem to work the trim.
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Pls reshare the skin.
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New-old version available here:
Download:
https://drive.google.com/file/d/0B9sDuKZj6EluanhMbzBGclY5Yk0/view?usp=sharing
Config for cockpit is included as well as DTC prepared for Hog. I strongly recommend to use it. But beware: MFD became TVM and is no longer available! It means there are no longer clickable places on it and only SMS and WPN pages are present in AG mode (yeah, no HSD, no FCR and so on). In the pack you will find *.tmc script for A-10A (based on Morphine’s profile) for Thrustmaster T.A.R.G.E.T. Viper, Hornet and Harrier scripts are also included.
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What is the suggested workaround for the non-clickable MFD? This is a great pit, this is the only thing I am struggling with, right now I am using keyboard bindings to push the OSB, is there a better way? Would it be very difficult to modify the TVM into a “touch screen”? I’d like to say a big thank you for creating this mod!
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I don’t know your setup but I will present my own, I mean how I fly A-10A. It is recent setup, still tested but looks very good to me:
1. Left MFD (not visible one) is always set to show SMS page, this way I can switch to gun using joystick button.
2. Right MFD (visible one) is completely off in NAV/AA/DFGT/MRM modes and it is limited to WPN page in AG mode.
3. I have binded several callbacks to 3d cockpit (for weapon managament)
4. I use only historic loadouts from Operation Allied Force era (source: A-10s Over Kosovo, page 12). This way I have not only realistic loadout but also very simple one to manage: one kind of bombs, one type of Mavericks and so on.This will propably gives you some picture. I will prepare screenshots with callbacks soon.