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    • Fenrir
      Fenrir last edited by

      Hi Forum

      Removed links as the mod is now obsolete

      First:
      Credits to the original authors of the particlesys.ini for letting me mod the file and share this mod.

      Now:
      I made some modifications to the areas specified below:

      -Tracers (streak at close, ricochets)
      -Cluster Munition (visible cluster)
      -CBU97 (visible cluster)
      -Burning units less smoke (deleted some smoke)
      -Flares ( more “alive”, smoke)
      -BLU107 Durandal ( burst effect )
      -SAM smoke SA2/3 ( smoke more “live” to missiles movement)
      -Flak smoke ( longer lasting)
      -SAM Launch Effect ( ground dust, acceleration phase)
      -Missile Explosion ( smaller, faster, and random debris)

      Most of it is text edits but some effects has new textures that I made with Gimp.

      V 1.02
      -New tracer textures, got rid of the squares.(wont work with old)
      -Less particles to build the tracers
      V 1.03
      -New missile explosion
      -Small change to tracers, reduced glow and smaller bullets.
      V 1.031
      -Removed the glow for tracers
      V 1.04
      -New texture file
      -New Flares
      -Reworked tracers
      -New SAM launch effect
      V 1.043 (15/2-15)
      -Reworked Sam Launch effect
      -Reworked Missile explosion
      V 1.044 (22/2-15)
      -Added smoke effect to flares
      -SAM smoke visible at longer distance

      If you use this and have troubles that you think can be related to the particlesys.ini, dont make a post about it in this forum, give me a pm instead, we dont wanna have guys looking for bugs that aren’t there.

      Enjoy

      (If i have forgotten to include something i have made, tell me and i will add that too)

      1 Reply Last reply Reply Quote 0
      • riboyster
        riboyster last edited by

        MOOOOVIIEEEEEEE please!!! Doesn’t have to be extravagent.

        still using your SAM trail mod. Kicks ass.

        Ah. Never mind. I see this is a compilation; just wasn’t aware that you had more particlesys edits. Thanks bud!

        1 Reply Last reply Reply Quote 0
        • A.S
          A.S last edited by

          @Fenrir:

          (If i have forgotten to include something i have made, tell me and i will add that too)

          I know this drives you crazy maybe, but the fix for the “spiral double-helix DNA-style” vehicle die smoke for planes please :=)

          Aragorn Fenrir A.S 3 Replies Last reply Reply Quote 0
          • Aragorn
            Aragorn @A.S last edited by

            Liking your modding, dude.

            Your guncrack and f4sndtbl are no longer relevant to your tracer mod…?

            Fenrir 1 Reply Last reply Reply Quote 0
            • Fenrir
              Fenrir @Aragorn last edited by

              @Ara’:

              Liking your modding, dude.

              Your guncrack and f4sndtbl are no longer relevant to your tracer mod…?

              Thanks, I have not tested but you should be able to use these files with this mod too, I just didn’t add them, the tracers are copy/paste from the tracer mod, I can add a add-on link for the crack tonight 🙂

              Cheers

              Aragorn 1 Reply Last reply Reply Quote 0
              • Fenrir
                Fenrir @A.S last edited by

                @A.S:

                I know this drives you crazy maybe, but the fix for the “spiral double-helix DNA-style” vehicle die smoke for planes please :=)

                I have an idea how to flush it out, I will try tonight.

                Cheers

                NIL A.S 2 Replies Last reply Reply Quote 0
                • NIL
                  NIL @Fenrir last edited by

                  Good stuff Fenrir… Thanks for your effort

                  Greetings

                  System Specs: WIN11 Enterprise. Asus Z690-A Prime (DDR5) Intel Core™ i7-12700KF Processor. Corsair H100x 240mm Water cooling. ADATA XPG 16GB DDR5-5200 Lancer RAM, Asus GeForce® RTX 3080 12GB TUF. Kingston NV1 2TB M.2 NVMe SSD HD + WD Blue - 4TB HD. 32" Asus VG32VQ1BR TUF - QHD - 1ms - HDR - 165Hz Gaming Curved main screen - 24" screen for YAME and TM MFD. LogiLink 7+1 USB 3.0 hub, TIR4, Cougar HOTAS FSSB, Saitek Combat Rudder, Viper wing ICP.

                  1 Reply Last reply Reply Quote 0
                  • Aragorn
                    Aragorn @Fenrir last edited by

                    @Fenrir:

                    …I can add a add-on link for the crack tonight…

                    Avoid crack, dude.
                    It destroys lives.

                    Gorn

                    molnibalage 1 Reply Last reply Reply Quote 0
                    • molnibalage
                      molnibalage @Aragorn last edited by

                      One of the best MOD that I ever seen for any Falcon. Salute bro!

                      1 Reply Last reply Reply Quote 0
                      • A.S
                        A.S @Fenrir last edited by

                        @Fenrir:

                        I have an idea how to flush it out, I will try tonight.

                        Cheers

                        Kirk: “Scotty, how long does it take”
                        Scotty: “Captain, i need at least 3 days to fix this”
                        Kirk: "Scotty, you have 4 hourse to get it done.
                        Scotty: “Ok, i fix in it 20 minutes”

                        🙂

                        Moral of the story is that i would REALLY appreciate it if you can do it today to tommorrow so i can pack it into the final release, which comes soon.
                        I hope you dont mind, but i mentioned you in the CREDITS, because you work was phenomenal productive.

                        Chappy SPARKO magami assafm25 CrimsonTheory 5 Replies Last reply Reply Quote 0
                        • Fenrir
                          Fenrir last edited by

                          Haha, no I don’t mind but you really didn’t have to.
                          I am still struggling with it and won’t be able to fix it anywhere soon I’m afraid 😞

                          Cheers

                          A.S 1 Reply Last reply Reply Quote 0
                          • A.S
                            A.S @Fenrir last edited by

                            I went nuts on it too without success. Its a tricky one i agree.

                            1 Reply Last reply Reply Quote 0
                            • Fenrir
                              Fenrir last edited by

                              I’ve had a beef with the tracers for a long time but I believe I got it solved now, it’s the visible distance vs particle size. The tracers have the same size as before so up close there is no difference, but now you can see them at 5nm as glitter and when you turn the Nvg on you see them clearly, you can see them with Nvg to 10+ nm. The file is NOT updated for this just yet, I want to do some more test-runs first.

                              Cheers

                              Raptor 1 Reply Last reply Reply Quote 0
                              • Raptor
                                Raptor @Fenrir last edited by

                                Can i ask one more feature to be included in your mod? If of course is possible.

                                We need to adjust the damage done by the BDU-33 bombs, there should be no crater following the impact since the “explosion” is minimum. Only smoke effect is needed.

                                molnibalage Fenrir 2 Replies Last reply Reply Quote 0
                                • molnibalage
                                  molnibalage @Raptor last edited by

                                  Can I have a small request? Did you worked on BLU-107 explosion and smoke effects? With stock BMS4 the effect is very, very FPS consuming. In an empty TE my FPS from 70-80 can be dropped close to 20 even only some BLU-107s are used.

                                  Fenrir 2 Replies Last reply Reply Quote 0
                                  • Fenrir
                                    Fenrir @Raptor last edited by

                                    @Raptor:

                                    Can i ask one more feature to be included in your mod? If of course is possible.

                                    We need to adjust the damage done by the BDU-33 bombs, there should be no crater following the impact since the “explosion” is minimum. Only smoke effect is needed.

                                    I think this question was brought up some time ago and iirc the craters are not a part of the particle system.
                                    I know some 3d models shift during different states, like some rocket pods before and after launch, or the durandal para, if the crater is set in the db editor as a “end state” for the bombs it might be possible to set the crater as a “none” or invisible object? But I don’t know.

                                    Cheers

                                    Raptor 1 Reply Last reply Reply Quote 0
                                    • Fenrir
                                      Fenrir @molnibalage last edited by

                                      @molnibalage:

                                      Can I have a small request? Did you worked on BLU-107 explosion and smoke effects? With stock BMS4 the effect is very, very FPS consuming. In an empty TE my FPS from 70-80 can be dropped close to 20 even only some BLU-107s are used.

                                      Yes the Blu-107 is new, it should be less FPS consuming, the problem with stock was that some effects were run twice, I managed to fix most of it. The rocket will still fire twice. Try this one and see if you have better FPS 🙂

                                      Cheers

                                      1 Reply Last reply Reply Quote 0
                                      • Raptor
                                        Raptor @Fenrir last edited by

                                        @Fenrir:

                                        if the crater is set in the db editor as a “end state” for the bombs it might be possible to set the crater as a “none” or invisible object

                                        Thanks 4 answering,

                                        Where exactly is this configurable?

                                        Fenrir 1 Reply Last reply Reply Quote 0
                                        • Fenrir
                                          Fenrir @Raptor last edited by

                                          @Raptor:

                                          Thanks 4 answering,

                                          Where exactly is this configurable?

                                          Im just guessing, I looked in the editor and the crater is a feature and i cant see that you can choose feature for the weapon, maybe someone with database knowlegde will differ though, now i will guess more, a cluster bomb does not produce a crater, right? so what would happen if we set the bdu33 with a cluster flag?
                                          The damage type is also set as “other” what if its set to none?

                                          Cheers

                                          Raptor 1 Reply Last reply Reply Quote 0
                                          • Raptor
                                            Raptor @Fenrir last edited by

                                            I’ll do my test too and report back.

                                            agalnov 1 Reply Last reply Reply Quote 0
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