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    Dogfight/MRM problem.

    Technical Support (BMS Only)
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    • HeXx
      HeXx last edited by

      Hello,

      I am having problems with Dogfight (d) and MRM (m) modes.
      When i try to enter any of those modes i have to press and hold “d” or “m” to stay in those modes, as soon as i depress the key i go back to nav mode.
      Any one has experienced this problem? How did you manage to solve?

      Thank you.

      1 Reply Last reply Reply Quote 0
      • Gear5
        Gear5 last edited by

        find
        falcon bms.cfg

        set g_bHotasDgftSelfCancel 0 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you

        CobaltUK 1 Reply Last reply Reply Quote 0
        • CobaltUK
          CobaltUK @Gear5 last edited by

          @Gear5:

          find
          falcon bms.cfg

          set g_bHotasDgftSelfCancel 0 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you

          Other way round ?

          TKorho 1 Reply Last reply Reply Quote 0
          • TKorho
            TKorho @CobaltUK last edited by

            ^No, self cancel (on==1) ==> cancelled automatically if the original switch condition is removed. This is the easiest way to generate physical cockpit switch with “hold” condition. Otherwise you would need three way switch with trigger statements, and risk incorrect switch position.

            M on ==> Missile Override. M off ==> autocancel. D on ==> Dogfight override. D off ==> Self cancel.

            Kosmo CobaltUK 2 Replies Last reply Reply Quote 0
            • Kosmo
              Kosmo @TKorho last edited by

              No it is the other way around for what the OP wants. He needs to set it to 0.

              1 Reply Last reply Reply Quote 0
              • CobaltUK
                CobaltUK @TKorho last edited by

                @TKorho:

                ^No, self cancel (on==1) ==> cancelled automatically if the original switch condition is removed. This is the easiest way to generate physical cockpit switch with “hold” condition. Otherwise you would need three way switch with trigger statements, and risk incorrect switch position.

                M on ==> Missile Override. M off ==> autocancel. D on ==> Dogfight override. D off ==> Self cancel.

                HeXx is using the keyboard (keys D and M) so surely the self cancel needs to be off. I tested that by turning mine ON and got exactly the problem he described.

                TKorho 1 Reply Last reply Reply Quote 0
                • TKorho
                  TKorho @CobaltUK last edited by

                  Sigh. 🙂 Gear5 has made a cut/copy from the config file. The comment (“//”) comes from there. If the OP understands what it says, he can select what ever is needed.

                  HeXx 1 Reply Last reply Reply Quote 0
                  • HeXx
                    HeXx @TKorho last edited by

                    Thank you guys, i did manage to find out about this problem shortly after i posted it on the forums. And what you said is right, i must set it to off (0).
                    I was using previously the Mode switch on the Saitek X-65F to use for MRM/NAV/DOGF so i didn’t really notice any difference until i changed to a hat button.

                    Thank you mates.

                    Alligin 1 Reply Last reply Reply Quote 0
                    • Alligin
                      Alligin @HeXx last edited by

                      HeXx,

                      I’m using a Saitek X-65F.

                      How do I program the Mode switch for MRM/NAV/DOGF?
                      Or anyone else with an X65F or other Saitek with a mode switch for that matter?

                      Thanks Alligin.

                      1 Reply Last reply Reply Quote 0
                      • Blu3wolf
                        Blu3wolf last edited by

                        Create an advanced command that presses M when you enter mode 1, C when you enter mode 2 or 3, and D when you enter mode 4.

                        Make the modes 2 3 and 4 all mirror mode 1 (fallback to mode 1 for unprogrammed, leave them all unprogrammed)

                        1 Reply Last reply Reply Quote 0
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