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    Airplane goes out of control.

    Technical Support (BMS Only)
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    • S
      shift8 last edited by

      So I really hated the momentum and stick elasticity in BMS, and decided to change it to something that is in my opinion more realistic. So I went into the config for the Blk50 F-16 and got ride of pitch momentum, roll momentum, and pitch elasticity. When I fly in campaign this works really well, I dont get the ridiculous control issue where my stick feels like its attached to a rubber band. However, in furball, or any other mode where i start in the air, the F-16 just goes wildly out of control. Does anyone know how to fix this?

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      • Dee-Jay
        Dee-Jay last edited by

        Hi!

        Does anyone know how to fix this?

        Yes. Revert to original settings.

        Unless you are F-16 driver or Lokeed Martin engineer (maybe an extensive presentation would have been welcome šŸ˜‰ ), I do not think you can judge the opportunity of modifying the FM. Because it hasn’t been defined by chance.

        Please, (if not already done), take a look to FM articles: https://www.benchmarksims.org/forum/content.php?45-documentation

        … or … tell us what is you experience in FM modelling and we will direct you to someone qualified to answer your questions.

        It might sounds smart ass (sorry about that), but it is how it works when someone comes here just saying:

        So I really hated the momentum and stick elasticity in BMS, and decided to change it to something that is in my opinion more realistic.

        … considering that the FM and FLCS are coming directly from RL without interpretation and has been validated by several real life F-16 drivers.

        Regards.

        ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

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        • Mav-jp
          Mav-jp last edited by

          @shift8:

          So I really hated the momentum and stick elasticity in BMS, and decided to change it to something that is in my opinion more realistic. So I went into the config for the Blk50 F-16 and got ride of pitch momentum, roll momentum, and pitch elasticity. When I fly in campaign this works really well, I dont get the ridiculous control issue where my stick feels like its attached to a rubber band. However, in furball, or any other mode where i start in the air, the F-16 just goes wildly out of control. Does anyone know how to fix this?

          yes. revert to linear curves and get a force sensor joystick.

          then you will get the real experience.

          this is true that real flcs is coded therefore is set up for no displacement joystick. of course it has big impact since the response time is diminished from the displacement time vs a standard joystick

          get a Force sensor joy, then more queries about how ridiculous the stick response is : please write to loockeed martin šŸ™‚

          S 1 Reply Last reply Reply Quote 0
          • S
            Stubbies2003 @Mav-jp last edited by

            @Mav-jp:

            get a Force sensor joy, then more queries about how ridiculous the stick response is : please write to loockeed martin šŸ™‚

            Nevermind that on the test F-16 the original SSC didn’t have ANY play at all and they added that small SSC play to give ā€œsomeā€ kind of feedback to the pilots. šŸ™‚

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            • Stevie
              Stevie last edited by

              +1 what Dee-Jay says…put it back the way it’s supposed to be, and learn to fly the jet!

              May the bridges I burn light the way

              S 1 Reply Last reply Reply Quote 0
              • S
                shift8 @Stevie last edited by

                I know how to fly the jet…geez. What I can never stand about sim communities is the assumption that dissatisfaction with something necessarily means the person posting doesnt already know what he is doing. A complaint with how the game flys is not a admission of ignorance. However, assuming that IS admission of ignorance, since you are assuming who I am and what I do or do not know. Cut the shit.

                Mavs response was the most useful, but I dont have a force sensing stick and have no intention of getting one. There are other planes and other sims that dont use them and I dont see it as efficient to but a stick like that for a single plane in a single sim. Just personnel preference. That being said, Mavs post clarifies that I am indeed right that the stick FLCS being designed for a alternate interface DOES create unrealstic issues for people using other kinds of stick. I have tested removing the elasticity and things in campaign. If I take off from the ground my modifications work, and solve the weird stick issues. However, when I take off in the air the plane goes haywire. If anyone has any idea why this is or how I can fix it, please post here. If you intend on giving me some patronizing unhelpful rubbish keep your shit to youself.

                Dee-Jay Mav-jp Snowman 3 Replies Last reply Reply Quote 0
                • Blu3wolf
                  Blu3wolf last edited by

                  Unrealistic issues? Not at all.

                  Its not realistic to use a displacement stick to operate an F-16.

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                  • Dee-Jay
                    Dee-Jay @shift8 last edited by

                    @shift8:

                    … keep your shit to youself.

                    WILCO.

                    ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

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                    • Mav-jp
                      Mav-jp @shift8 last edited by

                      @shift8:

                      If you intend on giving me some patronizing unhelpful rubbish keep your shit to youself.

                      And Here is where the fun begins, you will discover that sometimes it is better to respect people trying to help rather than calling them name…because backfire can be close…

                      SO :

                      Unless you fly simplistic model , which i think you do not :

                      pitchMomentum
                      rollMomentum
                      yawMomentum
                      pitchElasticity
                      gearPitchFactor
                      pitchGearGain
                      rollGearGain
                      yawGearGain

                      ARE NOT AT ALL USED BY THE AFM CODE …BUT ONLY BY OFM.

                      so what you believe beeing ā€œbetterā€ is 100% PLACEBO effect.

                      I see the question now coming:if those values are not used, why changing them provokes something bad when spawning in AIR. this is simply because when entering the game, the OFM code is run a few frames before the AFM code initializes from OFM values…that is why if OFM goes nuts during those few frames, AFM will go nuts.

                      but in ANY case, changing those values does not change at all behavior of AFM in flight, nor your stick response.

                      @shift8:

                      I know how to fly the jet…geez. What I can never stand about sim communities is the assumption that dissatisfaction with something necessarily means the person posting doesnt already know what he is doing.

                      Well see how ironic the life can be, you dont know shit about what you are doing here , ROFLMAO

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                      • Snowman
                        Snowman @shift8 last edited by

                        @shift8:

                        I What I can never stand about sim communities is the assumption that dissatisfaction with something necessarily means the person posting doesnt already know what he is doing.

                        It sounds like you have some experience. Don’t be surprised being asked what your statements are based on if you make one like - - something feels unrealistic.

                        Enjoy the sim

                        Snowman

                        Netstat 1 Reply Last reply Reply Quote 0
                        • Netstat
                          Netstat @Snowman last edited by

                          Lets see if you can open a new thread about your problems where your attitude will be changed for the better and you will be willing to accept help from others.

                          Red Dog 1 Reply Last reply Reply Quote 0
                          • Red Dog
                            Red Dog @Netstat last edited by

                            He won’t. At least not for the next 8 days and i’m in a good mood. because in my book this attitude warrants a ban for life

                            I’m tired of ppl full of their own sht spitting on those ppl trying to explain things.
                            So let’s keep our sh
                            t together and i offered Shift8 a short vacation during which hopefully he will learn to respect other humand being a bit better

                            Red Dog
                            Reality if for ppl who can't handle simulation

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