Explorer Suite
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You’re using 64bit I presume? I’ve never had BMS use more than 800mb so that 4gb switch is useless.
That is not true mine is above 1gb. Also the trick might be not in the amount but how it handles the memory… So nice find there RPG nice to share… goes to Arty’s Hot List.
I’m not sure though if Gamebooster already takes care of it…
Will have to look in to it.
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euhh a ltlle update here, i have a laptop with no videocard over here, i’ll sometimes make a online flight with my 11 years old stephson,i installed gameboost on that crappy laptop so he has a ltllea b boost
just 30 min ago i’ll tried that trick from rpg, i started bms without gameboost….and my stephson experienced a better running bms ,i didn’t put on fraps to measure fps cause than the laptop has a big trouble with bms.
but i watch and nothiced the big difference to.it even looks a little better,and believe it or not the stuttering is less. sooooooooo thnx befor tave of my stephson…jordy a 11 year bms pilot.
about my pcs, i’ll have indows 7 86. i downloaded the recommended version, and i only increase about +\ - 2 fps. there also stood a link for 86 ,but behind no recommended, so just took the first one.
mabey i did something wrong…but for the laptop with intergraded card its an improvement…and without gameboost.
p.s : a video i made on a flight with jordy,:
gr. speedy \ jacosimons
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we are still trying some things on thatf crappy laptop and noticed a great progression with looking in outside vieuw, jordy likes to see all planes min in when he’s landed, and when he did that before with the 8 button, it was taking a while that he showed the outside vieuw, and now he’s humping through it… i asked him to try that and as i type i’ll hear him : sooooooooo , woooooooooooooo , cooool. hahahhaa.
p.s : i’m not so good with pc handling , but when i see something even i can do to test with no risk for pc and bms i like to help, so many people making skins, theaters,mods and things , i can’t do alll that kind off things, so i’ll find it nice i can do a little thing to.
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texture and model size has been growing fast in falcon, and we see high res textures and new models being created/added to database gradually.
at busy airbase in campaign memory usage is quite high, it’s well over 1gb last time i checked with taskmgr 5 years ago(!), quite possible if not already it will exceed 2. more importantly it should be extremely handy when there’s memory leaks, which falcon is no short of like a sinking ship….
maybe the dev team should take a note of this… another link with some explanation of what it does
http://www.ntcore.com/4gb_patch.php -
question : do you set that one time ? or every time you open bms ?
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Just tried it on my laptop (I’m at work and bored) – I did not see any real change in FPS with it set.
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I tried it on my rig. No changes in fps. (intel dual core 6750; 4Gb RAM; AMD 6970, Win7-64)
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I’ll run BMS with this change and the koreaobjects file from Red Flag, which I also changed out
I’ll update if I see some changes.
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Thanks for the tip RPG. My laptop runs BMS very smooth but there are those times where I get stutters occasionally. I’ll give it a try.
Good day!
Dr.Detroit
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Okay, checked it out. No improvement where I need it; in the campaign. I have a somewhat old Hyperthreading P4. I also tested adding -cpucount=2 -exThreads=3 to fool BMS into thinking I have two cores. When in a TE, Dogfight, instant action, or as a client on someone else’s machine who is running a campaign, I get 25 to 30 frames. This is acceptable. When I run a campaign myself however Falcon only delivers about 12 frames throughout the flight. Doesn’t matter if I’m on the ground or flying. Any solutions for the slowness of the campaign engine would be nice. This didn’t do the trick. I’m afraid I have to resort to shutting down all the shaders to decently run a campaign. (I have already disabled heat blur, shadows and watermapping)
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Just in any case I believe the Dev’s should enable this in the next Update by default to the executable… or whatever files that need this.
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Even if you extend the header to use a larger memory space, wouldn’t the code still have to be optimized for it to be of any use?
BMS coders would have compiled using the “/largeaddressaware” if it was really any use to the executable, as Sthalik mentioned.
Another tool which does this type of mod to executables is ntcore : http://www.ntcore.com/4gb_patch.php but as mentioned, I’ve always taken these header hacks with a grain of salt.
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It’s utterly pointless to do what this topic syas. For Visual Studio users, there’s editbin /largeaddressaware which caps to 3 GB. But BMS uses so little RAM (not VRAM), that it doesn’t matter, really.
The overall positive comment seems to be about smoothness. I wonder if there is less use of of virtual memory (hard drive) after this tool used.
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My Computer has more RAM, etc… I hope it will run excellent.Excuse me my mother language is german
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is this post now necessary for the 64-bit version?