Reinforcement carrier: squadrons aren't functional before MC gets in
-
Hey ladies and gents. You might help me.
I’m currently working in the Balkans theater.
I know how to add a carrier. It works, perfectly.
If I make this carrier a reinforcement (as well as the squadrons), the CVN and SQN appear on the same place at the same time (apparently) BUT the squadrons aren’t affected to the carrier. I obviously can’t frag them. In MC, they aren’t in the info table. The airbases mentioned in the error pop-up are land ones. If I add them nevertheless, they’re in the list as home based on the carrier. Then I can save and they become totally functional in BMS. Even though the SQN icon remains in the sea behind the carrier, the flight plans start from the carrier.
I tried to copy the parameters from Balkans, in Nordic, or Korea (no plan, B3…). I made sure the objective was there, I tried to move it to the carrier location as in Nordic. But it doesn’t change anything.
Am I missing something simple? Something big?
Thanks for your time. Spending quite some of mine to design new campaigns… and see where it’s driving me.
PS: it might be the same kind of issue, but it was 4.32:
https://www.benchmarksims.org/forum/showthread.php?22235-Carrier-Task-Force-ATO&highlight=carrier+reinforcementEDIT: more details: I tried with one squadron reinforcing the spawned-from-start carrier: the reinforced squadron needs to be handled by MC (error, add to info table, save…), then it appears in the sea as expected. I can frag, I can hop in 3D, I’m on the carrier for take-off. However, while choosing squadron before loading the save, I see the reinforcement squadron (which is in the sea) is affected to, in that case CVN71 Rosvlt, while the squadron perfectly-working-from-start is (on the carrier) affected to Carrier Roosevelt. In MC, it says for both CVN71 Rosvlt (as the object) and there is no choice of home plate that would be Carrier Roosevelt in the base list (as the objective).
-
As often, most of the answer came after writing everything.
MC Pop-up says: “Could appear later or it’s an error”.
So:
Added reinforcement and replacement to NATO.
Saved
Checked in BMS: the squadron is like the other previous ones “cured” by MC: in the sea, but can frag and work normally.
Back to MC: no more pop-up.Either replacement or reinforcement finalizes the advent of this squadron in the campaign. I just checked: it’s reinforcement, as we could guess.
The downside is, the user may think he has the squadron even though the required level of reinforcement is not reached yet. Just something to set in the beginning of the campaign, I supposed, but apparently setting before campaign start doesn’t seem to help much. -
it sounds like you work like i do. trying a million things till you get it right. there was a instruction in 4.32 manual i think that explaining how to do this with tacedit. and i had the process i do with tacedit and mc on my blog. but i just checked and its deleted on accident. i need to make a new one for the Jackal. i will post it again when i do.
-
it sounds like you work like i do. trying a million things till you get it right. there was a instruction in 4.32 manual i think that explaining how to do this with tacedit. and i had the process i do with tacedit and mc on my blog. but i just checked and its deleted on accident. i need to make a new one for the Jackal. i will post it again when i do.
Great news! Thanks
-
ok its on p232 in bms manual. i thought it was its own pdf called “naval ops” but if that was ever the case, its changed. any way these pics and info bits is what got me started on carriers. i will make another tut vid documenting each step i do the last bit will be on reinforcement. ccc pointed out that reinforcement is pretty iffy. you may set it for 2 days but if they arent deemed needed at that time they may remain dormant. depending on how your camp is progressing. this tut will be available in 2 to 3 falcon days.
-
Yeah, thanks Starrats, I realized that part of the manual existed right after figuring all that and seeing it wasn’t sufficient to make it work :P… Indeed, it’s the reinforcement part that makes everything tricky. Same time set for airplanes and carrier, all appear together, but so to speak, the squadrons aren’t binded to the carrier correctly… I wouldn’t want users to use MC to repair their save every time the carrier appear, even though most would be able to do that. It could be part of the readme…
-
well i havent tested this and you probably already tried, maybe set carrier to be available before jets. i didnt do that in save1 nto. but its another shot in the dark.
-
try this; in tacedit to make sure sqdn is linked right.first check for the carrier’s f4 id # and write it down. delete your sqdn then create the sqdn again. when asked what airbase it goes to, choose correct carrier objective. then once sqdn is placed , go in and change the sqdn’s airbase id to the carrier’s f4 id # that you wrote down. this # links jets to carriers. also i notice you use Roosevelt there are more than one of those. maybe some # got mixed up somewhere. try an other one maybe. this last idea is just another long shot.
-
try this; in tacedit to make sure sqdn is linked right.first check for the carrier’s f4 id # and write it down. delete your sqdn then create the sqdn again. when asked what airbase it goes to, choose correct carrier objective. then once sqdn is placed , go in and change the sqdn’s airbase id to the carrier’s f4 id # that you wrote down. this # links jets to carriers. also i notice you use Roosevelt there are more than one of those. maybe some # got mixed up somewhere. try an other one maybe. this last idea is just another long shot.
OK I’ll try. In BMS they’re already listed under the right carrier, so I won’t put too much hope into that one.
For availability, yes, I tried everything you can imagine with 2 SQN and 1 CVN.
-
Ah yes… you need to re-load your autosave when carrier appears, exit campaign not BMS, then load autosave. …, then your carrier squadrons will function as normal… don’t know really , some BMS’s quirk
Don’t mess with autosave when MC message appears about squadrons are not in active table, you’ll mess up reinforcements… Just say NO. Don’t edit , don’t save.
-
it sounds like you work like i do. trying a million things till you get it right. there was a instruction in 4.32 manual i think that explaining how to do this with tacedit. and i had the process i do with tacedit and mc on my blog. but i just checked and its deleted on accident. i need to make a new one for the Jackal. i will post it again when i do.
Thanks a lot from me too, Ned.
It will be most useful, particularly because I have a project about using naval units still…
With best regards,
Gianni. -
Ah yes… you need to re-load your autosave when carrier appears, exit campaign not BMS, then load autosave. …, then your carrier squadrons will function as normal… don’t know really , some BMS’s quirk
Don’t mess with autosave when MC message appears about squadrons are not in active table, you’ll mess up reinforcements… Just say NO. Don’t edit , don’t save.
And if I do that, carriers squadrons aren’t functional.
-
But they will be functional after re-loading your autosave in campaign / BMS. Just dont touch autosave with MC at that point , dont edit and save. (Or you can do both, just don’t add squadrons to active table)
So, step by step… doh. , You’re in campaign , and on day x , carrier appears but there are no squadrons on it. OK, exit campaign , BMS will do autosave at that point automatically.
Now, load that autosave in BMS from main campaign menu, like continuing campaign from last time… Squadrons on carrier are , should be , functional. That’s it.
Or, you’ve did something wrong. , maybe.?!
Best practice is that if reinforcement, carrier appears first, then squadrons after an hour or later.
-
But they will be functional after re-loading your autosave in campaign / BMS. Just dont touch autosave with MC at that point , dont edit and save. (Or you can do both, just don’t add squadrons to active table)
So, step by step… doh. , You’re in campaign , and on day x , carrier appears but there are no squadrons on it. OK, exit campaign , BMS will do autosave at that point automatically.
Now, load that autosave in BMS from main campaign menu, like continuing campaign from last time… Squadrons on carrier are , should be , functional. That’s it.
Or, you’ve did something wrong. , maybe.?!
Best practice is that if reinforcement, carrier appears first, then squadrons after an hour or later.
Yes I tried that, not to avail. Adding squadrons to the info table does work.