Factory Targets
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Its your campaign, bomb factories until the end if you want.
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@7Banger:
I would if the cluster bombs worked the way they should.SIMPLE.
Try the JSOW if your having trouble getting kills with CBU’s
:drink:
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Dude I have no problems in getting cbu kills, i just dont use them cuz they not modeled right. Secondly i understand i may have pissed on someones parade by saying what i said but its pretty lame that i couldn’t get a straight answer for a simple question.
As far as anyone owing me anything, never said that homie. Third it seems that the question still isn’t understood so I’m just gonna wait for DCS to make their dynamic campaign, because hell its worth the wait so **** it.
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you got a straight answer for your “simple question” for like four pages, you’re just incapable of reading and/or trolling
i’m sorry i wasted my time trying to explain how this all works to you :rolleyes:
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Can someone delete this thread
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no mate.
It’s useful to us to realize how ppl can be sometimes -
You made the bed 7Banger…. Don’t you want to lay in it?
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Ok fine I get it…the **** you want from me faggot
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is it rude to ask how many seasons you have seen on this earth?
my guess is
11
am i close
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Yall are too easy lighten up…so tense anyway hell I’ll just fly it my way and what happens happens
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@Cik:
is it rude to ask how many seasons you have seen on this earth?
my guess is
11
am i close
Very.
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Yall are too easy lighten up…so tense anyway hell I’ll just fly it my way and what happens happens
We don’t want anything more mate
So now please everyone (and that includes you both Bw and cik) cool down and enjoy the sim and its dark sides -
Seriously no bs…sorry for the disrespect to BMS I get it they worked hard and I shouldn’t have come off like I did.
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@Red:
We don’t want anything more mate
So now please everyone (and that includes you both Bw and cik) cool down and enjoy the sim and its dark sidesAlright alright
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Okay so I know the IADS may not be implemented completely so in Korea Iron Fortress I came across some CCC targets in the OOB and saw that there are CCC centers for Air Defense. Will taking those out maybe reduce the range of the SAMS or maybe even stall them or allow you to get in closer range before they fire ? I read the BMS manual and surely BMS would not have said CCC targets,SAMS,Aircraft first then Moving Mud, then Production. I know thats how real air wars are fought, at least thats how the US does it or did it in Desert Storm anyway.
With BMS saying what they said in the manual, surely there is an implementation somewhere ??
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Thats not the purpose of IRL C3 centers for IADS, so Im not sure why BMS would make it work that way?
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Guys here once again we are talking about the essence of theaters and BMS campaign and war engine.
Many think of it as if you create a terrain and some units - sqdrns and battalions and some 3d models and some skins you have a great theater. :lol:
Not at all.
About working bridges well till now no one has given proof of concept. If it works for you I take it, but please provide more info and let’s have a look at it. Are u 100% that it was only the bridges and not other factors that you missed that made that result?
About the semigods well they are not doing a very good job for the community… as for many years they still hold the info and results and all the time and effort is just offered to one-two theaters tops…
For all those proof of concepts and if there is no one to help and provide manuals and info the theater developers need tools to quickly do their tests. This means good quick database tools.
Falcas Tool is great Falcon Editor is great F4browse was - is great but without a manual or a general guideline at least you are working in the dark… and the war engine of falcon is so complex that you can’t just do two magical things and all done.
I’m sure those semigods spend thousands of hours headbanging to rich their outcomes and “so this is how it works”.So someone must work with those guys and extract that valuable info and put it on a guide or a manual. That way theater makers will have a basic context to work on.
RedDog spend and created great manuals for how to use the app and how to train.
But no one is spending the time of the core thing… how you build it. -
About working bridges well till now no one has given proof of concept. If it works for you I take it, but please provide more info and let’s have a look at it. Are u 100% that it was only the bridges and not other factors that you missed that made that result?
Not sure how to provide proof of concept, but I will relate to you how it went down in my CP.
KTO Tiger Spirit…
It is Day 2 of the Campaign, and after spending all of Day 1 reducing the DPRK and PRC air defenses to just a few AAA battalions, gaining air superiority, and knocking out key airfields, I begin moving my forward troops North, towards the five objectives (not counting P’yongyang and Wonson) I need to control in order to win the CP.
As my troops start moving towards Kaech’on, I see the prospect of a large ground battle ahead as there are several (5-7) Chinese tank battalions with some infantry mixed in, headed south to stop my advance. I frag a flight to take out the P’arwon-ni bridge, and successfully eliminate said bridge.
When the PRC forces reach the broken bridge, they all reverse course and start moving North, all the way up to Wondomal and start heading East toward Tadae-Dong, then turning South toward the Huich’on Bridge. I take down that bridge as well, and when the enemy reaches the broken Huich’on bridge, they once again turn back to the North. During this time I am chipping away at their ground forces and reducing their numbers.
I can see that the enemy is making it’s way to P’yongnamjin City and frag a mission to take out the P’yongnamjin Bridge. At this point they are completely cut off from the South, save for a hundred mile (estimated) trip around the mountains east of P’yongnamjin City. It is around this time (nearing the early morning hours of Day 3) that my ground troops are nearing the last objective required to win the CP. I start working on what is left of the enemy battle group and in the early morning hours of Day 3, the last objective is taken, and I get cakes and medals!
:bdance:In an earlier Rolling Fire CP, I used similar tactics to keep reinforcements from reaching P’yongyang.
Now I am aware that in 4.32, troops would pass right through a road block like this, but the CP is changed in 4.33/U1. If someone “in the know” wants to support or dispute what I am saying, I would appreciate the comments, but it seems to me that bridges actually need to be in place for crossing bodies of water. Another thing I do not see anymore, are random troops in the water (i.e. tank battalion in the ocean).
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Since you cut off those bridges how your troops advanced and captured P’yongyang?
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Since you cut off those bridges how your troops advanced and captured P’yongyang?
In the Rolling Fire CP, I only took out bridges North of P’yongyang, leaving the bridges to the South open for my troops to advance into the city unhindered.
In Tiger Spirit, P’yongyang is already occupied by blue forces, so no need to mess w/ bridges around P’yongyang.
I am only taking down a few bridges that are disrupting and/or cutting off troop movement from the North. In the UI, on the priorities window, I have the slider for infrastructure moved all the way left, so that the AI doesn’t hit any of the bridges, allowing me to decide which ones get hit, and which ones stay open.
In the above post, I only took down the three bridges I mentioned in Tiger Spirit. All other bridges remained open. IIRC, I only took 2-3 bridges out in Rolling Fire as well.