Falcon BMS wont recognize Helios
Hello fellow air jockeys. I’ve got some problems with heilos and falcon bms and perhaps you fine gentlemen can help me.
I recently bought a 21in touch screen monitor and have been trying to set it up with helios and falcon for the past couple of days but to no avail.
I can program everything in helios via keystrokes and or callbacks just fine. My problem is that falcon will not respond or recognize anything from helios. Something is blocking it.
I have tested this out by opening notepad and pressing a button on helios. Key’s show up just fine through helios and notepad they just wont get through to Falcon.
Perhaps theres a setting somewhere in bms config file that im missing, I’ve tried enableexclusivemouse, external mouse look and clickable 3d cockpit but nothing works, Falcon is blocking everything.
Any idea’s on what this could be? any help is appreciated. Thank you all in advance.
Current BMS Config
////////////////////// // F4Patch Settings // ////////////////////// set g_fCursorSpeed 1.0 set g_fRadarScale 0.75 set g_bEnableColorMfd 1 set g_bEPAFRadarCues 1 set g_bGrayScaleGM 1 set g_bMFDHighContrast 0 set g_fHSDSymbolSize 0.025 set g_bSmallerBullseye 1 set g_bAWACSRequired 1 set g_bBarcapNoBarcap 1 set g_bNoDTCForRampStart 1 set g_bUseAggresiveIncompleteA2G 1 set g_bAppendToBriefingFile 0 set g_nPrintToFile 1 set g_bLogEvents 1 set g_bBriefHTML 0 set g_fDefaultFOV 60 set g_nPadlockBoxSize 2 set g_bEnableDisplacementCam 1 set g_bFullScreenNVG 1 set g_bPlayIntroMovie 0 set g_bCalibrationHg 1 set g_bExternalTrackIR 0 set g_bInvertExternalTrackIR 0 set g_bUseExternalWindows 1 set g_bDoubleRTTResolution 1 set g_bUseVirtualRudder 0 set g_bUseAnalogIdleCutoff 1 set g_bReducePSFires 0 set g_bUseShaders 1 set g_bUseNvgShaderFullscreen 0 set g_bHdrLighting 1 set g_bHdrLightingStar 1 set g_bUseHeatHazeShader 1 set g_bUseMotionBlurShader 1 set g_fMotionBlurFactor 0.2 set g_bShaderRendering 1 set g_bEnvironmentMapping 1 set g_bPixelLighting 1 set g_bVertexLighting 0 set g_bShowRainDrops 1 set g_bShowRainRings 1 set g_bShowFarRain 1 set g_bShadowMapping 1 set g_bCockpitShadows 1 set g_bFocusShadows 1 set g_bWaterNormalMapping 1 set g_bWaterEnvironmentMapping 1 set g_bEnvMapRenderClouds 1 set g_bEnvMapRenderFocusObject 1 set g_bTripleBuffering 1 ///////////////// // MP Settings // ///////////////// set g_nTaxiLaunchTime 4 // Time before startup set g_nReagTimer 2 // AB A/C despawn-> delay before disappearing set g_nDeagTimer 2 // AB A/C spawn-> lead time before taxiing set g_npercentage_available_aircraft 75 // Determines what proportion of your squadron's roster will be available (in %) set g_nminimum_available_aircraft 4 // Setting allows you to limit the effect of a low 'percentage' setting (lower-limit of available aircraft) set g_bIDMDatalink 1 // Set to 1 enables the IDM datalink set g_bEnableABRelocation 0 // Airbase relocation set g_bServerHostAll 1 // The server has the full CPU load and bandwidth traffic of all aggregated and deaggregated units set g_bAllowMP_NVG 1 // Allows the MP host to specify whether NVGs can be used (default 1/true) set g_bAllowMP_Smoke 1 // Allows the MP host to specify whether Smoke can be used (default 1/true) set g_nMPStartRestricted 0 // Allows the MP host to specify which startup options are allowed (default 0=RAMP/TAXI/TAKEOFF, 1=RAMP/TAXI, 2=RAMP) /////////////////// // Misc Settings // /////////////////// set g_bVoiceCom 1 // Enable Voice Communications set g_nF1TeamUiFreq 307300 // Frequency for F1 UI voice comms (for Force on Force type missions). set g_nF2TeamUiFreq 1234 // Frequency for F2 UI voice comms (for Force on Force type missions). set g_bhudAOA 1 // Turns OFF the HUD AOA. set g_bLocalEnvironmentalDate 0 // Makes the TimeManager use the local system date for environmental lighting calculations set g_bHotasDgftSelfCancel 0 // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you set g_nHotasPinkyShiftMagnitude 256 // Enable DirectX Shifting and specify button offset set g_fFOVIncrement 5 // Sets how much the field of view should change for each keypress in degrees set g_fMaximumFOV 80 // Limits the maximum amount that the FOV can be increased set g_bNoAAAEventRecords 0 // This option, set to 1, removes AAA shots from debrief set g_bACMIRecordMsgOff 1 // Turns off the ACMI RECORDING msg set g_nPadlockBoxThickness 1 // Determines the thickness of the padlock box set g_nDynamicVoices 16 // Maximum number of voices allocated by the sound code set g_nSoundUpdateMS 10 // How many milliseconds must elapse before the sound code updates set g_nSoundSwitchFix 1 // This patch may fix the problem of AI comms disappearing set g_bPilotEntertainment 0 // Enables the user to control WinAmp set g_nWinAmpInitVolume 204 // Sets the initial WimAmp volume set g_fAmbientmin 0.1 // Allows to tweak sky brightness at night set g_bForce16bitDisplay 0 // Forces 16 bit display device. set g_bNewThreadTiming 1 // If experiencing hiccups/stuttering in the UI with multi-core processors, try set to 0 set g_bUseTerrainNightLightsTextureFilter 1 // This controls which texture filter to use for the terrain tile night lights (1=anisotropic filter - 0=point filter) set g_bUseTracerColors 1 // Any aircraft from a Red team will have green tracers set g_bEnableRandomFailures 0 // This enables random failures set g_fMeanTimeBetweenFailures 24.0 // The MTBF in hours set g_bF16MfdHasRwr 0 // This enables the RWR MFD page back for the F16s set g_bMouseWheelKnobs 1 // Allows mouse wheel to turn knobs in 3d pit set g_bAllowAICommsDrop 1 // Enables the A.I. flight comms radio message filter (intra-flight comms of other flights in the same package will not be heard) set g_bAllowAICommsDrop_NoRadioPower 1 // Enables the A.I. flight comms radio message filter according to the own radio power status. set g_bUseIvcUiVolume 1 // UI IVC Volume is controlled independently from the COMM1/2/UHF/VHF volume sliders set g_nIvcUiVolume 5 // UI IVC Volume in db, range -6 to +6 (if controlled independently) set g_bPreventScreensaver 1 // Prevent activation of screensaver/powersave mode (1=prevent, 0=do not prevent) set g_bPrettyScreenShot 0 // If set, PrtScr key will make pretty screenshots (no overlays) instead of normal ones (1=pretty, 0=normal) set g_bMouseButton4TogglesClickablePit 0 // If set, the 4th mouse button (if available) will toggle between mouselook and clickable pit. By the way: the wheel is button 3. set g_bExportRTTTextures 0 // This enables the shared texture memory area for HUD/MFDs/HMS/RWR/DED/PFL. This is independent from BMS external window usage! set g_nRTTExportBatchSize 2 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default is 2). set g_bCenterUI 1 // If set, the 2D UI in window mode will be centered horizontally and vertically on the desktop (e.g. for triple screen users) /////////////////////////// // Weather Settings // /////////////////////////// set g_nWxStratusBaseSunny 35000 // Vars to control the stratus base for Sunny weather set g_nWxStratusBaseFair 30000 // Vars to control the stratus base for Fair weather set g_nWxStratusBasePoor 13300 // Vars to control the stratus base for Poor weather set g_nWxStratusBaseInclement 7500 // Vars to control the stratus base for Inclement weather /////////////////////////// // Beta Testing Settings // /////////////////////////// set g_nPadlockMode 14 // Padlock Mode set g_fPadlockBreakDistance 8.0 // Padlock break distance set g_fFormationBurnerDistance 10.0 // AI formation burner allowance distance set g_bLabelShowDistance 1 // When turned On, labels also display distance in nm set g_nNearLabelLimit 100 // Sets the near label limit set g_bSmartCombatAP 1 // Enables the Combat Autopilot to shoot AA missiles set g_nNumberOfSubTitles 10 // Determines the maximum number of simultanously displayed subtitles set g_nSubTitleTTL 10000 // Governs the time a radio subtitle is drawn set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes set g_fMavFOVLevel 4 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick set g_fMavEXPLevel 2.0 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick set g_bnewAMRAAMdlz 1 // Enabless M2 style AIM-120 DLZ set g_bNoRPMOnHud 1 // Removes the RPM indication on your HUD, as in the real aircraft set g_fAIRefuelSpeed 1 // Sets a multiplier factor so AI refuel faster on the boom set g_nEnableNewLineup 0 // Enables the new runway lineup code set g_bCanopyOpenForRampStarts 1 // Option to have the canopy open at mission start when you choose RAMP set g_bServer 0 // This option puts FalconBMS into Multiplayer Server mode. A server mode session can't enter the 3D world set g_bUsePsTracers 1 // Uses the particle system for tracers set g_bAnyWaypointTask 1 // Allows you to assign any task to any waypoint set g_bAIGloc 1 // Toggles AI GLoc set g_bAIjamLogic 0 // Changes to the AI jamming usage set g_bHelosReloc 1 // Relocates helicopter squads faster set g_bRealisticAttrition 1 // Enables the campaign engine to subtract destroyed vehicles and aircraft along with any munitions carried set g_bScramble 1 // Allows scramble missions set g_b3DClickableCursorChange 1 // Setting this enables the cursor to let the pilot know he is over a clickable area of the 3D pit set g_b3DClickableCursorAnchored 1 // If enabled, the cursor is anchored on hotspot while moving view set g_bNewFormationCode 1 // Makes AI use same routine as tanker code to fly in formation set g_bWindShortChange 1 // Wind force and direction short time changes for new FM code set g_bNewAIMissileLaunchRange 1 // New Missile Launch Range based on skill level and random percentage set g_bEnableBSPMeshBuilder 1 // Runtime LOD to Mesh conversion set g_sRadioTowerCol "0xFFFF0000" // Sets radio tower comm subtitles to bright red set g_bEnableExclusiveMouseCapture 0 // Captures the mouse when in 3D so that you don't click something on the desktop when running windowed mode set g_bFilterExternalWindows 1 // Applies anisotropic filter to external windows (if in use) set g_bExternalWindowsOnTop 0 // Ensures external windows are always rendered on top of other windows and the taskbar (if set to 1) set g_nTrackIRTimeout 1000 // The time (in ms) without input after which TrackIR deactivates itself and relinquishes control to alternative devices set g_nNoPlayerPlay 900 // Allowance to run MP Campaign servers without suffering poor player performance input set g_bActivateDebugStuff 0 // Debug stuffs set g_bCampLabels 0 // Debug stuffs set g_nShowDebugLabels 0 // Debug stuffs set g_bShowMipUsage 0 // Debug stuffs set g_b3DClickableCockpitDebug 0 // Debug stuffs set g_bFake3dpit6DOF 0 // Debug stuffs set g_bAIprofile 0 // Debug stuffs set g_nCampPeriodicSaveMinutes 0 // Campaign time in minutes between automatic cyclic game saves, 0 = disabled set g_sCampPeriodicSaveName "Auto" // Prefix for the automatic cyclic save name (campaign date and time will be added automatically) set g_fMouseSensitivity 1.0 // 3D mouse sensitivity multiplier
CobaltUK last edited by
Have you got the falcon bms keyfile location properly set in Helios ?
Have you got the falcon bms location properly set in Helios ?
I have not seen an option to set BMS location. Pehaps you mean the interface tab where i select my keyfile. In that case yes
To further elaborate Helios will pick up on button states. I.E master cation panel will light up under helios but falcon will not pick up on the button being pushed.
Makes me believe that this is a windows issue somewhere. The question is what in windows would cause this to happen ?
After deleting several develepment kits, programing software and games it works, Something somewhere was conflicting with falcon callbacks,
Why is it always something stupid after days of troubleshooting ?!?!?
Animal451 last edited by
I’m having the exact issue. Might reinstall Windows 10 . . .
av8orfliboy last edited by
I’m having the exact issue. Might reinstall Windows 10 . . .
Curious if you anyone can provide details to the problem solved above. I’ve recently installed BMS after taking a couple years off (first install on a new rig), along with helios, YAME, TARGET script Editor. I’m using ICE’s helios profile and keyfile with trackIR. I’ve confirmed the keyfile is selected in the helios profile editor and BMS 4.3.2 is my selected interface. I’m getting master cautions and warning lights in helios, but when I flip a switch it is not registered in BMS. Possibly related, but unlikely, is that extracted gages/MFDs from YAME are not updated with sim data (e.g., RPM remains at 0% during/after engine start, along with all other parameters, no extraction of MFDs…). I feel like this is all related to windows 10, but if anyone else has worked through this I’d really appreciate some assistance. Worth noting, I’m running everything as administrator. Thanks in advance!
av8orfliboy last edited by
So, this happens at work, too. Fight fight fight the computer. Give up and call IT support. Before they show up all the gremlins go away and everything works fine. IT thinks I’m crazy. After two days of fighting BMS and helios, I made the above post and on my very next attempt, everything worked fine. I’ll take it, but I don’t understand it. I wish I could tell the next guy with this problem what I did - other than call for help and scare the gremlins.
Wicked.- last edited by
I’ve got a similar issue if anyone can help before I reset windows 10. Upon launching Helios for the first time is several months, everything looks good to go but when I run the profile nothing happens. The Control Panel says the profile is running but it does not show on the second monitor. I’ve uninstalled and re-installed Helios, changed monitor config by using my graphics card for the second monitor instead of my onboard graphics which is how I usually run it all to no avail. Another thing I noticed is if I change resolution and then open up Control Panel before resetting monitors in Profile Editor it doesn’t give me an error which it should. It acts as if it’s running the profile…… ??? It’s like the program is for Demo purposes without being in control of my displays… WTF?
Wicked.- last edited by
For some unknown reason it decided to work again…. No clue why.