Flares not working in BMS?
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Pls. explain, I’m not good in riddles.
Note the size (length) of the fibres in the picture …
This is the main point.
Please read the Chap13 of this : https://www.dropbox.com/s/26s87625cavex2q/Electronic%20Warfare%20Fundamentals.pdf?dl=0
Problem is about the fact that chaffs cartridge are not 100% efficient on all radar freq & band range. It is optimized for a given rage depending on a/c RCS and the radar to be jammed.
A fighter’s radar is not working in the same freq/PRF/PW than missile’s ARH (made to find and track a contact at a closer range (think distance ambiguities) and not with the same relative speed (HPRF - angular/speed ambiguities) … in other words … they are not working for the same purpose nor in the same distance/relative speed conditions and nor build to do the same things … so … are basically different.It would certainly be possible to have some chaff made to jam the missile’s radar itself, but it will reduce the numbers of chaffs available for AI radar and SAMs and would require a higher density (in other words, there is no more room left in dispensers to place more “general purpose” classic chaffs).
Usually, it is better to try to deny the launch by jamming the launch platform rather than defeating a missile (with a very low chance of success anyway because “launch” or ARH must be detected by RWR, and this is another totally different story!)So … the point is that a chaffs are not optimized for missile avoidance and associated to missile’s speed rejection or other ECCM features, it make the chaffs quite ineffective with most of ARH.
Hope that now you get the point and that you will stop with this “ARH are immune to chaff” loop.
Again, read carefully the CHAP13 of the Electronic-Warfare-Fundamentals.pdf
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Missle radar working on different wavelength than radar of launch platform, thus would require different cuts of chaff to be jammed? Just guessing…
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Maybe you just use your flares wrong… if you deploy them, they should get between you and the missile… But, if you have looked at them, the drop below your jet, so if jou fly you drop them to complete wrong Level… IF you also make turns, the seeker looks at your enginge and in the way you might fly… if you drop a flare, it goes just down in a way that is asbolout unimportant for that seeker… So no effect on the seeker.
And chaffs… for me I just juse them to give me a few seconds more before the enemy can shoot… if the missile is on its way… I normaly just run
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Thats not right. In real life employments the fighter is in a turn circle and Starts flaring when the heater was launched. The pilot have to look back and is watchIng what the heater is doing. If the decoys are working the missile will going to leave the Turning circle. Otherwise the pilot have to do a defensive break to defend the missile. In BMS only the defensive break is an Option because the flares are never working against older and very old heaters.
Cheers
Tom -
I find that setting the value invincible = 1 usually does the trick.
My log book looks awesome!
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This is not right Tomcatz, a single flare is enought for old missile (like AIM-9P). I can defeat it very easily.
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Note the size (length) of the fibres in the picture …
https://qph.is.quoracdn.net/main-qimg-516810209df2dcbb7b8e31777bf66a9e?convert_to_webp=true
This is the main point.
Please read the Chap13 of this : https://www.dropbox.com/s/26s87625cavex2q/Electronic%20Warfare%20Fundamentals.pdf?dl=0
Problem is about the fact that chaffs cartridge are not 100% efficient on all radar freq & band range. It is optimized for a given rage depending on a/c RCS and the radar to be jammed.
A fighter’s radar is not working in the same freq/PRF/PW than missile’s ARH (made to find and track a contact at a closer range (think distance ambiguities) and not with the same relative speed (HPRF - angular/speed ambiguities) … in other words … they are not working for the same purpose nor in the same distance/relative speed conditions and nor build to do the same things … so … are basically different.It would certainly be possible to have some chaff made to jam the missile’s radar itself, but it will reduce the numbers of chaffs available for AI radar and SAMs and would require a higher density (in other words, there is no more room left in dispensers to place more “general purpose” classic chaffs).
Usually, it is better to try to deny the launch by jamming the launch platform rather than defeating a missile (with a very low chance of success anyway because “launch” or ARH must be detected by RWR, and this is another totally different story!)So … the point is that a chaffs are not optimized for missile avoidance and associated to missile’s speed rejection or other ECCM features, it make the chaffs quite ineffective with most of ARH.
Hope that now you get the point and that you will stop with this “ARH are immune to chaff” loop.
Again, read carefully the CHAP13 of the Electronic-Warfare-Fundamentals.pdf
You said nothing new here to me I guessed you will say something more deeper and complicated. I know ARH missiles uses the same 4-10 GHz range because this is needed for accurate measurement with low error to kill anything with such warhead size what AAMs hav.
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@Tom:
Thats not right. In real life employments the fighter is in a turn circle and Starts flaring when the heater was launched. The pilot have to look back and is watchIng what the heater is doing. If the decoys are working the missile will going to leave the Turning circle. Otherwise the pilot have to do a defensive break to defend the missile. In BMS only the defensive break is an Option because the flares are never working against older and very old heaters.
Cheers
TomI will test soon older IR AAMs but I never expect that such major bug would exist in any Falcon variant especially in BMS 4.33.
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[…] such major bug would […]
I see no bug at all. Dogfight against F-16 with 9P, turn away from him, fly straight and level. He fires, I flare a couple of rounds, 9p misses…. unless AI fires from close enough so that flares are in the “no-effect” range.
Taking a look at the DB 9m/9x “flare chance”, one would need to be quite lucky to dodge them with a flare.
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I see no bug at all. Dogfight against F-16 with 9P, turn away from him, fly straight and level. He fires, I flare a couple of rounds, 9p misses…. unless AI fires from close enough so that flares are in the “no-effect” range.
Taking a look at the DB 9m/9x “flare chance”, one would need to be quite lucky to dodge them with a flare.
Yes, is no bug. Flares works well, as they have to do. I tested against AIM-9P.