F-4 Phantom
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he’s talking about ptype.
PumpyHead pointed the right thread, where you can find everything about pType settings.
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PumpyHead pointed the right thread, where you can find everything about pType settings.
Ok i think i did it. will test and post pics soon.
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Need some minor editing in skins and im ok it think and some small corrections in the model its self here and there of course add the Nav lights and if i find how the formation lights also
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Yes he did but I believe everywhere is mentioned as ptype. I was not correcting him I was making it more easy for someone that is bombed with tons of work and info for the first time.
Love.Sent from TapaTalk
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Absolutely gorgeous. Now if only we had a cockpit to go with it
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of course add the Nav lights and if i find how the formation lights also
I made a small tutorial for the formation lights, (3dsmax and ac.dat)
which should be found in Arty’s hotlist once again.Cheers,
LSEdit: After bikers post, I see my mistake.
I’m sorry!
The tutorial I made is for the red/green/white nav lights -
Hi Manos,
Need some minor editing in skins and im ok it think and some small corrections in the model its self here and there of course add the Nav lights and if i find how the formation lights
the formation lights are a switch, with the number of switch states is defined in the DAT (“numFormationLightLevels”).
In each switch state a different illuminated part part of the texture is mapped and so we get the dimming effect.Check the AV-8B 3d model, DAT and texture 1076.dds (upper left corner), the switch to use is #62.
Cheers
Biker -
Mano, the Nose Landing Gear door opens to the opposite side, here it is wrong.
Also, consider to add dirty skins, ghost camo cannot stay clean too long…
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Hah…. im not good at skinning. I will try. As u can see some parts on the skin isnt right. I can share the psds for whoever interested in. And yes i just saw the door is in the wrong side… oops!!! Dont punch im doing my best. Still i wonder how i got this far with zero knowledge in 3d modelling
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By the way witch format off dds is best dxt1 or something else???
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What’s the tri count BTW? just curious
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What’s the tri count BTW? just curious
In the 3ds screen says 60666 polys
and verts : 50847 -
I made a small tutorial for the formation lights, (3dsmax and ac.dat)
which should be found in Arty’s hotlist once again.Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSEdit: After bikers post, I see my mistake.
I’m sorry!
The tutorial I made is for the red/green/white nav lightsI did some experiments in this. I wanna ask if i have to define both. Meaning the "body"and texture in 3ds and the light in the dat file or just the lights in dat is enough
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In the 3ds screen says 60666 polys
and verts : 50847Easier to answer: Open Viewport configuration- statiscis… Select - triangle count = Tris: your model.
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Lights done with formation light also! Now Landing light and AB next stop
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I did some experiments in this. I wanna ask if i have to define both. Meaning the "body"and texture in 3ds and the light in the dat file or just the lights in dat is enough
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In your last screenshot you have the “body” of the nav lights already in place,
so you can skip that 3dsmax part.The lights in the .dat is for the illumination effect from those lights on the fuselage/tail/ground.
Get the xyz distances from CG to the center of your light(s) from LE or 3dsmax in feet,
and adjust the effect by changing the values in the .dat.
… check result insim.Cheers,
LS -
Easier to answer: Open Viewport configuration- statiscis… Select - triangle count = Tris: your model.
Yup indeed… 62030 tris…
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Yup indeed… 62030 tris…
Then we both have to do a lot of ‘optimization’ :D. Rock on man, looks great!
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this is really looking more an more like a winner . . . . now what about the other variants? Like to see the tri count drop down a bit without losing too much detail. I was surprised what WaveyDaves’ node fuser was able to do with Thoarek’s model. Maybe something like that can be used here? Also, adding the afterburner is going to push tri count even higher. I think the Qawa afterburner on the Thoarek Phantom, which is pretty decent, is about 4000 tris more.
I am definitely interested in skinning this model - can you link me the PSDs when you are done? I would like to see a “dirty” Phantom, hehehe. I have done a lot of stenciling for the Phantom in the Thoraek and if others want my PSDs to do their own work I can send them some material as well. The stencil work is applicable for this model and will save quite a bit of time I think.
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How can i have this afterburner in my hands tony? Hihi
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