Airport Construction Guide for Falcon BMS 4.33+ by Cannon
A small gift 4 the community…
More will follow…
Thanks guys, I look forward to reading when I get home. Appreciate the work it takes to put this kind of stuff together.
Now that’s “AWESOME”!!
That’s an interresting read, … Thanks for sharing.
I love it, we need this kind of material to make easy to people create new theaters or improve the current ones
Great document, mate! Thank you
Kinda of a more complex way for the PR airbase’s used in GUAM theater (my work was a little more basic for the Proof of Concept….LOL)
But I see some advantage in accuracy with this method. Thanks again for sharing, I will redo one AB in GUAM Theater using this technique\process.
@Tony…Long time no see’um. Just think what NightFalcon could have done Back in the Day…
@CCC…beats the heck outta of boxes and BMP’s ala Ramat David…BUT that was a GOOD start!!!>>>>>>>>>>>
We’ve added alot of new custom airbases for the POH theater, but ran into a tricky bug.
On the radar scope, the newly added features for the runways and taxiways are not visible. They can be selected and tracked by the FCR GM, but only if you select them visually through the HUD with the TD box.
So, I assume the code knows they are there, but it just doesn’t render them in the radar map.
Can you gents shed some light on this?
Thanks for your thoughts.
Can you see them and assign them as targets on the mission planning?
From f4browse I remember in Fed u set a value above 5 and then they show up. Sorry not on the pc right now.
Sent from TapaTalk
Thanks, Arty, it appears on the mission planning , it has hitpoints assigned. Is just not seen in the radar.
I believe It has to do with having a 0 value in deagg for the features.
I have tried changing with LE but no success.
I have read that f4browse is the only way to go… but f4browse does not longer work for our theater since db is too big for it. Falcon Editor has no utility that we have seen to do this…
We are stuck. Any other way to edit the deagg value, so we can try if this.
Yeap LE doesn’t allow you to change this. but a feature has no point to deaggregate. Deaggregate to what? The Objective deaggregates to features.
errr not 100% sure but:
Falcon Editor select objective open it thus you are in Objective Editor.
Edit->Edit Objective Data
There you set Deagg Distance.
Also bubble which is range (?) in CT number class table data editor
at bottom center look at Fine Update Range value?
This allows us to edit deagg and bubble for the objective.
Is there a way to to edit those values also for the features??
Because I believe features themselves also have assigned deagg and bubble values but I don’t see how to edit those now that f4browse is gone
Desde el móvil.
Deag values for the features are pointless to my logic.
The logic is you have an objective with deag value 70 and this objective has features in it as subparts as we know.
As u enter the 70miles distance of deag the Falcon engine deagregates the features of the objective and instead of one solid thing the code see max 255 features of the objective. Once you go outside the 70miles then the code reaggregades the objective back as a singularity.
The feature can’t be deaggregated… doesn’t have any subparts to deaggregate to.
Bubble with the logic of the code has to be answered by a BMS developer probably.
In my logic the features “maybe” inherit the objective bubble, or maybe are pointless for features, but I can be wrong.
And if no dev answers try and see…
like set bubble to 1 mile and to 70miles fly and observe. Or set 2 at the same time side by side… one 70 one 20 miles and see what happens…
Maybe another member can help more.
Just a wild guess LOD distances of the 3d model? Maybe they are low so in radar also they don’t show up? and when you get visual thus for sure LOD display distance is enabled and u can?
Worth a try. Thanks.
I thought so because kto runway features have a 20 nm deagg value and a 0 value for bubble. But I will check what you propose.
Thanks again Arty!
Desde el móvil.
If it helps for reassurance or testing…
I just took a look in to Kimbo Features and all latest have both (deag and bubble) to zero.
Also the Banghwa Bridge features are all to zero but the objective has set bubble 15 and Deagg 20.
Thanks for the push, Arty.
Maybe with these tips we can figure out how to make it work.
Added to the HotList.