EEGS Gunsight questions
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I’m working my way through employing the gun and the EEGS gunsight in the sim, reading the Dash-1-1 and the MCH handbook. I have a couple of questions:
1. I seem to remember reading somewhere on the forum that the gunsight funnel in BMS always represents gun plane of motion (POM), and does not transition to target POM, as it does IRL. Is this correct?
2. I think I understand how to employ the sight when the target is predictable and the tracking solution is stable. However, I’m finding it hard to visualise how to use the out-of-plane maneuvering lines (T-symbol) with evasive/jinking targets. Please would you explain how to use this part of the gunsight in combat?
Thank you for any help.
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I’m working my way through employing the gun and the EEGS gunsight in the sim, reading the Dash-1-1 and the MCH handbook. I have a couple of questions:
1. I seem to remember reading somewhere on the forum that the gunsight funnel in BMS always represents gun plane of motion (POM), and does not transition to target POM, as it does IRL. Is this correct?
IRL, without a locked target the funnel,( II funnel) is based on the gun plane of motion. With a locked target, the funnel is based on target plane of motion.
The BMS funnel follows the same principal.
@Leech:2. I think I understand how to employ the sight when the target is predictable and the tracking solution is stable. However, I’m finding it hard to visualise how to use the out-of-plane maneuvering lines (T-symbol) with evasive/jinking targets. Please would you explain how to use this part of the gunsight in combat?
Thank you for any help.
If you are talking about the manoeuvre potential lines (MPL), they are bars projecting from the funnel sides and are used as a reference against an evading target, indicating the target’s potential to get out of the shooter’s plane in one bullet time-of-flight. The end of each bar equates to how far the target can move within one bullet time-of-flight.
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Thanks Leech - it’s good to know how accurate BMS Falcon is!
Would you say, then, that the ideal POM firing solution is to ensure that the gun cross is perpendicular to the MPLs (assuming that you’ve solved the range and lead problems)?
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Not exactly.
It assumes a 20 deg/sec rate at sea level for all targets. As the range between the attacker and defender decreases so does the length of the MFL’s. ( Not getting into details). -
As you get closer to the bandit, it has less chance of avoiding the bullets - makes sense. Thank you.
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Would you say, then, that the ideal POM firing solution is to ensure that the gun cross is perpendicular to the MPLs (assuming that you’ve solved the range and lead problems)?
Yes. Adjust the gun line of sight while firing along the POM of the target. The MPL’s are always perpendicular to the funnel that is based on the targets POM.
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There are plenty of videos on YouTube that demonstrate what we have discussed. BMS does a pretty good job replicating the real thing with the exception of the BATR.
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Thanks for the help. I’ll be able to re-watch the videos and concentrate on the MPLs now I have a better understanding of what they do.
The gun kills are so fast, fluid and dynamic that without specific guidance, it can be hard to know what to focus on, particularly when it is a snapshot, rather than a tracking shot.
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If anything, BATR appeared to be more accurate in 4.32? Its not worth much in 4.33
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If anything, BATR appeared to be more accurate in 4.32? Its not worth much in 4.33
Haven’t really used it in 4.33, but this is probably pretty similar to the real jet. Young guys always want to fly the BATR around. You can’t do that. Align POM, get the gun cross in lead, and I use the kill container (box (yes, I said it) between the 1G and 9G pippers). Put him there and fire a lethal 1-2 seconds burst. This is about all you have time for before you need to get him out of the HUD (because he should be repoing).
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How best should the gunner react to the defender repositioning?
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How best should the gunner react to the defender repositioning?
Standard fighter pilot answer: it depends. And it really does. Enough to maintain the offensive. A lot of factors go into it: Vc, HCA, range. A slight lag off to create some LOS might be good enough. If it isn’t, you have co-roll and counter-roll repositions if the defender decides to tuck-under jink. If you really f*cked it up, then you need to quarter plane. However, expect to present reversal cues to the defender and him to try to reverse.