Don't load TGP with AGM-65s
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Hi, I didn’t want to post on the 4.33 Issues thread without checking with you guys. It seems that if I load mavs on the loadout screen, then I’m not able to uncheck the “load TGP”, I have to remove all mavs but then if I load one, the TGP is back and I have to carry a TGP even if I’m not planing on using it (which 100% of the time as I don’t see the need for it). So I was wondering, is it just me? Planned feature or bug?
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planned. is a compromise that has need to be done for the training mission.
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I don’t see the need for it)
Do you know you can use the TGP in air-air mode ? It enables to visually identify planes up to 30 NM, which is pretty useful.
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Do you know you can use the TGP in air-air mode ? It enables to visually identify planes up to 30 NM, which is pretty useful.
Yes, most folks are aware of it.
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I don’t really takeoff without a TGP anymore. Really useful piece of equipment. Especially firing mavs.
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I love this little additon to my Vipers shape - has a huge effect on the operationality of the aircraft
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Taking off without a TGP just feels wrong….like leaving the house without your wallet
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Yeah, I do, but… I’m used to doing things the old way, none of that Mav alignment rubbish!
Someday I’ll overcome my laziness and properly learn how to align them… but until then the TGP is, like in other aspects of my life, just dead wight under my belly, if you know what I mean.
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with the new terrain and clouds its almost impossible to ID a target like an ammo dump without TGP from high altitude while going low attracts a lot of AAA, and I like the fact that it is difficult and the same old terrain we have seen for years is gone forcing me to improve my skills. Thank you BMS team.
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Yeah, I do, but… I’m used to doing things the old way, none of that Mav alignment rubbish!
Someday I’ll overcome my laziness and properly learn how to align them… but until then the TGP is, like in other aspects of my life, just dead wight under my belly, if you know what I mean.
Literal dead weight, seeing as now BMS models both the increased weight and drag that it causes.
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Literal dead weight, seeing as now BMS models both the increased weight and drag that it causes.
…and probably as it should have been in the first place. I bet Sniper is heavier. But maybe slicker?..dunno.
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Just throwing it out there but I’ve been flying the Hornet on BMS and found that you actually have to add the AN/ASQ-228 FLIR pod to the Hornet in the loading screen just to have TGP in the Hornet……I just didn’t know if anyone else knew.
Plus on BMS it goes on the left cheek station just like in real life…whoever reads this just don’t think I have Carlton’s smerk on my face
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…and probably as it should have been in the first place. I bet Sniper is heavier. But maybe slicker?..dunno.
Dunno about BMS, but on the real jet sniper is MUCH slicker. Both lantern pods is more than 50 DI.
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Dunno about BMS, but on the real jet sniper is MUCH slicker. Both lantern pods is more than 50 DI.
I know that some pods also have NAV FLIR (or that functionality) built into them…I forget if Sniper does or not. But I wouldn’t be surprised.
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I was under the impression Sniper does not do nav FLIR. Ive not looked into it though.
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It is the cutting edge, so I wouldn’t be shocked. Big pod though…but that comes with the physics.
I wish BMS did a better job of simulating EO sensors…and I’m not talking about graphics…I mean their actual behavior due to the RW physics.
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What behavior exactly are we complaining about here? Temperature deltas for IR sensors? Or something else?
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Yes. In BMS presently the IR sensors appear to behave more like TV/video based sensors…they use image contrast, but they don’t really see/model thermal contrast in their virtual image - like the heat from a tank’s exhaust, or a ship’s wake, forex - and include that in how they behave.
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Would be quite the performance hit to add those kind of effects. Would definitely be neat to see folks trying to ID hot tanks against a similarly hot background though [emoji14]