Selecting targets for spice bomb
pumafoot1 last edited by
Target S2 Sam site
4 spice bombs loaded
here is the dicey part for me
Recon s2 site
(recon fong song Radar) (select wpms target) ( push accept button ) ( recon S2 launcher) ( push accept button ) until 4 targets selected
If this is not correct Please correct me I know how to set the ded for spice
just need to know correct procedure to select targets
Hi, what you describe sounds right so I don’t know what is wrong for you. After selecting targets make sure that you save the DTC, if you want to really be sure you can take a look with any text editor at the relevant .ini file (a TE will have its own .ini file in the campaign folder and a campaign will have its own .ini file and for campaign it’ll be updated also in the <nickname>.ini file in config folder). If you look at the weapon targets list you should be able to see the targets you selected appearing for the correct target indices.</nickname>
What I mis is selecting a steerpoint first and they have to be different once too. One steerpoint per target you want.
No, you don’t need to select a steerpoint, but you need to select Wpn target in the UI map. Of course then in the SPICE DED page you should assign to the 4 bombs the 4 targets that you selected in the UI. That should work, if it’s not then please take a short video of what you do exactly and I’ll tell you what is missing/wrong.
Ha and BTW, after assigning targets in the DED, you should be able to see the target name appearing in the MFD and the HUD symbology should change to represent the target position, if that doesn’t happen, then probably something is wrong.
Hi I-Hawk does this procedure also work with any inertial guided ammo (JDAM, JSOW and BSD)?
No it does not.
JDAM/JSOW/SDB/All-other-IAM-Missiles - When you release, the missile will target the SPI position at release moment.
SPICE is similar but it’s kinda different, it’s working ONLY with the Weapon-targets selection that you choose while in the UI map. Of course that means that it’s limited to pre planned targets only and can’t attack TOO (Targets Of Opportunity) by pointing the SPI elsewhere.
The idea of using the Weapon targets in the UI map was borne from the real property of the weapon, in RL the SPICE can be loaded before the flight with up to 100 targets positions that are stored on a kind of a memory stick that is loaded into the bomb. So practically you can save up to 100 weapon target points and load them into any bomb, that’s kinda the closest we could get to the real thing.
Hey Hawk thanks for the clarification.