Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    Ok Dumb AGR question

    General Discussion
    2
    3
    143
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • b.s.
      b.s. last edited by

      stngby for the RTFM (pointers?)

      Any time I go to A-G with only the gun, it just puts me in AGR 10.
      It seems like I should still be able to use GM and GMT… I understand if the guns are queued up it’s going to give me a mode to do a gun solution… I haven’t been successful in finding a way to switch it with the guns called up, or to get into A-G mastermode without the guns selected… and without any other A-G ordinance on board…

      Same thing happens if you start with AG stores, and drop them all… once that last munition is off, I seem to lose my ability to GM and GMT… It would be nice to keep those in terms of target designation/etc.

      Help a guy out.

      1 Reply Last reply Reply Quote 0
      • Agave_Blue
        Agave_Blue last edited by

        You can get to guns in AG Master Mode from the SMS Page (OSB-1). For GM/GMT once stores are gone, try NAV Master Mode, FCR select GM/GMT. You can lock/designate and mark FCR ground contacts from there.

        b.s. 1 Reply Last reply Reply Quote 0
        • b.s.
          b.s. @Agave_Blue last edited by

          Thanks, I will give that a try

          1 Reply Last reply Reply Quote 0
          • First post
            Last post

          107
          Online

          9.9k
          Users

          20.6k
          Topics

          343.3k
          Posts

          Benchmark Sims - All rights reserved ©