Bullseye
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IFR knowledge? Bullseye calls are only bearing and distance from bullseye, ie “Bullseye 090, 50 miles” so you know exactly where it is in relation to bullseye. If you were bullseye 270, 20 miles, you’d know the target is 70 miles to your right.
That’s easy though as it’s easy to work that out in a straight line. I’m not quick enough with mental arithmetic to work out the geometry given two sets of bearings relative to a bullseye position.
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Yes. And yes…
I’m guessing there will be different bullseye “names” then?
That’s easy though as it’s easy to work that out in a straight line. I’m not quick enough with mental arithmetic to work out the geometry given two sets of bearings relative to a bullseye position.
The “not so straight lines” get easier with practice. Most of the time, you’ll be on one “quadrant” of the bullseye and so the bearing and range to target can quickly tell you whether the call is something you need to be concerned about. Other times, you’ll have some “target bullseye coordinates” memorized, ie, bullseye 299, 50 miles is an enemy airfield so any calls near 299 can be enemy fighters coming to intercept you.
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Correct - which is why they are named. For example, instead of B/E 2 7 0, 4 0, 2 8 THOUSAND try VEGAS 2 7 0, 4 0, 2 8 THOUSAND.
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…like Blu3wolf says.
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Correct - which is why they are named. For example, instead of B/E 2 7 0, 4 0, 2 8 THOUSAND try VEGAS 2 7 0, 4 0, 2 8 THOUSAND.
I did not know that. Very interesting…
Now the next question: WHY??
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I know this is not practical in real life … but I made a simple bulls-eye chart (radials and concentric circles) on 8.5"x11" laminate sheet. I reference this sheet during flight. I drop a coin on the sheet for my location and another coin for enemy bulls-eye. Lets you almost immediately figure out approx. bearing and range to bad guys. I’m too old to do that kind of complicated math in my head
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I know this is not practical in real life … but I made a simple bulls-eye chart (radials and concentric circles) on 8.5"x11" laminate sheet. I reference this sheet during flight. I drop a coin on the sheet for my location and another coin for enemy bulls-eye. Lets you almost immediately figure out approx. bearing and range to bad guys. I’m too old to do that kind of complicated math in my head
…what makes you think guys might not do that in RL?
But another thing is that you get used to it once you’ve used it for some time…like reading a VOR/TACAN needle on the reverse course…or using an HSI or RMI…etc.
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…what makes you think guys might not do that in RL?
But another thing is that you get used to it once you’ve used it for some time…like reading a VOR/TACAN needle on the reverse course…or using an HSI or RMI…etc.
I spend my life calling request picture, and then using the cursors to assist with the SA to work out where the hell the hostiles are. Normally followed in swift succession of being jumped, looking madly into the deep blue, and then wondering why everything is getting quiet before pulling the big friendly handle.
Other peoples mileage might vary.
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I spend my life calling request picture, and then using the cursors to assist with the SA to work out where the hell the hostiles are. Normally followed in swift succession of being jumped, looking madly into the deep blue, and then wondering why everything is getting quiet before pulling the big friendly handle.
Other peoples mileage might vary.
…if you’re not dying, you’re not learning. Always debrief yourself and think about how you got to the end state…then don’t do that again. That works, but you have to do it a LOT…I think I have over 4000 FAF missions in my logs, and yet am still just now getting used to using bullseye as “natural” because I didn’t use it from the beginning.
Another trick to it is that you don’t really need to do any math or try to figure an exact position from the call - what you really want to learn is the fastest turn to get your sensors - radar, TGP, eyeballs, etc. - on or into a target sector. Once there you let the jet do the math. There is a lot of assisting information on the displays, and it also takes a bit of time and practice to learn to scan and read it all in such a manner as to be able to make a quick decision from it.
You’ll get it!
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Dont feel too bad about having to repeatedly request picture. If the AWACS actually gave us picture when we asked for it, rather than bogey dope? That would be great.
Another trivia item: they should never include the term picture, while providing the picture. The brevity term is a request for a picture, and the ABM should not be asking for it. Although, precommit, MULTIPLE GROUPS can be a valid picture.
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… Why?
But you’ve answered yourself to that question :
Not “why are they named” but rather “why multiple bullseye locations”?? I’m assuming this is for very big theatres? Are there other reasons? ie, in the Gulf war, were there multiple locations used?
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I cannot say definitively the reasons the USAF use multiple B/Es… but I can come up with a few that influence why I think they are a good idea.
For one, if they refer to specific locations, then pilots familiar with the area will be able to work out locations much faster and more intuitively, using the closest B/E as appropriate. For KTO, using a single B/E for the whole theater is masochistic. Using a series of them across the front lines would make life much easier - for the same reason above.
Additionally, if you use a single B/E and the enemy have access to your comms, then your position data is compromised entirely. If you use multiple ones, then only a portion of your position data is compromised. This is likely less of a concern with Secure Voice though.
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Yep, like I suspected, for bigger theatres.
If it’s a challenge for simmers to deal with one bullseye location, I can only imagine the mental gears grinding to a halt when having to remember and reference 3 or more bullseye locations!!
In North Korean theatre, we can consider at least two bulls.
Having more is even better so be able to move them significantly periodically.
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Merci
In North Korean theatre, we can consider at least two bulls.
Having more is even better so be able to move them significantly periodically.
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Yep, like I suspected, for bigger theatres.
If it’s a challenge for simmers to deal with one bullseye location, I can only imagine the mental gears grinding to a halt when having to remember and reference 3 or more bullseye locations!!
I’d have to think it’s a bit like knowing which city block you’re on…and where the cross streets are/go. I never really got the hang of one that either…
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If RL pilots uses multiple Bullseyes, how does RL MFD or HUD show bullseye information on there HSI,FCR? Do they show two bullseye information at the same time? or does pilot need to select which bullseye information to display on the HUD from DED page or something? Can pilot change “active bullseye” by HOTAS?
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