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    Datalink question

    Technical Support (BMS Only)
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    • Malc
      Malc last edited by

      Is this correct? When I have package flight 2.1 and 2.2 in the datalink slots three and four, they show as 3 and 4 on the HSD. If I move them to slots five and six, they show as 21 and 22. IIRC, earlier versions would show 2.1 and 2.2 as 21 and 22 (in green ink), no matter which slots they were programmed into.

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      • Planehazza
        Planehazza last edited by

        @Malc:

        Is this correct? When I have package flight 2.1 and 2.2 in the datalink slots three and four, they show as 3 and 4 on the HSD. If I move them to slots five and six, they show as 21 and 22. IIRC, earlier versions would show 2.1 and 2.2 as 21 and 22 (in green ink), no matter which slots they were programmed into.

        I noticed this two, but as a habit, I always put package members from another flight (so 21,22 etc.) in slot 5 and 6 anyway.

        Harry (Formerly Amraam at Frugals etc.)

        (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

        BMS Reshade Preset

        Malc 1 Reply Last reply Reply Quote 0
        • Red Dog
          Red Dog last edited by

          I believe it was the same behaviour before.
          Left column is your flight (you get AA cursors IMD as well)
          Right column is other package flight you don’t get AA cursor IDM)

          i’m not sure if the 3-4 id on MFd is realistic or not (it would be better if they kept 21-22 as input.)
          but i use this quite often (to get AA IDM) and I noticed a long time ago that the HSD reported 3&4. So it’s definitely not one of the recent updates that introduced it.

          Yet the 3-4 / 21-22 discrepancy I can’t explain

          Red Dog
          Reality if for ppl who can't handle simulation

          Malc Blu3wolf 2 Replies Last reply Reply Quote 0
          • Malc
            Malc @Planehazza last edited by

            @Planehazza:

            I noticed this two, but as a habit, I always put package members from another flight (so 21,22 etc.) in slot 5 and 6 anyway.

            Ordinarily, so do I, preferring to keep slots 1-4 for my own flight - I like to take advantage of the different colour for faster recognition. I don’t know why I put the other flight in 3 and 4 this time…

            Happy it’s not only me though 🙂

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            • Malc
              Malc @Red Dog last edited by

              @Red:

              I believe it was the same behaviour before.
              Left column is your flight (you get AA cursors IMD as well)
              Right column is other package flight you don’t get AA cursor IDM)

              Yep, you are right enough - here is a similar picture from 4.32.7 - I guess I just never noticed it before…

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              • Blu3wolf
                Blu3wolf @Red Dog last edited by

                @Red:

                I believe it was the same behaviour before.
                Left column is your flight (you get AA cursors IMD as well)
                Right column is other package flight you don’t get AA cursor IDM)

                i’m not sure if the 3-4 id on MFd is realistic or not (it would be better if they kept 21-22 as input.)
                but i use this quite often (to get AA IDM) and I noticed a long time ago that the HSD reported 3&4. So it’s definitely not one of the recent updates that introduced it.

                Yet the 3-4 / 21-22 discrepancy I can’t explain

                If you input them in the 13 and 14 slots, and they have their ownship numbers as 21 and 22 (unchangeable in BMS) Im not sure how that would work.

                No discrepancy exists between current versions and older ones, anyway.

                Red Dog 1 Reply Last reply Reply Quote 0
                • Red Dog
                  Red Dog @Blu3wolf last edited by

                  If you input them in the 13 and 14 slots, and they have their ownship numbers as 21 and 22 (unchangeable in BMS) Im not sure how that would work.

                  that’s exactly what’s illustrated in the first picture and discussed in the following post isn’t it?

                  Red Dog
                  Reality if for ppl who can't handle simulation

                  Blu3wolf 1 Reply Last reply Reply Quote 0
                  • Blu3wolf
                    Blu3wolf @Red Dog last edited by

                    @Red:

                    that’s exactly what’s illustrated in the first picture and discussed in the following post isn’t it?

                    those are BMS screenshots, are they not? We already know exactly how it works in BMS, do we not?

                    As per your comment, I was ruminating on how it would work in the IDM for a less hypothetical, more prototypical, jet.

                    Planehazza 1 Reply Last reply Reply Quote 0
                    • Planehazza
                      Planehazza @Blu3wolf last edited by

                      @Red:

                      that’s exactly what’s illustrated in the first picture and discussed in the following post isn’t it?

                      @Blu3wolf:

                      those are BMS screenshots, are they not? We already know exactly how it works in BMS, do we not?

                      As per your comment, I was ruminating on how it would work in the IDM for a less hypothetical, more prototypical, jet.

                      You two are a right married couple 😛

                      Harry (Formerly Amraam at Frugals etc.)

                      (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                      BMS Reshade Preset

                      Frederf 1 Reply Last reply Reply Quote 0
                      • Frederf
                        Frederf @Planehazza last edited by

                        That is pretty weird. My previous understanding was that slots 1 2 3 4 were cyan and had ID above, altitude below, and supported additional DL info (radar locks and so on) while slots 5 6 7 8 were green and only supported altitude label below.

                        The screenshots in this thread show mixed behavior. Malc’s second screenshot is showing coloration based on address and not slot. Also it’s showing the DL ID above the #5 slot instead of nothing.

                        This might be a really cool functionality but it is definitely different than before.

                        Red Dog 1 Reply Last reply Reply Quote 0
                        • Red Dog
                          Red Dog @Frederf last edited by

                          just tested: vanilla KTO on both 4.32 & 4.33

                          4.32:

                          4.33

                          I don’t see any change.
                          I can’t explain Malc’s picture, but the behaviour between 4.32, 4.33.2 is consistent and shows the exact same

                          Red Dog
                          Reality if for ppl who can't handle simulation

                          Frederf 1 Reply Last reply Reply Quote 0
                          • Frederf
                            Frederf @Red Dog last edited by

                            I look at Malc’s screenshots again and with a new look I see no change since 4.32. Slots #1-#4 are cyan with labels 1, 2, 3, 4. Slots #5-#8 are green with labels = DL ID. Everyone gets altitude lower label. It’s all perfectly normal. I was seeing ghost problems.

                            earlier versions would show 2.1 and 2.2 as 21 and 22 (in green ink), no matter which slots they were programmed into.

                            I don’t think this is true.

                            Malc 1 Reply Last reply Reply Quote 0
                            • Malc
                              Malc @Frederf last edited by

                              @Frederf:

                              I look at Malc’s screenshots again and with a new look I see no change since 4.32. Slots #1-#4 are cyan with labels 1, 2, 3, 4. Slots #5-#8 are green with labels = DL ID. Everyone gets altitude lower label. It’s all perfectly normal. I was seeing ghost problems.

                              I don’t think this is true.

                              Hi Frederf,

                              No, you are correct. I was getting confused with what I thought I remembered from 4.32 and 4.33 - after I revisited 4.32 I found everything is the same between the same two versions.

                              I’d still like to try to find confirmation of the labelling though 1-4 report as 1-4 irrespective of flight numbers programmed, but whether that is true to like (I suspect it is) I don’t know… Seems illogical to me though.

                              Frederf 1 Reply Last reply Reply Quote 0
                              • Frederf
                                Frederf @Malc last edited by

                                I think the single-digit labels are correct. The MLU M1 doc shows them (even if they are in green) but moreover since slots #1-#4 can show their FCR contacts as well with their donor labels. Having a blob of reported contacts with both their altitudes and donor ID numbers could be confusing. Also it would be consistent with the 1 2 3 4 assignment OSB labels on the FCR page.

                                In the MLU M1 tape only 4 addresses were possible.

                                MLU M2 (8 addresses possible) tape doc says “IDs 1 to 4 represent your 4-ship team package with the ID (1-4) above the aircraft symbol.” and further “The second four ship package (Team IDs 5-8) is displayed with their team address (two digit number) above the symbol.”

                                I think they tried to keep it as consistent as possible during the expansion. While it’s possible they strip the leading digit if your address matches the other address, there’s a chance that not all of the flight will have the same leading digit and that would cause confusion.

                                Red Dog 1 Reply Last reply Reply Quote 0
                                • Red Dog
                                  Red Dog @Frederf last edited by

                                  No, you are correct. I was getting confused with what I thought I remembered from 4.32 and 4.33 - after I revisited 4.32 I found everything is the same between the same two versions.

                                  Happens all the time.
                                  ppl make assumptions based on memory. Often memory is wrong or confused.
                                  This leads the forum discussion confusing even for old seasonned pilots.
                                  Don’t trust memory or feeling or impression, get facts !! go back and test. then the discussion is way more productive 🙂

                                  Red Dog
                                  Reality if for ppl who can't handle simulation

                                  Malc 1 Reply Last reply Reply Quote 0
                                  • Malc
                                    Malc @Red Dog last edited by

                                    @Red:

                                    Happens all the time.
                                    ppl make assumptions based on memory. Often memory is wrong or confused.
                                    This leads the forum discussion confusing even for old seasonned pilots.
                                    Don’t trust memory or feeling or impression, get facts !! go back and test. then the discussion is way more productive 🙂

                                    My original point was about labels, 3 and 4 rather than 21 and 22, which Frederf seems to have clarified.

                                    Planehazza 1 Reply Last reply Reply Quote 0
                                    • Planehazza
                                      Planehazza @Malc last edited by

                                      I had an odd one recently where I was #1 in a 3ship SEAD flight. #2 got shot down or crashed, and #3 changed colour in the IDM. I should have checked to get more info, but IIRC, we were 21,22, and 23 in the IDM (with the AI STRIKE being 10). Once #2 in my flight vanished, my #3 changed to 13 in green on the HSD, rather than staying as blue 23.

                                      If it happens again, I’ll make sure to document it properly.

                                      Harry (Formerly Amraam at Frugals etc.)

                                      (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                                      BMS Reshade Preset

                                      Darkman 1 Reply Last reply Reply Quote 0
                                      • Darkman
                                        Darkman @Planehazza last edited by

                                        Hmm, that bug was fixed, or so we thought. It’s the one listed as follows in the U2 changelog:

                                        • Better management of IDM addresses, fixes for IDM inconsistencies when a flight in the package was destroyed

                                        Can you confirm you’re running 4.33.2?

                                        Planehazza 1 Reply Last reply Reply Quote 0
                                        • Planehazza
                                          Planehazza @Darkman last edited by

                                          @Darkman:

                                          Hmm, that bug was fixed, or so we thought. It’s the one listed as follows in the U2 changelog:

                                          Can you confirm you’re running 4.33.2?

                                          Doh, that’s two for two 😄 I’m still on 4.33.1 as I’m mid campaign.

                                          Harry (Formerly Amraam at Frugals etc.)

                                          (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

                                          BMS Reshade Preset

                                          Malc 1 Reply Last reply Reply Quote 0
                                          • Malc
                                            Malc @Planehazza last edited by

                                            @Planehazza:

                                            Doh, that’s two for two 😄 I’m still on 4.33.1 as I’m mid campaign.

                                            That’s a LOL! 🙂

                                            Darkman 1 Reply Last reply Reply Quote 0
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