Online Squadron Collection v2 is out
-
Thank you Monster as always you are perfect
-
Yes, I’ve thought about it too, but, currently I don’t know a positive way to get weather data. Maybe AISPY, while scanning the memory area to get AI data can look for weather data as well, but I can’t say for sure if this data will be accurate.
I think. That could be tested and all tested that option. Or to put it as an option in F4Awacs
Thks Toquemao
-
Thank you Monster!!!
-
Thanks a lot, Monster, also because you didn’t forget to do your best to assure your tool compatible, if possible and within obvious limits, with FreeFalcon - and this is not common or not useful.
-
Thanks Jackal. There are some differences in the DB files between FF and BMS, so, I’ll try in the future to make it more compatible with FF as well, but it takes some time to familiarize myself with it.
Also, I found a (small but serious) bug in AISPY, so I’ll release an update possibly later today.
-
Updated to 2.0.1.
-
This post is deleted! -
This post is deleted! -
where to update? current link in main page is still 2.0.0
-
where to update? current link in main page is still 2.0.0
Use MstrUpdr.exe, in the OSC-folder.
Questions of my own: is there a guide somewhere of how to get things going? Like, who has to use what software to allow proper use? Is there a difference between the host and client, or should both run everything to allow proper position tracking? …
-
Updated to 2.0.1.
When the current download progress reached 1.27MB, the progress bar came to a sudden halt… -
Use MstrUpdr.exe, in the OSC-folder.
Questions of my own: is there a guide somewhere of how to get things going? Like, who has to use what software to allow proper use? Is there a difference between the host and client, or should both run everything to allow proper position tracking? …
yeap here: http://docs.sakgiok.gr/manuals:osc:home
Also here who runs what:
1. General: http://docs.sakgiok.gr/manuals:osc:usage:home
2. Player vs AI:http://docs.sakgiok.gr/manuals:osc:usage:pva
3. Player vs Player: http://docs.sakgiok.gr/manuals:osc:usage:pvpOr more politely :rtfm: :rofl:
-
yeap here: http://docs.sakgiok.gr/manuals:osc:home
Also here who runs what:
1. General: http://docs.sakgiok.gr/manuals:osc:usage:home
2. Player vs AI:http://docs.sakgiok.gr/manuals:osc:usage:pva
3. Player vs Player: http://docs.sakgiok.gr/manuals:osc:usage:pvpOr more politely :rtfm: :rofl:
Had found the first link myself already, but not the second/third. Thanks.
By the way, is there a way to disable emoticons in a link, besides the code-command?
http://docs.sakgiok.gr/manuals:osc:usage:home
-
No prob m8 Monster’s manual is a bit structural and confuses u if u expect a normal index… this is more a dynamic index… when i select a chapter the index changes representing those chapters index…
I was confused also in the first place that is why I posted the answer…
The rtfm was just to brake the ice and the typical (ass) me… lol -
-
Well guys, it is a wiki so…
When the current download progress reached 1.27MB, the progress bar came to a sudden halt…Maybe some connection issues? Try again to update please and let me know.
The other solution is using offline update and is explained here http://programs.sakgiok.gr/downloads.php#OSC201 in the OSC Patch 2.0.1 download section.
-
Thanks,Monster.
Ready for action.
-
Man, you are still and idiot
Sorry Drillin, I couldn’t resist!
and you thought that he would change…:mrgreen:
-
I might be missing something but was playing around with F4AWACS the other night and turned on some airbases but then could not figure out how to turn them off without starting again from scratch? Could somebody explain how you turn objects off. Thanks.
Elmo
-
Are you talking about areas or Airports from Freq Window. Generally, visibility is controlled by the checkboxes either in Area Window or Freq Window (Airports tab).