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    CCIP Cockpit Mod

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    • PeCa_Chuck
      PeCa_Chuck last edited by

      Caustion!
      In case you have experienced the cockpit issue while using my mod, please don’t report it to BMS development team.
      It will waste their time to confirm whether the issue is caused by BMS’s original work or my modifications.

      ]

      About This Mod
      This mod replaces the cockpit of F-16CM Block 50.
      More information and download links are available in 35th VFW official website.

      Acknowledgement
      I would like to thank BMS developers, especially Nanard for giving me a permission to modificate his original cockpit.
      And also thank people who’s supporting this great simulator.

      Update History

      July 6, 2017 - Version 6.0.4 released
      
                               Added Block 40 cockpit.
                               Added reflection effect to Block 50's WAC HUD.
                               Changed the background color of RWR Azimuth Indicator.
      
      December 28, 2016 - Version 6.0.3 released
      
                               Fixed indication error in Engine RPM Indicator and Vertical Velocity Indicator.
                               Fixed Left AUX panel backlight.
      
      November 19, 2016 - Version 6.0.2 Open Beta released
      
                               Fixed back light issue on OSBs.
                               Fixed the issue "ILS" letter doesn't show up on EHSI.
      
      November 18, 2016 - Version 6.0.1 Open Beta released
      
                               Fixed some issues.
                               Replaced Speed Brake Position Indicator with own made.
      
      November 11, 2016 - Version 6.0.0 Open Beta released
      
                               Got compatibility with Falcon BMS 4.33 for the first time.
                               Replaced HUD glass with own made.
                               Replaced RWR Azimuth Indicator with own made.
                               Replaced flood lights with own made.
                               Replaced analog instruments with own made.
                               Replaced canopy lock handle with own made.
                               Replaced canopy grips with own made.
                               Integrated UV maps of additional parts to two textures.
                               Changed panel lights.
                               Added glass plate into the surface of some instruments.
                               Changed the color and design for entire cockpit.
                               Added several new parts.
      
      March 12, 2015 - Version 5.0.0 Closed Beta released
      
                               Fixed Bank Angle Indicator of ADI.
                               Fixed the UV map of Speed Brake Position Indicator.
                               Fixed DOF of JHMCS Magnetic Emitter Unit.
                               Changed EHSI for more realistic shape.
                               Changed color and design of entire cockpit.
                               Changed the texture of HUD Render-To-Texture for more realistic look.
      
      December 8 2013 – Version 4.6.6 released
      
                                Fixed digital indicator of altimeter.
                                Changed the color of canopy holder.
                                Increased transparency of canopy.
      
      September 10 2013 – Version 4.6.5 released
      
                                Fixed shape/size of NVIS lights which based on real world dimentions.
                                Changed the color of eyeblow warning lights.
                                Changed the color of panel/instrument backlights.
                                Changed the color of ejection seat and some other parts.
                                Fixed backlight issue on trim panel.
      
      August 27 2013 – Version 4.6.1 released
      
                                Fixed Altimeter needle.
      
      August 27 2013 – Version 4.6.0 released
      
                                Added paint peeling to some panels.
                                Fixed Fuel Flow Indicator.
                                Fixed Course Deviation Indicator.
      
      August 23 2013 – Version 4.5.0 released
      
                                Added reflection effect of EHSI window film.
                                Fixed RWR Azimuth Indicator.
                                Fixed the backlight of RPM Indicator.
                                Changed the color of air conditioner duct.
      
      August 17 2013 – Version 4.0.0 released
      
                                Fixed Altimeter.
      
      1 Reply Last reply Reply Quote 0
      • Blu3wolf
        Blu3wolf last edited by

        No screenshots?

        1 Reply Last reply Reply Quote 0
        • PeCa_Chuck
          PeCa_Chuck last edited by

          @Dee-Jay:

          Nice! However …

          Please remove link now.

          And tell us first that you have Nanard acknowledgment for his pit modification.

          Sorry for releasing without Nanard’s permit (cockpit creater?).
          I didn’t know it’s necessary for release.

          Dee-Jay 1 Reply Last reply Reply Quote 0
          • Dee-Jay
            Dee-Jay @PeCa_Chuck last edited by

            (cockpit creater?)

            Yes.

            I didn’t know it’s necessary for release.

            From BMS F.A.Q.

            [Q: Can I modify any BMS component freely and distribute my work?

            A: Each part of the BMS community add-on is the intellectual property of its creator. Therefore, you should not modify and distribute something derivative without asking the original creator if that would be OK. Some may give you this authorization, others may not, and others may ask that you work collaboratively on improvements to the baseline. This applies to all the elements contained in BMS release materials; including but not limited to 3D models, sounds, campaigns, data and configuration files, documentation, etc.](https://www.benchmarksims.org/forum/content.php?131)

            ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

            PeCa_Chuck Raptor 2 Replies Last reply Reply Quote 0
            • PeCa_Chuck
              PeCa_Chuck @Dee-Jay last edited by

              @Dee-Jay:

              Yes.

              From BMS F.A.Q.

              [Q: Can I modify any BMS component freely and distribute my work?

              A: Each part of the BMS community add-on is the intellectual property of its creator. Therefore, you should not modify and distribute something derivative without asking the original creator if that would be OK. Some may give you this authorization, others may not, and others may ask that you work collaboratively on improvements to the baseline. This applies to all the elements contained in BMS release materials; including but not limited to 3D models, sounds, campaigns, data and configuration files, documentation, etc.](https://www.benchmarksims.org/forum/content.php?131)

              Oops… I had forgotten it.
              Thank you for quotation, Dee-Jay.

              And I’m sorry, Nanard.

              1 Reply Last reply Reply Quote 0
              • Raptor
                Raptor @Dee-Jay last edited by

                Anyway, apart from the -correct- copyright issues… (although Nanard is vanished long ago)

                Very interesting mod, @PeCa_Chuck i would like to know how you managed to implement it. Do you have the original Nanard’s model or you worked directly on the lod model?

                BTW, i have full info of what you try to replicate, plus for many different versions. If the copyright issues were solved somehow, i could provide you all the info you need.

                And please, how you modeled the eHSI??? 😮

                PeCa_Chuck 1 Reply Last reply Reply Quote 0
                • PeCa_Chuck
                  PeCa_Chuck @Raptor last edited by

                  @Raptor:

                  i would like to know how you managed to implement it. Do you have the original Nanard’s model or you worked directly on the lod model?

                  I mainly used 3ds Max.
                  Once exported the 3d model as lod file, I imported it to original lod file by using LOD Editor.
                  I would like to thank Nanard (BMS F-16 cockpit creator) and BaldEagle (LOD Editor creator).

                  @Raptor:

                  BTW, i have full info of what you try to replicate, plus for many different versions. If the copyright issues were solved somehow, i could provide you all the info you need.

                  Thank you for your suggestion, Raptor!

                  @Raptor:

                  And please, how you modeled the eHSI??? 😮

                  I used same method which Mr.Nanard did.
                  Symbols (arrows, course deviation, desired heading etc…) are implemented as texture over the poly.

                  But I have to report about issues.
                  First, Range and Course scale looks little bigger than real one.
                  Second, direction symbol is displayed over course arrow.

                  First issue can be fix.
                  I will to do.
                  Second issue probably won’t be able to fix.

                  1 Reply Last reply Reply Quote 0
                  • Arty
                    Arty last edited by

                    well u could also create a light version of the cockpit which I believe will greatly improve fps. meaning a less poly version. maybe 2 one mid and one very low. so three in total… one high as is, one mid, and one low.
                    Which is mostly what is needed in my heierarcy list. rest are all secontaries I would say.

                    How many poly’s are there now?

                    HOT LISTalt text

                    System Specs:

                    i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB HDD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. & SoftTH. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                    alt text

                    PeCa_Chuck 1 Reply Last reply Reply Quote 0
                    • PeCa_Chuck
                      PeCa_Chuck @Arty last edited by

                      @Arty:

                      well u could also create a light version of the cockpit which I believe will greatly improve fps. meaning a less poly version. maybe 2 one mid and one very low. so three in total… one high as is, one mid, and one low.
                      Which is mostly what is needed in my heierarcy list. rest are all secontaries I would say.

                      How many poly’s are there now?

                      I’m sorry, I have no plan to create lighter version.
                      This mod increases 15,000 triangles in total.

                      RPG Earlybite DISCODAN cougar56th 4 Replies Last reply Reply Quote 0
                      • RPG
                        RPG @PeCa_Chuck last edited by

                        This post is deleted!
                        PeCa_Chuck 1 Reply Last reply Reply Quote 0
                        • PeCa_Chuck
                          PeCa_Chuck @RPG last edited by

                          @RPG:

                          Lod 2 is conflicting with PL_Harpoon’s pilot mod which also uses 7318, anyway around this?

                          I don’t have right to integrate this mod with Harpoon’s mods, sorry.

                          Agave_Blue RPG Nitaihatr2 Hall371 4 Replies Last reply Reply Quote 0
                          • Agave_Blue
                            Agave_Blue @PeCa_Chuck last edited by

                            @PeCa_Chuck:

                            I don’t have right to integrate this mod with Harpoon’s mods, sorry.

                            You can collaborate though …. 🙂

                            1 Reply Last reply Reply Quote 0
                            • RPG
                              RPG @PeCa_Chuck last edited by

                              This post is deleted!
                              upsidedown 1 Reply Last reply Reply Quote 0
                              • upsidedown
                                upsidedown @RPG last edited by

                                Will there be a relinking of this mod soon?

                                Ventura Demo 2 Replies Last reply Reply Quote 0
                                • Ventura
                                  Ventura @upsidedown last edited by

                                  Other than the HSI, what are the differences between this pit and the stock one?

                                  1 Reply Last reply Reply Quote 0
                                  • Demo
                                    Demo @upsidedown last edited by

                                    @upsidedown:

                                    Will there be a relinking of this mod soon?

                                    +1. Missed this thread. Hope to try it out.

                                    Dee-Jay 1 Reply Last reply Reply Quote 0
                                    • Dee-Jay
                                      Dee-Jay @Demo last edited by

                                      … just wait for Nanard clearance … should be ok (?)

                                      ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                      PeCa_Chuck 1 Reply Last reply Reply Quote 0
                                      • PeCa_Chuck
                                        PeCa_Chuck @Dee-Jay last edited by

                                        @Agave_Blue:

                                        You can collaborate though …. 🙂

                                        It will be nice, if I could be.

                                        @RPG:

                                        Well when you do can you please do an alternative Lod 2 with PL_Harpoon’s pilot mod incorporated into the lod?..…otherwise its going be a case of choosing this mod OR the pilot mod, and I’m greedy, I want it all. ;)…good luck getting permission PeCa_Chuck, its a great mod this.

                                        You can use those mods simultaneously.

                                        Just append parrent number 2 lod, and replace lod number by using LOD Editor when you want to use the other.

                                        Or append parent record, and replicate parrent number 2. (of course except lod number)
                                        After it process, you only do is just replcae parent number in 3dcockpit.dat.

                                        @Dee-Jay:

                                        … just wait for Nanard clearance … should be ok (?)

                                        I hope so, but future is unclear…

                                        Dee-Jay 1 Reply Last reply Reply Quote 0
                                        • Dee-Jay
                                          Dee-Jay @PeCa_Chuck last edited by

                                          @PeCa_Chuck:

                                          I hope so, but future is unclear…

                                          Did you sent him a PM? (If yes, just wait him to come here … I’ve sent him a PM also. His last visit was on July 30th, 2013 .)

                                          ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                          PeCa_Chuck Sniper 2 Replies Last reply Reply Quote 0
                                          • PeCa_Chuck
                                            PeCa_Chuck @Dee-Jay last edited by

                                            @Dee-Jay:

                                            Did you sent him a PM? (If yes, just wait him to come here … I’ve sent him a PM also. His last visit was on July 30th, 2013 .)

                                            Yes, I sent PM to him.
                                            Thank you for support, Dee-Jay.

                                            1 Reply Last reply Reply Quote 0
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