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    AGM88 from high alt strangeness :O

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    • Moxy
      Moxy last edited by

      Hey, I noticed that when shot from high alt (~30 000ft) the AGM88s don’t hit jack shit 😮 Med alt - ~20 000ft they perform well. Do you have that? 😐

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        Dracfalcon last edited by

        I have never tried above 30,000ft…but have been successful at around 28,000ft. Are you missing completely or just hitting something other than the intended radar?

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          Frederf @Dracfalcon last edited by

          What kind of shot was it?

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          • A
            Agave_Blue @Frederf last edited by

            @Frederf:

            What kind of shot was it?

            As I read it, he was shooting at jack shit …. which as far as I know is NOT a radar emission source.

            jhook 1 Reply Last reply Reply Quote 0
            • jhook
              jhook @Agave_Blue last edited by

              @Agave_Blue:

              As I read it, he was shooting at jack shit …. which as far as I know is NOT a radar emission source.

              Funny, but @mookar,

              It would help if you give us more info.

              Moxy 1 Reply Last reply Reply Quote 0
              • Moxy
                Moxy @jhook last edited by

                Are you missing completely or just hitting something other than the intended radar?

                I’m not sure, the debrief says the tgt I shot at was not hit, I’m pretty sure it had not switched to anything other neraby.

                What kind of shot was it?

                It was HAD shots on SA2 and SA3, all high alt shots missed consistently. Smells lika a major flaw 😐

                Eagle-Eye 1 Reply Last reply Reply Quote 0
                • Eagle-Eye
                  Eagle-Eye @Moxy last edited by

                  Try making an ACMI to see what it does. AFAIK, the HARM will climb after release, so perhaps it enters an altitude where the air is so thin the “wings” no longer have any influence on trajectory. (If that’s simulated?)

                  Another possibility is that it just takes too long for the missile to get there from such an altitude. IIRC, after 2 minutes the HARM will self destruct.

                  Moxy 1 Reply Last reply Reply Quote 0
                  • Moxy
                    Moxy @Eagle-Eye last edited by

                    Another possibility is that it just takes too long for the missile to get there from such an altitude. IIRC, after 2 minutes the HARM will self destruct.

                    I doubt that it takes more than 3-4 minutes from this alt max range in fact it shouold be about 4 🙂

                    after 2 minutes the HARM will self destruct.

                    Hmm, that might not be correct, about 3 minutes is the flight time of the missle at max range.

                    molnibalage 1 Reply Last reply Reply Quote 0
                    • molnibalage
                      molnibalage @Moxy last edited by

                      @mookar:

                      I doubt that it takes more than 3-4 minutes from this alt max range in fact it shouold be about 4 🙂

                      Hmm, that might not be correct, about 3 minutes is the flight time of the missle at max range.

                      The default self destruction time - as I can remember -240 sec. Check the dat file.

                      Moxy 1 Reply Last reply Reply Quote 0
                      • Moxy
                        Moxy @molnibalage last edited by

                        The default self destruction time - as I can remember -240 sec. Check the dat file.

                        Aah, that may be it then, it’s probably more than 4 minutes of flight to the tgt.

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                        • R
                          Rich_EXF @Moxy last edited by

                          I find AGM 88’s hit and miss anyway when using the HAD because they depend on the target to be still emitting. Hence, wherever possible i use POS - EOM mode. They nearly always find their target that way but of course it only works on stationary targets. For movers like SA-6 i use AGM 65’s anyway.

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                            Dracfalcon @Rich_EXF last edited by

                            Concur with Rich…that’s the way I do it as well.

                            Moxy 1 Reply Last reply Reply Quote 0
                            • Moxy
                              Moxy @Dracfalcon last edited by

                              For movers like SA-6

                              Is the SA6 capable of moving and shooting at the same time? 😉

                              molnibalage 1 Reply Last reply Reply Quote 0
                              • molnibalage
                                molnibalage @Moxy last edited by

                                From dat file.

                                200 # Max Time of Flight (sec)

                                For movers like SA-6. Is the SA6 capable of moving and shooting at the same time?

                                In RL not as well as not in BMS4. They can perform “snapshots” when stopped for a moment which is unreal. The SAM relocation modeling in Falcon is literally non existant. During moving SAMs should not be able to use radars and snapshots also should be preveneted.

                                Even you fix or uprage this the FLOT following behavior is very hard to control - or impossible - currently annd the “best” part that you do not have to worry about modeling relocation. with current 2D and 3D modelg values all SAM die much before this can be an modeling flaw…. 😞

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                                • F
                                  Frederf @molnibalage last edited by

                                  I have found 200s to be the TTL for HARMs empirically. It’s nice to see that jive with DB values.

                                  HARMs will miss over the top of threats in POS mode (especially RUK) when the missile is pointed nose up or at high alt level when it should normally be discovering the emission. When the POS STPT is co-located with the emission, it discovers reliably. Even a RUK shot will turn toward the ground when it reaches the STPT.

                                  The only real complaint I have with HARMs is how terribly they make turns in azimuth. Firing 90° off axis at a 20nm threat in HAD or EOM should be a slam dunk but the missile turns so lazily that while it’s going to get there eventually the 200s TTL becomes too much. A short-range, off-axis, precision location shot (like HAD) should turn hard, bleed energy, and get there in time to do some good. In BMS I found it takes the scenic route so I try to avoid any more than 30 degrees off axis.

                                  P ASharpe 2 Replies Last reply Reply Quote 0
                                  • P
                                    piston79 @Frederf last edited by

                                    @Frederf:

                                    I have found 200s to be the TTL for HARMs empirically. It’s nice to see that jive with DB values.

                                    What’s that suppose to mean? Are you a real world “Weasel” jockey?

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                                    • S
                                      Scrim @piston79 last edited by

                                      When does the HARM start searching for radar emissions in HAD mode?

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                                      • ASharpe
                                        ASharpe @Frederf last edited by

                                        @Frederf:

                                        The only real complaint I have with HARMs is how terribly they make turns in azimuth. Firing 90° off axis at a 20nm threat in HAD or EOM should be a slam dunk but the missile turns so lazily that while it’s going to get there eventually the 200s TTL becomes too much. A short-range, off-axis, precision location shot (like HAD) should turn hard, bleed energy, and get there in time to do some good. In BMS I found it takes the scenic route so I try to avoid any more than 30 degrees off axis.

                                        Its funny that you say this because just yesterday I was in instant action mode testing my new stick mappings and I locked something on HAD that I thought was in front of me but actually was off to my right and my harm did an almost instant 90 degree right turn off the rail to track it down.

                                        I was so surprised I immediately jumped into missile view to see if it was going to hit anything. It had great maneuverability though, way more than thirty degrees off axis.

                                        Moxy 1 Reply Last reply Reply Quote 0
                                        • Moxy
                                          Moxy @ASharpe last edited by

                                          I doesn’t matter what alt it’s released at to me it seems that even the slightest off-boresight shot always misses 😐 Is it a reliable missile the HARM at all?

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                                          • S
                                            Scrim @Moxy last edited by

                                            Well, technically speaking the Shrike was capable of doing a 180 degree turn according to what the Wild Weasel crews were told in Vietnam, but I think we all know how well they worked being employed normally. Way I see it is that no matter what the weapon and its capabilities, do what you can to make its job easier. There’s no point stretching equipment to its limits just for the show of it.

                                            For accuracy, use the Weapons page with preplanned waypoints. If you have to use HAD mode, don’t fire until you see the proverbial white in the SAM crew’s eyes, unless they fire at you, in which case you return the favour with a HARM and take evasive action. If they don’t turn off their radar, the HARM will have no issues tracking.

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