Do you use smart scaling?
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AFAIK, you.cannot enforce specific setting over MP.
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@A.S:
Not yet
âYetâ is such an ambgius time frameâŚ
IMHO, it should never be enforced. Because of the variation in screen size and resolution between players.I.e someone with a 42" 1080p screen 30cm away vs same screen 1m away, vs 55" 4k at same distance vs stupid ass 18" 720p screen.
Besides, even in real life not all men are born with equal eye sight.
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Noone said it should/will be⌠but âit canâ be is the idea.
It always is an advantage to have the ability to set more ROEs settings via server the currently possible (such as âplayer voiceâ, âFOV zoomâ or âFOV Z-axisâ, âRadio Calls bulleyeâ etc etc list goes on). -
(such as âplayer voiceâ, âFOV zoomâ or âFOV Z-axisâ, âRadio Calls bulleyeâ etc etc list goes on).
I want one that disables the gun when âsmoke onâ is used.
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I disagree that setting more ROEâs is always an advantage.
There are people around here who think padlocking is a cheat. There are obviously people who think smart scaling is a cheat.
Would you really want those people forcing everyone to play âtheirâ way, regardless of hardware configurations? I sure wouldnât.
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There are âopinionsâ, different hardware configurations, old and un-heard of excuses, server-settings and ROEs. There are lot of things âŚâŚ
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Would you really want those people forcing everyone to play âtheirâ way, regardless of hardware configurations? I sure wouldnât.
The sim does not force you to play with those people.
The options are, well, optional. Oh, sure, I agree that it would cause conflicts between some people, but that is political. It will happen anyway, over some points and between some people.I would welcome even a smart scaling mapping, where I would be able to set the curve myself. It seems to be very good tool, but it depends on the hardware, and it is not exactly matching my preference. For example the closure-shrinkage, which gives trouble approaching objects. Say, make a hasty close up to the tanker. (I train <60s boom connect from >2NM) You are very likely to overshoot.
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I think he is talking about the survival of F4 or F4 MP. Not everybody wants to put in a zillion $$$ to be competitive or functional in this online game that requires so much time, equipment, and dedication.
I guess if their are lines of ppl waiting to play on the F4 servers or to enrolling into VFWâs then ok, crank up the restriction and cut the not so want-a-beeâs. I have my bug-a-booâs. I refuses to fly with TiR users that use âsmoke onâ for IFF.
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The sim does not force you to play with those people.
The options are, well, optional. Oh, sure, I agree that it would cause conflicts between some people, but that is political. It will happen anyway, over some points and between some people.I would welcome even a smart scaling mapping, where I would be able to set the curve myself. It seems to be very good tool, but it depends on the hardware, and it is not exactly matching my preference. For example the closure-shrinkage, which gives trouble approaching objects. Say, make a hasty close up to the tanker. (I train <60s boom connect from >2NM) You are very likely to overshoot.
A similar discussion has taken (and is taking) place on the war thunder forums regarding the spotting / rendering system. The sim community is very small there, and the discussion did split the community in half. This and other discussions (and problems like bad balancing between nations, for example) reduced the sim community to death.
I personally donât want to reduce the community by excluding the ânon-proâsâ from events like FO. I canât afford a large screen and a state-of-the-art GPU either right now although I would consider myself to be a hardcore simmer.We are free to do this in inter-VFW coops or similar events however. But then, itâll be a free decision and no need to restrict it.
Anyway, whatâs the real advantage of using smart scaling or padlock in a PvP environment? There arenât so many really good people. If you are average and face one of these outstanding pilots, he will not use padlock because he is not used to use it and will get you anyway. If you are a good one and meet one of the average guys, itâll be similar. I the age of ARH missiles, there has to be something bigger than smart scaling or padlocking to make a deep impact.
I wouldnât bother about whether my opponent uses that help or not. -
I the age of ARH missiles, there has to be something bigger than smart scaling or padlocking to make a deep impact. I wouldnât bother about whether my opponent uses that help or not.
I may not understand you fully. I wasnât talking about making âdeep impactâ. To me the smart scaling is about fixing the PC world vs real world comparison. And it doesnât matter who is using it, the crutch is either good fix or is it is imbalanced fix. To me it doesnât matter much who is using the tool, the benefit from that tool, per person, is what matters to me. I find smart scaling an excellent tool. But I hate its incorrect distance guidance.
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Would be cool if smart scaling could be activated/disabled in flight like Falcon 3.0
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Is this because of Smart Scaling?
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so the real question is :
should smart scaling apply on all objects ?
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Seems like a bigger screen is the answer rather than smart scaling.
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I donât use it, but Iâve been known to use the view from an enemyâs point of view to help me set up my attack. Even if I canât see the enemy at all on the screen because heâs less than a pixel, I can still see the change in the angle of the POV and use that information to figure out my relative position to him. Something that I donât think you can do in the real world, thus itâs a form of cheating.
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so the real question is :
should smart scaling apply on all objects ?
JP,
I think it should be off on all objects on the ground (including aircraft).
because buildings, and ground vehicles will be too big and it will look odd. (it will be impossible to line up objects with the terrain for example).But object on the ground should have it off, always. and there should be a factor for objects in very low altitude, to fade in the scaling for when an aircraft takes off or lands.