Possible active radar missile bug (very serious issue)
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well this is the beauty of it.No one can ever say for 100% sure this is right this is wrong.
And no one will. Falcon 4.0 doesn’t aspire to simulate a complex, chaotic universe. It can be “good enough” but never will be “right”. It’ll always remain “wrong” as it is now.
In another words, you’re missing the point.
The trick ain’t only to “play” by the numbers but tactics. Numbers r there, x or z or y the differences we all talk here ain’t that vast and u learn them quickly… The thing is how u react and when on those numbers.
Tactics that work in a situation or adhering rigidly to some SOP (of which half doesn’t apply anyway due to sim scope) adapted from real life?
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Tactics that work in a situation or adhering rigidly to some SOP (of which half doesn’t apply anyway due to sim scope) adapted from real life?
Yes and No.
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The issue is that the radar seeker code for ARM reaquires a lock after X time (this is not editable in DB , I don’t think there RL data on this so going to be hard to model.
The other issue is how seekers scan angle , mimic’s the AC platform radar deg for many weapons, so seeker has 60deg which is more than RL but the code can’t handle real life data from what I remember .
So its very easy for missile to reaquire even with heavy turn/break etc . -
And no one will. Falcon 4.0 doesn’t aspire to simulate a complex, chaotic universe. It can be “good enough” but never will be “right”. It’ll always remain “wrong” as it is now……
Well, that’s why it’s a ‘simulation’. Someone said (Gillman Louie or Bonanni) that to perfect the simulation, you have to build the airplane. I’m looking, but I don’t see an F16 parked in my living room.
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