Falcon BMS Forum
    • Categories
    • Unread
    • Recent
    • Popular
    • Website
    • Wiki
    • Discord
    • Contact
    • Register
    • Login

    JanHas Models & Skin Thread -Compatible with 4.36

    Scheduled Pinned Locked Moved 3D Models
    1.8k Posts 249 Posters 194.1k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JanHasJ Offline
      JanHas
      last edited by JanHas

      This will be the one and only “JanHas Models & Skins” Thread.

      These models are compatible with BMS 4.36. I need to fix some issues, when a model is ready a download link will appear on my website.
      JanHas.net will become the only source for my models and skins.

      B 1 Reply Last reply Reply Quote 9
      • D Offline
        DrBackJack
        last edited by

        Thanks for the quick fixes!

        neystratiouN 1 Reply Last reply Reply Quote 0
        • neystratiouN Offline
          neystratiou @DrBackJack
          last edited by

          GREAT dear Jan!!!
          Keep walking…
          Nikos.

          demaD 1 Reply Last reply Reply Quote 0
          • demaD Offline
            dema @neystratiou
            last edited by

            Thank You JanHas for all this great work

            Best Regards !

            System specs:
            Win10 pro - MB: Asus Z390H - CPU: i7 9700 - RAM: HyperX 2x16GB 2400 DDR4 - GPU: Nvidia 3060ti - HD: Corsair MP600pro m.2 1TB - JOY: TM 1600 - TIR 5 - MONITOR: AOC CU34G2X

            sig-template-fw-1532-2.png

            RaptorR 1 Reply Last reply Reply Quote 0
            • RaptorR Offline
              Raptor @dema
              last edited by

              I feel you deserve something like this m8… 🙂

              https://i.ibb.co/QrnmkNx/Raptor-1.png

              JanHasJ 1 Reply Last reply Reply Quote 0
              • JanHasJ Offline
                JanHas @Raptor
                last edited by

                @Raptor:

                I feel you deserve something like this m8… 🙂

                https://dl.dropboxusercontent.com/u/7559899/86DF89W3J7/First%20Solo%21.jpg

                Now where is that thumbs down icon… :lol:

                JetwasHJ S 2 Replies Last reply Reply Quote 0
                • JetwasHJ Offline
                  JetwasH @JanHas
                  last edited by

                  I think everyone should buy this man a beer! :drink:

                  DustyD JackalJ 2 Replies Last reply Reply Quote 0
                  • DustyD Offline
                    Dusty @JetwasH
                    last edited by

                    Thanks Jan!

                    Quick question. LE says to be unpacked to “\data\terrdata\objects” so to install your viper mods for other theaters do I also have to unpack LE to the theaters respective objects folder for it to work?

                    Edit: I’m trying to add the models to the Kuriles theater but LE is crashing when I add any of the LOD files.

                    https://www.youtube.com/channel/UCVz9sznGEbEtfBAdUXC1pAg

                    Intel Core i7 11700K, MSI GeForce RTX 3060 Gaming X 12GB, ASUS Prime Z590-A, 64GB 3200MHz CL16 DDR4

                    R drtbkjD 2 Replies Last reply Reply Quote 0
                    • Master YodaM Offline
                      Master Yoda
                      last edited by

                      “I added LOD 1 and 2 models with the BMS style canopy reflection.”

                      A million thanks jan!

                      Maverick_BuzzardsM Raiden 0R S StaticS VipergbV 9 Replies Last reply Reply Quote 0
                      • R Offline
                        Rybo @Dusty
                        last edited by

                        @DUSTOFF17:

                        Thanks Jan!

                        Quick question. LE says to be unpacked to “\data\terrdata\objects” so to install your viper mods for other theaters do I also have to unpack LE to the theaters respective objects folder for it to work?

                        Edit: I’m trying to add the models to the Kuriles theater but LE is crashing when I add any of the LOD files.

                        I think Kuriles uses the KTO database so if you have it installed in KTO you should have it in Kuriles. I THINK.

                        DustyD 1 Reply Last reply Reply Quote 0
                        • Maverick_BuzzardsM Offline
                          Maverick_Buzzards @Master Yoda
                          last edited by

                          Thanks Janhas for your excelent job!!

                          GerakiG 1 Reply Last reply Reply Quote 0
                          • GerakiG Offline
                            Geraki @Maverick_Buzzards
                            last edited by

                            The problem with dat file for RPM still occurred. The needle going suddenly to 0 after Full AB is selected

                            In addition the flexibility of the wing tips is better to be implemented above 1.5 +- G’s right now with 0.5-0.8 the wing tips moves. (with or without load)

                            JanHasJ 1 Reply Last reply Reply Quote 0
                            • DustyD Offline
                              Dusty @Rybo
                              last edited by

                              @Rybo:

                              I think Kuriles uses the KTO database so if you have it installed in KTO you should have it in Kuriles. I THINK.

                              alas no, the default F16 appears when I select the CM-52 in the Kuriles.

                              https://www.youtube.com/channel/UCVz9sznGEbEtfBAdUXC1pAg

                              Intel Core i7 11700K, MSI GeForce RTX 3060 Gaming X 12GB, ASUS Prime Z590-A, 64GB 3200MHz CL16 DDR4

                              1 Reply Last reply Reply Quote 0
                              • JanHasJ Offline
                                JanHas @Geraki
                                last edited by

                                @Geraki:

                                The problem with dat file for RPM still occurred. The needle going suddenly to 0 after Full AB is selected

                                In addition the flexibility of the wing tips is better to be implemented above 1.5 +- G’s right now with 0.5-0.8 the wing tips moves. (with or without load)

                                I have corrected a small error in the fm.dat to fix the rpm issue. The data edit was still there when I was experimenting with the P&W petals movement. It are just a few digits, quick to miss… I will add the fixed fm file in a separate zip file, at the bottom of the main page, today. For those of you downloaded the v2 today the problem should be fixed. Anyone who downloaded it after that is OK. The time stamp for the fixed fm.dat file is October 27th 2016 00:31.

                                @ Geraki. I did not edit the value at what G value the wing flex begins. It could benefit from better movement code. At the moment the wing flex is single speed hard up/down. It could look better if it moved as smoothly like the horizontal stabilizers. But that is out of my hands…

                                ? 1 Reply Last reply Reply Quote 1
                                • ? This user is from outside of this forum
                                  Guest @JanHas
                                  last edited by

                                  Awesome!

                                  But why no pics?

                                  ArtyA 1 Reply Last reply Reply Quote 1
                                  • ArtyA Offline
                                    Arty @Guest
                                    last edited by

                                    So everything fixed and ready? Or we still have outstanding issues?

                                    HOT LISTalt text

                                    System Specs:

                                    i7-2600K @ 4.8 Ghz (max) WaterCooled / 32GB Ram. 2TB SSD/1TB SSD / 20TB HDD Total / GTX1080Ti 11GB DDR5X / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                                    alt text

                                    DISCODAND 1 Reply Last reply Reply Quote 0
                                    • DISCODAND Offline
                                      DISCODAN @Arty
                                      last edited by

                                      Hey Jan, I know it’s kinda long way but for the Block 40/42 are you going to do it with the IFF Bird Slicer? Now the CGs are all getting it in real life.

                                      vAiConV J gizemkarG 3 Replies Last reply Reply Quote 0
                                      • vAiConV Offline
                                        vAiCon @DISCODAN
                                        last edited by

                                        I have no experience with LOD, same goes for applying modules to the sim. so I have a question -
                                        Could I apply the Pilot Module and the Afterburner to the F-16I 52+ CFT - Sufa, and for the other aircrafts in the ITO theater ? If is possible, I’ll glad if you could give me some specific instructions.

                                        I asked that at the previous post, Can i have answer for my question please ?

                                        Israeli 108th "Desert Storm" VFS member
                                        ITO Dev Team - Project manager
                                        alt text

                                        RaptorR 1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          Judy1301 @DISCODAN
                                          last edited by

                                          Hey Jan. Thanks a million for your hard work ! I love it !
                                          One question though : the jpg file for the R-LAU-88 Parent data is different from what I find in LE. For instance, the jpg file shows only two LOD indexes with # 5196 and 5197 but in LE, I have five LOD indexes with # 5216 - 5219 and 258. The same goes for LAU-117. What should I do ?
                                          Thanks a lot for your help

                                          Judy

                                          JanHasJ 1 Reply Last reply Reply Quote 0
                                          • RaptorR Offline
                                            Raptor @vAiCon
                                            last edited by

                                            @AsafBoy:

                                            I asked that at the previous post, Can i have answer for my question please ?

                                            AFAIK you will have the complete HAF, THK, IAF, MLU’s, Poland, fleet blocks available, among others 🙂

                                            https://i.ibb.co/QrnmkNx/Raptor-1.png

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            54

                                            Online

                                            9.3k

                                            Users

                                            19.3k

                                            Topics

                                            329.1k

                                            Posts
                                            Benchmark Sims - All rights reserved ©