Central Europe Theater
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How do you get AI ATC to say active runway + wind + cleared for take off? All I get in 4.33 is cleared for departure?
Just radio: ready to taxi etc and atc will give u right runway and Wind etc
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That’s not the same
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Hey,
RAF Bruggen has gotten to a level to show a little progress vid.
There are a couple of more airbase that have been build and uploaded vids of them to youtube, so have a look.
Gr Falcas
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One question:
E.T.A.? Wow, I’m drooling, it’s awesome.
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Wow… this is looking awesome Falcas. Great work.
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When it’s ready i will be buying an new pc to run this properly! soooooo nice!
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Great update ……!!! :bdance:
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VKL is awsome (worked here for years and still in the RNLAF), would like to testfly……thnx for the excellent work!
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Nice work - although I noticed some things.
The shelter type is wrong, RAFG didn’t have the US type-HAS (Gen3).
No taxiway markings?
Rwy marking are 09/27 irl -
may I add also…
No lighting from aircraft during night on taxiway… also as spynx says lights on taxiway (blue ones) probably are wip so that is why they are not there.
On bombing scenarios taxiways can’t be pretargeted and even if not pre targeted and let’s say I bomb the taxi way what happens? will the aircraft be able to taxi or will they explode?
If they explode will it be registered for airbase destruction like operational 70%.
This would be nice in a way if you could by the code instead of the 3d object of taxiway to count the parking and taxi points. This would be a nice solution for such airbases. -
Hey,
All new airports (12 until now) are all WIP. The youtubes you can see are after about 2-3days of work (about 10 hours per day) on each airport.
This includes creating the tiles, adding all the auto tree stuff, creating new models for runways and others, adding all the features, adding all the taxipoints which are about 500-1000 points per airport.
And still doing coding stuff in between.
So if something is not 100% yet… it has its reasonsGr Falcas
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I think it looks great for a WIP that it is. One question Falcas, Are you gonna give the same love to Danish airbases?
Keep up the good work - look forward to one day fly in this theater.
Greetings
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Wow that looks very good already!! Nice to see the progress on this area
As I can see, Ingolstadt (Germany, Bavaria) is on the southern edge of the map, so are you planning to establish ETSI Manching Airbase too?
As you might know, the Eurofighter is buildt there! -
I hope that other DB changes will come with theather. I made quite a good progress for the doc. which will explain what should be modeled on WPACT side and how can be done at least one way using one aspect. Of course is there mor than one aspect.
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Sure for a wip and a one man show this is more than WOW.
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Yeah, but WTD61 would have not much influence in such a scenario - not more than any other civ. airport as well.
Erding and Neuburg would be much more important. -
Hey,
All new airports (12 until now) are all WIP. The youtubes you can see are after about 2-3days of work (about 10 hours per day) on each airport.
This includes creating the tiles, adding all the auto tree stuff, creating new models for runways and others, adding all the features, adding all the taxipoints which are about 500-1000 points per airport.
And still doing coding stuff in between.
So if something is not 100% yet… it has its reasonsGr Falcas
No doubt Falcas. Am I guessing correctly that you currently just use highres tiles? I’m just curious, cause that was one of the things I didn’t know how to build in an efficient way.
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@NIL:
I think it looks great for a WIP that it is. One question Falcas, Are you gonna give the same love to Danish airbases?
Keep up the good work - look forward to one day fly in this theater.
Greetings
Hey NIL,
Yes that is the plan. But all in due time.
At this time CET has around 150 airbases, so it won’t be done tomorrowGr Falcas
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Wow that looks very good already!! Nice to see the progress on this area
As I can see, Ingolstadt (Germany, Bavaria) is on the southern edge of the map, so are you planning to establish ETSI Manching Airbase too?
As you might know, the Eurofighter is buildt there!Ingolstadt is include at this time as one of the default (Korea) airbase, so flying from there is possible.
The plan is to do as many airports that can be done, so also this one.
But this depends a bit on how things progress. Do I run into a certain limits or not.
Tile limit is one of those, although I have a possible solution for that which I am about to test.
I’ll show the results later on if this plan works.There are also other limits, so I have to see how far I can push it.
Don’t forget, Europe is a lot different than most other theaters as it is much more dens with cities, airports, rivers with bridges ect.
Not only does this needs a lot more work, but also give a lot more practical problems.I am in Korea a couple of times a year and I can say that Korea in BMS does looks a bit like it, but lot of things are not.
Once you are flying over the country you know and recognize, you see a lot of differences.
Take an example of Marken in the Netherlands. Its a very small island in a inner lake.
Totally not important for any combat at all. But for someone living in the Netherlands, especially flying IRL, it would just look weird not having that there.So… its in CET
Gr Falcas