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    Question about Supply

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    • Planehazza
      Planehazza last edited by

      I’ve noticed that all of a sudden, several of my squadrons in Rolling Fire are OUT in almost every weapon, including tanks. It is so bad, that carrier based flights are being tasked with TASMO flights, armed only with AIM7s/9Ps and unguided rockets. Others, from Choongwon (159th, from memory) are being send deep into North Korea with no tanks, as the squadron have none left. Is this a bug or a feature? The 35th, 80th, and 36th out of Kunsan and Osan have plenty of supplies - it appears that only newly deployed squadrons in day two are out of supplies.

      The next resupply isn’t for another 8+ hours, so in the mean time I’m simply aborting/deleting all flights tasked from those squadrons.

      On a related note, I read this from the BMS manual:

      @Page:

      Yes, just because you took over, doesn’t mean the war stops! We have to clean them out.

      There are two ways to do this, advance the campaign in x16 until they have all flown and landed (you risk losing
      airframes this way), or click on each flight, remove the weapons, find it in the ATO and delete it. If a flight is
      inbound to a target you can abort the package to recall them.

      Without reading through every page of all the manuals, I can’t find any more info on this. Does this suggest that if I do not first remove the loadout of each flight, the ordnance will be wasted when I delete the flights/packages?

      Harry (Formerly Amraam at Frugals etc.)

      (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

      BMS Reshade Preset

      1 Reply Last reply Reply Quote 0
      • demer928
        demer928 last edited by

        Saw the same thing……guess the new Resupply code is not used by the campaign…???
        Just a guess…but I would think one would rebuild the .cam with the current DB and .exe…???

        tired demer

        Planehazza 1 Reply Last reply Reply Quote 0
        • Planehazza
          Planehazza @demer928 last edited by

          Well, for now I ‘cheated’ by using the resupply button on the new squadrons. I don’t really see it as cheating, as a find it hard to believe an entire fleet would mobilise to war and not take any munitions with them! ha

          Harry (Formerly Amraam at Frugals etc.)

          (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

          BMS Reshade Preset

          demer928 1 Reply Last reply Reply Quote 0
          • demer928
            demer928 @Planehazza last edited by

            @Planehazza:

            Well, for now I ‘cheated’ by using the resupply button on the new squadrons. I don’t really see it as cheating, as a find it hard to believe an entire fleet would mobilise to war and not take any munitions with them! ha

            Not ‘cheating’ if ur winning……LOL!
            Maybe PM Biker on it if you have exact times and dates. Maybe he can throw it to the BETA Hound’s and see whats up.
            DUNNO?

            Cheers,
            tired demer

            Sinu 1 Reply Last reply Reply Quote 0
            • Sinu
              Sinu @demer928 last edited by

              I’ve always wondered this about the squadron stores -

              If you land with unused ordinance (say AIM-120s or empty drop tanks) do they get added back into the stores or are they considered “used up” as soon as you start your mission?

              Darkman 1 Reply Last reply Reply Quote 0
              • Darkman
                Darkman @Sinu last edited by

                There is a bug which means unused stores are not always returned to squadron stores when a flight is deleted. Manually clearing the loadout before you delete a flight will avoid this problem, or you can top up stores with Mission Commander.

                This bug has now been found and fixed, so future versions should not have this problem.

                Darkman 1 Reply Last reply Reply Quote 0
                • Darkman
                  Darkman @Darkman last edited by

                  Just to clarify my post above, Update 2 does include this and other Supply related fixes. Planehazza is still running Update 1 in the campaign he is writing about.

                  Excerpts from the changelog:

                  • Weapons will now be moved back to squadron stores if a flight is deleted from ATO

                  • New supply code (can be disabled via “set g_bNewSupplyCode 0” in *.cfg):

                  • We now use sorted lists with high priority recipients first
                  • Supply bonus received by a team when going into offensive now is dependent on available (not yet destroyed) production sources
                  • When a flight uses a weapon which is no longer available in squadron stores, all other weapons will be reduced by 5%
                  • Supply code can be made “verbose” (MonoPrints) for via *.cfg variable (set g_nSupplyDebug_Team, -1 = off, 0 = team 0, 1 = team 1, …, 8 = all teams)
                  • Battalions now will lose supplies depending on the ground action (when battalion is moving) and also while doing nothing (can be adjusted via variable “BattalionSupplyAttritionTime” in *.aii, default is 6 hours)

                  • New challenge rating code, we’ll adjust supply time instead of unit vehicle slots (for disabling add “set g_bNewChallengeRatingCode 0” to the *.cfg)

                  • Supply code will not fill-up more weapons to the stores than we had originally anymore

                  Planehazza 1 Reply Last reply Reply Quote 0
                  • Planehazza
                    Planehazza @Darkman last edited by

                    Yup, I am 🙂 I posted this a few days ago before I remembered I was a patch behind 😄

                    Harry (Formerly Amraam at Frugals etc.)

                    (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                    BMS Reshade Preset

                    drtbkj 1 Reply Last reply Reply Quote 0
                    • drtbkj
                      drtbkj @Planehazza last edited by

                      P, nobody has mentioned it, but you can resupply via Mission Commander.

                      Proud member of the BMS Other Fighters Mafia, join us at Discord - https://discord.gg/WDFhckSnzv
                      The Mafia Files(Mediafile)- https://www.mediafire.com/folder/fr34rj0apgr4j/BMS+Mafia+Files
                      Mafia Files(Gitlab)- https://gitlab.com/musurca/bms-mafia/
                      "You see, Iron Hand's my thing". And, "SAM's, if they're in a million pieces, they're suppressed". Also, known to be Koan

                      Planehazza Darkman 2 Replies Last reply Reply Quote 0
                      • Planehazza
                        Planehazza @drtbkj last edited by

                        @drtbkj:

                        P, nobody has mentioned it, but you can resupply via Mission Commander.

                        Psst, I did 😄 I just forgot to mention MC, but it’s what I used to “cheat” 😄

                        Post #3: https://www.benchmarksims.org/forum/showthread.php?28860-Question-about-Supply&p=403153&viewfull=1#post403153

                        Harry (Formerly Amraam at Frugals etc.)

                        (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                        BMS Reshade Preset

                        1 Reply Last reply Reply Quote 0
                        • Darkman
                          Darkman @drtbkj last edited by

                          @drtbkj:

                          P, nobody has mentioned it, but you can resupply via Mission Commander.

                          @Darkman:

                          … or you can top up stores with Mission Commander.

                          Me too :lol:

                          1 Reply Last reply Reply Quote 0
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