HMCS Head Mounted Cueing System training video in BMS 4.32
FNG last edited by
Using default settings for Hotas Cougar and BMS.
wax last edited by
Don’t forget to cool and uncage those Sidewinders.
Also, anyone who’s brand new to BMS and are getting frustrated why your HMCS won’t show when you adjust brightness… make sure you’re in an F16 that is capable of HMCS.
FNG last edited by
ah yes, cool down those heat seekers, on the same MFD, right side, WARM/COOL, you can hear the growl change when you do, faster lock and more accurate when fired, vital for dogfights. Do not need to uncage to bring up the eclipse cue, but you can uncage for close range dogfights that are within the heat seeker’s view. Using the radar locked to the HMCS gives a wider view for the missile and does require the missile to be caged to the radar. Practicing will give you a better idea of when to use and when not to use the HMCS. Personally i find when i come back into a dogfight, looking up, i want to lock on earlier with the radar during the turn, before they do, although i am not yet sure the success rate when i do.
To unlock a target, simply pull down on the TMS switch, NO RAD, and push and hold TMS again to bring up the cueing ellipse again, looking for your next target. This also works the same when you padlock targets. The cueing ellipse will not lock onto a fired missile, so no need to look closer, just move to your next target, or chaff/flare if it is a missile coming towards you.
Another tip, there is always two ships or more when enemies engage, and it is better to egress the dogfight quickly, and get far enough out before turning, so that you have enough time to look and lock onto two, three, or four enemy aircraft when you come back into the fight. Using HMCS will give you the shot, without having to turn fully into the seeker heads range of view. This will give you the extra time to engage all targets in the limited time, while also evading incoming enemy missiles. Also try to get within your maximum turning speed during turns to give you the time advantage, throttling back and air-braking as needed. A few extra seconds may save your life…or someone else’s life.
Bushmaster78FS last edited by
How come the growl isn’t audible in 4.33? I saw some A2A vids and they have this beeping sound instead of the Aim-9 growl.