Theater developmental notes - Questions questions
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Different texture used for Vehicles……but same principle…
I changed the Tail Strobe to demonstrate.
Stock Texture ID 166:
Modified Texture ID 166:
Note: we have the option in LE to either remove vertices\vectors or combine them. Depending on what we are trying to render. We have to remember to keep the Draw Call to a minimum to maintain FPS. You can have a 200K poly model with One draw call and it will not affect FPS, but if you have that same model with 200 calls it will drag FPS to a slide show.
We see???
demer
P.S. Arek(EGHI) is correct with the colors.html…the closer to Black we get with the ambient, I think (the color to the right of the RGB call out) the Dimmer\Smaller it gets IIRCC. It’s been awhile since Lights Ol’ Chap…chuckle
Thanks a lot, demer.
I know that texture and poly size define the size of light, like tail strobe you mentioned above.
But since it’s normal poly with texture, the size changes itself as viewpoint goes far away. Obviously, it doesn’t look realistic in some distance.We could have multiple LODs for different light sizes, but I don’t think it’s smart way to implement such graphic effect.
Because, the rendering system already exist for features. -
I think U got it M8……;)
demer
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