What will be the best capture soft for BMS 4.33 ?
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Hi,
I used to use “Loilo” to capture Falcon BMS4.32 gameplay.
However BMS 4.33 won’t work with Loilo.
4.33 failes to start when Loilo is active.So I decided to use OBS, but it also had another problem.
OBS won’t record “Recon” screen with its DirectX capture mode. (or only records recon screen and background blackouts)
So I had to capture 2D UI with its window capture mode - which won’t capture 3D screen in correct aspect ratio.
Switching between Window capture mode and DirectX capture mode was bit pain.
Also OBS makes large FPS loss.Next, I tried to use Nvidia Shadowplay, needed bit tricky way to startup…
first I have to boot shadowplay in instant action(or any other 3D world will work) then back to title UI.
Otherwise shadowplay will capture 3d world video into 4:3.
Using this method, 2D UI will be captured into 16:9, but it is still fixable with NLE software so it was easier to handle than OBS was.Recently nVidia released new beta version of nvidiaExperience and shadowplay became able to capture games in window mode.
I was really happy with this improvement when I found that capturing Windowed Falcon with new shadowplay works fine, and I don’t need tricky startup method anymore.
Suddenly BMS stopped working with new shadowplay one day. Rebooting PC, Clean up both nvidiaExperience and nvidia driver with DDU and reinstalling them, …those attempt couldn’t solve the problem.
I am afraid of that future public version of nvidiaExperience still wont let BMS start.I am looking for another capture software and would like to know which has a good compatible with BMS4.33
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Right now i’m using Shadowplay and i have no problems, i also tried FRAPS or so… but i don’t like them
IMO Shadowplay is the best solution for me, also i have no problems with the scaling and fps
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I use Shadowplay and it works fine as long as I make sure my cursor is on my main monitor, otherwise it records in the narrower ratio of my 2nd monitor. I prefer Shadowplay over Fraps because I don’t loose any FPS.
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hmmmmmm,
Exactly, What I was looking for was Fraps. but seems its not worth to use.
I’ll stay use older version of Shadowplay or OBS to capture BMS.
I hope if I could find the way to capture BMS with newer version of Shadowplay like as I could do so at first day I installed it.Thanks guys.
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I have found the solution!
I renamed xinput1_3.dll which is located in
C:\Windows\System32
to xinput1_3.off and now BMS work with newer version of Shadowplay. -
I use “Action!” and it works fine.
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I use OBS here
does the job nicely
Any FPS loss? I’m using FRAPS, and while it functions, I take a pretty good hit on FPS.
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I Will check tonight and post results. Though my results may not necessary reflect the loss of performance on other systems.
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Any FPS loss? I’m using FRAPS, and while it functions, I take a pretty good hit on FPS.
none noticeable on my rig really maybe just a little but not that’s noticeable
OBS won’t record “Recon” screen with its DirectX capture mode. (or only records recon screen and background blackouts)
So I had to capture 2D UI with its window capture mode - which won’t capture 3D screen in correct aspect ratio.
Switching between Window capture mode and DirectX capture mode was bit pain.that depends on how its set it up I use capture monitor sometimes and it shows the recon screen just fine
don’t forget to edit the scene other wise it wont capture the full screen though as its out of the recording area kind of affair -
OK, I have checked FPS loss in BMS 4.33 using “Action!” today.
while recording during AGM BMS 4.33 training mission with both WEAPON and TGP screens active, I went down from 60fps to 32fps, while performing high G manouvers.
while recording during AAR (air refuelling) 4.33 training mission, I went down from 60fps to 55 fps. Both TGP and WEAPON screens off.so it does have an influence on my pc performance, which is significant when I run BMS on MAX with all the eye candies on.
it does not disturb me so much during gameplay, but I can definitely tell the difference. also when watching the recorded file.after that I have tried recording with NVIDIA “SHADOWPLAY” (now they call it “SHARE”) using the same scenarios and the recording was flawless.
with no fps loss at all, and no influence on the game. so I have discovered that for me in BMS 4.33, SHADOWPLAY works far better than other programs.
interesting, because in 4.32 it was the other way round, but it also could be that NVIDIA improved their drivers.YMMVY
Edit:
it just got me: NVIDIA is the developer and the best knower of their GPU cards architecture. what basically means that they (theoretically) fit to make the best video capturing program for their graphic cards. able to use precise algorithms for smart distribution of the workload and the encoding process between GPU and CPU, according to the individual program/game being recorded, and it’s usage of PC resources… maybe, that is the reason I see no impact on fps at all when using “SHADOWPLAY”, vs other recording programs.
any thoughts?
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(snip)
it just got me: NVIDIA is the developer and the best knower of their GPU cards architecture. what basically means that they (theoretically) fit to make the best video capturing program for their graphic cards. able to use precise algorithms for smart distribution of the workload and the encoding process between GPU and CPU, according to the individual program/game being recorded, and it’s usage of PC resources… maybe, that is the reason I see no impact on fps at all when using “SHADOWPLAY”, vs other recording programs.any thoughts?
It’s efficient thanks to a hardware chip on the card itself introduced in the 600 series, called NVENC. It actually isn’t tied to Shadowplay only, you can use this codec in some other recording programs - like aforementioned OBS, maybe others too - as long as your card supports it.
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I am using OBS too. Uses lesser system reources than shadow play, has many more features like streaming to twitch & co at the same time when recording to disk.
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Seing how Shadowplay requires Nvidia 600 series cards or better, there are two programs that proved to work out properly with Falcon BMS 4.33:
and
These will work with any GPU :).
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Here is a trick that I tried and it worked but my upload speed wasn’t very good so due to some buffering I got some stoppages but for those that have good upload speed this should work.
I Stream my BMS session using OBS then on a separate computer, i.e. my laptop I tune into the stream on Twitch and record it there. Frame rate loss is almost nil when streaming and if you have good internet connection then it should be seamless.
I’ve watched some of the streams these guys do and the quality is quite amazing with no stoppages or lag… Might be another option if frame rate loss is a killer which it is for me.I hate any frame rate loss and I can’t stand to have slower frames just to make a flight recording so this option is good for me as it’s pretty much seamless when my internet speed is good.
A little bit of extra work but for those that are having trouble it might be an alternate solution.
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Raptr from AMD works perfectly for me no drops in fps and records when i want it to with keystroke and stops recording with a keystroke all in 1080p with 60 fps and no limit to how long your videos can record… I have a video posted on youtube here…