Tacview – Understand what happened during your last flight! (alternative ACMI viewer)
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Announcing Tacview’s SUMMER SALE 2022: 40% off Tacview Standard and Advanced from June 23rd to July 7th.
To upgrade from Tacview Standard to Tacview Advanced at an equivalent discount, please contact us at [email protected]
Happy flying!
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@BuzyBee Will definitely do some beta testing for 1.9.0 and report back.
Cheers
Jolly -
@Vyrtuoz my terrain looks nothing like the picture provided? The airstrips seem to be nothing but a very fine gray line. I’m running 1.90.beta 1 in Korea.
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@luvtofish said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
@Vyrtuoz my terrain looks nothing like the picture provided? The airstrips seem to be nothing but a very fine gray line. I’m running 1.90.beta 1 in Korea.
Hi, that picture is our publicity picture for Tacview 1.8.8. To reproduce it you would have to download custom terrain textures and elevations following the instructions here: https://tacview.fandom.com/wiki/Putting_together_custom_elevation_data_and_terrain_textures
HOWEVER this will not work well for use with Falcon BMS since it is a 2D world. You should stick to the maps which are included in Tacview, which, just to be sure, should look like this:
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@BuzyBee Okay and yes looks just like that. Thanks
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@BuzyBee Is there a list 3D objects used for TacView? and are they hardcoded into
TacView.dat
?I noticed that “Command: Modern Operations” comes with it’s own meshes (OBJ files), are these usable or even needed in TacView with Falcon BMS?
I notice that when I have a mission to attack static objects (buildings etc.) nothing appears in TacView - would/could/should I add these myself?
Thanks
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@CriticalMass Hi, all the 3D objects are available here: https://github.com/Vyrtuoz/Tacview/tree/master/3D Models/Data/Meshes and the database is here: https://github.com/Vyrtuoz/Tacview/tree/master/Database/Default Properties
C:MO has their own objects, don’t worry about that unless you are using C:MO
You can add or customize your own database entries and objects. See the documentation here: https://tacview.fandom.com/wiki/Technical_Reference_-3D_Objects and here: https://tacview.fandom.com/wiki/Technical_Reference-_Database
Let me know if you have trouble with anything
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@CriticalMass Also, if you notice any important database entries or objects missing feel free to let me know and I will see if I can add them to Tacview natively. Please include an ACMI or VHS file.
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@CriticalMass Also (sorry for spamming!) you can add your own static objects by right-clicking in the 3D view and selecting “Add Object” and selecting Type=“Building”, or via XML file following these instructions: https://tacview.fandom.com/wiki/Technical_Reference_-_Static_Objects
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@BuzyBee is it possible to drag & drop the ini file ? because I tried and I didn’t see any waypoints line etc …
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@suhkoi69 said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
@BuzyBee is it possible to drag & drop the ini file ? because I tried and I didn’t see any waypoints line etc …
If you “Merge” your <callsign>.ini or <mission>.ini file after loading your ACMI file you’ll see the waypoints and other things (lines, tgt points etc.).
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@CriticalMass not sure to well understand what you mean by “merge”
please describe step by step to display waypoints lines -
@suhkoi69 said in Tacview – Understand what happened during your last flight! (alternative ACMI viewer):
@BuzyBee is it possible to drag & drop the ini file ? because I tried and I didn’t see any waypoints line etc …
I had this “problem” previously too. I solved it by “reopening” the ACMI files through the File → Open menu and re-selecting the correct theater again before clicking “Open”. After this the INI drag-and-drop has worked fine. It seems to me Tacview “remembers” the last theater selected on the menu, so you may not need to open the ACMI files this way every time. Have you opened the ACMI file through the File → Open menu and selected the correct theater?
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@BuzyBee
important to select the good theater otherwise It doesn’t work
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unlike many of us, I also decided to use TACVIEW to prepare my mission: yes! I found this tool very interesting to plan a mission at very low altitude … indeed, thanks to the relief of 3D world in Tacview, we can easily visualize the egress and ingress corridors in adding the flight plan ( *.ini)
the only things missing are :- to directly download or read the weather forecast (via FMAP files)
- activate ou desactivate the preplanned threatpoint / lines / etc …
- to be able to modify or add waypoints
with this kind of enhancements, it would be an excellent and complete tool ! although it is already an excellent tool …
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any chance yall can fix the bug in ITO (israel theater) were syria shows up blue on tacview but in game their yellow?
theres a quick workaround fix by a fellow in discord that posted it,
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Rename the file to a zip file (Ie. Delete the .acmi part) extract it, open acmi.txt, search for “Coalition=Syria” and replace with “Coalition=Syria,Color=Orange”
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Zip and add .acmi to file
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Basically you should end up with a <something>.zip.acmi file containing an acmi.txt file
If this helps with anything atleast…
there was also another guy who posted another workaround but i lack the knowledge in languages or whatever the proper term for it is, ill just post it aswell
- Those are yellow jets, there is some issue in the current native Tacview export, not sure what the cause is.
In the meantime, you could run this via a linux shell (like WLS) to fix up the colors for Syrian units:
#!/bin/bash
unzip -p recolor.zip.acmi | sed ‘s/Coalition=Syria/Coalition=Syria,Color=Orange/’ | zip > recolored.zip.acmi -
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@hellsguard Hi, was Syria orange in the “old” VHS files but now they are blue in the new ACMI files?
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@BuzyBee No idea this is my first time using tacview on syria, im fairly new to bms overall.