TGP Shading Problem
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Well… nothing is perfect… IR thermal crossover happens IRL… so … let´s say we have an unexpected side effect that, like IRL, makes our Falcon days, more challenging.
Who said that TGP scanning is supposed to be easy!!?
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Not only ITO but I guess any area with bright terrain, ITO is just an example for a theater with a lot of bright terrain areas (e.g yellow desert).
Agree in full, of course.
I was thinking, for example, to some areas - at certain conditions of time and weather - in Balkans and OMA… -
The fix is available with U2, once ITO for U2 will be released, you will be able to disable texturing, see the U2 changelog for more details.
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Why is ITO for U2 needed for this? Cant’ it be done right now with BMSU2 and ITO for BMS U1?
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Why is ITO for U2 needed for this? Cant’ it be done right now with BMSU2 and ITO for BMS U1?
Sure it can.
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I’ve added a small option for next update that should let the user disable texturing in the IR camera, eventually the texturing in the IR camera is the cause for the color blindness. I added texturing originally because without it the objects in IR camera looks “blocky”, especially if you look e.g at airbases in TGP, runways and taxiways all look like a single block. So there will be an option to disable it which should solve the problem, but on the account of more blocky look of objects. Example:
With texturing enabled
http://img.photobucket.com/albums/v40/i_hawk/2016-09-16_162503_zpsby0uwkmr.pngTexturing disabled:
http://img.photobucket.com/albums/v40/i_hawk/2016-09-16_162628_zpscm0wcco8.pngSorry for the necro, but was this option ever added? I couldn’t find anything in the U2 changelog about it, and the ITO configurator doesn’t have any checkbox for it.
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Sorry for the necro, but was this option ever added? I couldn’t find anything in the U2 changelog about it, and the ITO configurator doesn’t have any checkbox for it.
Yes it is included but you need to add it manually. Open your User/Config/falcon bms.cfg with a text editor and add the following line at the end of it:
set g_bDisableIRObjectTexturing 1
Restart the sim and it will work.
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Thank you!