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    Questions about the campaign

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    • Sinu
      Sinu last edited by

      Hello all. I have tried my best to search out the answers to the below questions using the oracle (google) but have not had success - so I am asking them here. These questions are related to some strange behavior I’ve been noticing when flying online campaigns.

      1: DPRK squadrons take aircraft losses throughout the campaign. They never seem to receive new aircraft no matter how long the campaign runs for - is this intentional?

      2: SAM batteries that have lost their fire control radar (but have the launchers themselves) also seem to never get it replaced or repaired - is there some condition that causes this as well?

      3: Truly, how much effect does “successful” mission ratings have on the dynamic campaign in respect to the whole theater?

      4: In online campaigns, a pilot can clearly destroy an entire armored column only to have the debrief screen show everything as “damaged” - the 2d map screen will accurately represent the damage, though. What causes this?

      5: In an online campaign, is there any way to ensure the DPRK’s SAM assets or air-force lasts longer than 24 hours in order to give pilots an opportunity to fly in a high-threat environment longer?

      Thanks in advance.

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      • Arty
        Arty last edited by

        How long is your long time running the campaign? In falcon time not personal time like 2 weeks and have 1 flight of one hour per week.

        If it’s actually falcon time long >1 day then please redance.

        HOT LISTalt text

        System Specs:

        i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

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        • chihirobelmo
          chihirobelmo last edited by

          1.Seems they do, but not so much

          I have run default KTO yesterday, set “g_nNoPlayerPlay 720”, challenge rating “Ace” and let 2D UI campaign progress in x16 speed.
          Here is the result.

          3.This may help you.
          https://www.benchmarksims.org/forum/showthread.php?26015-Iron-Fortress-Campaign-quot-Peace-Settlement-Reached-quot&p=373426&viewfull=1#post373426
          https://www.benchmarksims.org/forum/showthread.php?27351-Realistic-ATO&p=384914&viewfull=1#post384914

          5.Another result from my test.

          I also would like to know how to solve 1 and 5 to hold challenging dedicated server.
          Perhaps disabling some Squardron’s ATO set by HQ might help? I would test it later…

          Sinu 1 Reply Last reply Reply Quote 0
          • Sinu
            Sinu @chihirobelmo last edited by

            Thank you for linking me the source about the player flight time. I’ll have to experiment with that variable. It certainly would be nice to not have to fly every 2 hours just to see the friendly ground forces advance.

            chihirobelmo 1 Reply Last reply Reply Quote 0
            • chihirobelmo
              chihirobelmo @Sinu last edited by

              Perhaps just running Korea Strong DPRK is the answer.

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              • Ahmed
                Ahmed last edited by

                @Sinu:

                2: SAM batteries that have lost their fire control radar (but have the launchers themselves) also seem to never get it replaced or repaired - is there some condition that causes this as well?

                For this really what the sim really needs is an improved ADA AI (and adjusted agged stats) so that all battalions are not knocked out within 24 hrs and stop being HARM magnets. Hopefully in a distant future… 🙂

                About reinforcements, not sure about the latest version, but in all past versions killed vehicles/planes were being replaced after a couple of days.

                hrbola80 1 Reply Last reply Reply Quote 0
                • hrbola80
                  hrbola80 @Ahmed last edited by

                  Ahoj. Prosím Vás,kde najdu,nebo poraďte,co je potřeba docílit,pro dokončení kampaní pro KTO divadlo pro single létání? Nedaří se mě nikde najít radu. Existují v bms4.33 pozemní lidské jenotky pěchota apod.?dík

                  Darkman 1 Reply Last reply Reply Quote 0
                  • Darkman
                    Darkman @hrbola80 last edited by

                    @hrbola80:

                    Ahoj. Prosím Vás,kde najdu,nebo poraďte,co je potřeba docílit,pro dokončení kampaní pro KTO divadlo pro single létání? Nedaří se mě nikde najít radu. Existují v bms4.33 pozemní lidské jenotky pěchota apod.?dík

                    Google Translate suggests that means:

                    Hello. Please, where can I find, or ask what you need to achieve, to complete campaigns for KTO theater for a single flight? I can not seem to find anywhere advice…

                    If you want advice on single-player campaign then please post in English, which is the language of this forum.

                    BMS-Manual Chapter 10 has a section about the Campaign and what you need to do to win it. I hope you will find it helpful.

                    hrbola80 1 Reply Last reply Reply Quote 0
                    • hrbola80
                      hrbola80 @Darkman last edited by

                      Hi boys. Please how i localised targets on the 2d map from file campaign with file .TRI? I dont now position tergets for win campaign… .(IF_CONROLLED 2 O 1638 340),it’s GPS location??? Thank and sory for my english

                      Cloud 9 1 Reply Last reply Reply Quote 0
                      • Cloud 9
                        Cloud 9 @hrbola80 last edited by

                        @hrbola80:

                        I dont now position tergets for win campaign… .(IF_CONROLLED 2 O 1638 340),it’s GPS location???

                        No, those are the CampaignId #'s of the objectives.

                        Which theater and which campaign are you dealing with?

                        C9

                        hrbola80 2 Replies Last reply Reply Quote 0
                        • hrbola80
                          hrbola80 @Cloud 9 last edited by

                          KTO and campaign Tiger spirit singl…thank

                          Cloud 9 2 Replies Last reply Reply Quote 0
                          • Cloud 9
                            Cloud 9 @hrbola80 last edited by

                            What .tri file are you looking at??

                            Are you on U1 or U2??

                            C9

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                            • hrbola80
                              hrbola80 @Cloud 9 last edited by

                              KTO Tiger spirit. Thank…bms4.33 u2

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                              • Cloud 9
                                Cloud 9 @hrbola80 last edited by

                                @hrbola80:

                                KTO and campaign Tiger spirit singl…thank

                                You are looking at the wrong .tri file. There is no objective #'s 340 and 1638 specific in the Tiger Spirit campaign Save2.tri.

                                Objective #340 does appear in the Rolling Fire campaign, which is Save0.tri.

                                The winning conditions for Tiger Spirit, contained in the Save2.tri are as follows:

                                // Event #17
                                // We win - hu-rah!
                                // Basically - We own Wonsan (404) and P'yongyang (260)
                                // Along with Onch'ang-ni (1792), Hamju (1013), Huich'on (358), Kaech'on (454), Taehung (1698)
                                //
                                #IF_CONTROLLED 2 A 404 260 1792 1013 358 454 1698
                                #PLAY_MOVIE 116
                                #DO_EVENT 17
                                #END_GAME 17
                                #ENDIF
                                // Alternative win - hu-rah!
                                // If allies control both Wonsan and P'yongyang
                                // If allies control any of Onch'ang-ni, Hamju, Huicho'on, Kaech'on, or Taehung
                                // IF DPRK Ground Forces are less than 0.1 of Allied Ground Forces
                                #IF_CONTROLLED 2 A 260 404
                                #IF_CONTROLLED 2 O 1792 1013 358 454 1698
                                #IF_FORCE_RATIO G 6 2 L 2
                                #PLAY_MOVIE 116
                                #DO_EVENT 17
                                #END_GAME 17
                                #ENDIF
                                #ENDIF
                                #ENDIF
                                // Alternative win - hu-rah!
                                // If allies control either of P'yongyang or Wonsan
                                // If DPRK Ground forces are less than 0.1 of Allied Ground Forces
                                // Basically attritted DPRK while retaining P'yongyang or Wonsan
                                #IF_CONTROLLED 2 O 260 404
                                #IF_FORCE_RATIO G 6 2 L 1
                                #PLAY_MOVIE 116
                                #DO_EVENT 17
                                #END_GAME 17
                                #ENDIF
                                #ENDIF
                                

                                C9

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