How To: Drop a Bomb in Falcon 4.0 BMS on your Friend in Arma 3
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Ok cool waiting for your PM.
With an ArmA compatible theater I was more thinking of a standard Falcon theater size map with all (or some Arma 1 2 and 3) maps. Whichever are used or can be used. Put all the islands some miles away from eachother and sync it generally with true lat/lng’s.
Most islands are infact based on island in the middleterenian and adriatic sea. Everon (from OFP) for example off the coast of croatia.
So you will have a very sea filled falcon theaterOR just have the full Aegean theater with the Arma3 island, as you allready did, but more detail for specifically tgat island. It should be easy enough to only draw the Falcon-side aircraft is it’s location is within certaon parameters.
Ohwww my brain is going wild! Haha
^ This is a great idea.
I have to say, I am consistently amazed at just how smart some of you guys out there are with modding these games. Finding a way to combine ARMA 3 with Falcon, even in a limited way, would be groundbreaking and simply too awesome for words.
I hope you guys can figure this out!
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The Kurile theater would be a good candidate too, if I understand what you guys are trying to do. Of course it needs a lot more work than Korea, so maybe it’s not a good candidate…I guess I’ll leave that to you guys to decide.
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Of course it needs a lot more work than Korea, so maybe it’s not a good candidate…
Imagine fighting the Korean war campaign with live feeds from the ground…… Real 9 Line calls… Simply Awesome thought time will tell.
Tj
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Well you guys have already hit the nail on the head - one of the biggest issues with this system is that the maps do not translate 100% between systems. My dream would be a new Falcon Aegean map, setup just like arma 3, buildings and all, but I am not a map maker.
I have looked at editing Falcon maps, but the editors never seem to do what the tutorials I have been reading about say they should. But I digress.
To setup a MTO (Mutli-Theater Operation) you would have to have two servers hosted, Altis and Stratis, and they would both be writing out to the database, and then the Falcon server which would also be writing to the database. This is certainly doable, I think I will work on this when I get off my current side project and back onto the F4A3 Bridge.
Other priorities:
-ARMA 3 Longitude/Latitude convertor in game
-Long/Lat convertor for the Tactical Operations Terminal
-All Falcon AWACs data printing to the Tactical Operations Terminal
-Munitions dropped from Falcon guiding in ARMA
-CBU Munitions type supported in FalconOnce all of that is in play we’ll work up some sort of communications plan for the IVC/ACRE stuff.
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I’m sure Dave (Demer928 ) or one of the other theater guys could create a theater in which this would work…create an Altis if you will in the Falcon world.
In fact, I’d almost say that’s the easy part. Not for me, but for the guys who know how to do it it’s probably not nearly as hard as you’d think.
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I’m sure Dave (Demer928 ) or one of the other theater guys could create a theater in which this would work…create an Altis if you will in the Falcon world.
In fact, I’d almost say that’s the easy part. Not for me, but for the guys who know how to do it it’s probably not nearly as hard as you’d think.
I will have to reach out to him soon. I will have an announcement here soon about how this can be used for testing, working on setting up a website and a server environment to make it work.
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I’m sure Dave (Demer928 ) or one of the other theater guys could create a theater in which this would work…create an Altis if you will in the Falcon world.
In fact, I’d almost say that’s the easy part. Not for me, but for the guys who know how to do it it’s probably not nearly as hard as you’d think.
I will have to reach out to him soon. I will have an announcement here soon about how this can be used for testing, working on setting up a website and a server environment to make it work.
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Interesting.
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well this will work from falcon to Arma. the other way arround nope… so do only I see a dead horse here?
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well this will work from falcon to Arma. the other way arround nope… so do only I see a dead horse here?
Why would it be a dead horse? There are still AA and Naval Threats you can work into Falcon to build a challenging engagement area, without needing to pull data out of ARMA 3. Sure, the CAS support drops might be a little tricky, you have to set a markpoint and drop on the markpoint, but it’s a helluva lot more fun then try to fly the terrible ARMA 3 planes with no tanker support, no real radar systems worth speaking of, nothing more then jokes to throw at the enemy because the aircraft are all so lightly armed. The list goes on and on and on.
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Not to mention Time sensitive strikes, for SpecOps on the ground some where…
If the Falcon guys are not able to get bombs on target, guys on the ground are in the shit. Not to mention friendly fire if a bomb totally misses …A ship as Naval artillery may harras ground troops…
Not destroying the ship makes the Arma side a whole lot harderStill I do think CAS can still work. As an aircraft you dont need to specifically see what you are bombing. If there is a machinegun nest in a house, just bombing the house is enough. But you still need the CAS-brief to do so.
Lots and lots of potential!
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Not to mention Time sensitive strikes, for SpecOps on the ground some where…
If the Falcon guys are not able to get bombs on target, guys on the ground are in the shit. Not to mention friendly fire if a bomb totally misses …A ship as Naval artillery may harras ground troops…
Not destroying the ship makes the Arma side a whole lot harderStill I do think CAS can still work. As an aircraft you dont need to specifically see what you are bombing. If there is a machinegun nest in a house, just bombing the house is enough. But you still need the CAS-brief to do so.
Lots and lots of potential!
This is a direction I want to take this in, though I will need to start pulling more Falcon data to make it possible: Strategic Bombing to support troops on the ground. For example, blowing a power relay station to shut off all the lights in the city. Even smaller things, like dropping bombs at the airport to prevent helo support for the ground forces. It will require some significant programming on the web side of things, but I think it’s doable.
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Asharpe u said about naval that need to be worked in Falcon…
BMS devs have a long lasting list for BMS it’self to work on. I don’t think they will have time for this as much even if they like this (whatever this is, merging , collaboration), also in Falcon every bits and byte count. I don’t think they will sucrifice resources that easily.
Sure they have a mouth of their own and could answer for them selfs but u talk about a unique theater for this. Building a theater is way hard for Falcon. How big the area should be for this u have in mind?Sorry to let u down. I would also love something like this to happen, and make Falcon Ground war more alive and not AI.
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Im pretty sure we can figure stuff out without touching the BMS code.
The theater will be relatively simple. Shitloads of sea with just a few 10x10nm islands.
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Hee hee…
Wow. How did you even THINK of doing that in the first place. Way creative use of software.
It’s like watching Star Trek, and having a Death Star appear in the scene.
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Like this Ara?
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OR THIS:
BTW- there are at least 15 different arma2 terrains on the picture I have posted
my intention was to make general terrain with large scale bases for F4 pilots + additional smaller areas with dedicated textures (like A2 terrains) in proper scale (wanted to start with Takistan, Chernarus, Zargabad….then Clafgan and Fallujah etc)So F4 pilot can fly TE or campaign with SA-2,3,6,5,10 network + some battalions (or even divisions) of ground forces, combined air defence (SAMs, JETs, AAA), NAVALs etc to have rich and dangerous enviro (F4 world)…ARMA support calls would trigger bombs or even just direct explosions on exact Arma possitions (booom + jet sound is enough) - according F4 special objectives direct hit -these would be linked to A2 objectives/units
or just translate exact X,Y coordinates of every player-fired F4 AG weapon impact(with proper blast) from F4 to Arma world (if happened inside Arma terrain area)
both approaches has + and -….there is also problem with terrain resolution and ASL inacurracy (some Arma terrain have fake ASL), that is why I would prefere just X,Y impact translation instead of energy bomb trigger - F4 pilot would have full control over where to strike on his lower-res terrain (but with fine mapped Arma top layout)
I can imagine Arma and F4 ships are static (Pt points - like in harbour)
U dont need good SA-5 in Arma for example, its outside Arma scale, the same with bigger ships (frigate+)…these are firing its large scale weps in F4 (and shorads in Arma…vs helis)
Arma is for ground units, infantery, shorads and helis (+ boats, but big vessels can TLAM + arty)
F4 has its own battalion scale “ground clutter” to deal with (so Viper pilot life is not so easy)of course it would be great to make few “one vehicle”, special battalions for some individual ground vehicles in F4 database (for example blue truck with nuclear weapon…etc) as special Arma-F4 moveable ground vehicle (in this case only life status of vehicle is translated, but no position)
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of course it would be great to make few “one vehicle”, special battalions for some individual ground vehicles in F4 database (for example blue truck with nuclear weapon…etc) as special Arma-F4 moveable ground vehicle (in this case only life status of vehicle is translated, but no position)
…I did not think about this. This…this might be possible. Might even be possible to do X/Y location to ARMA 3.
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….Might even be possible to do X/Y location to ARMA 3.
yes…but imagine F4 type movement of that truck in arma world - hillarious - zig zag - out of scale - 200km/h forward, then -150km/h backward…just watch deagregatted F4 batalion movement in 3D (after attack)…and all this without relation to Armaworld buildings, rocks, etc position…funny mess
It is even better to let F16 pilot search for proper target via Mav MFD or sniper POD among two F4 type battalion of civilian cars, BMPs, trucks etc with all common jerky stuff, but let it separated…these two worlds are different, could meet(intersect) each other in some selected aspect only …it seems reasonable to me - on the other hand I am for such a translation X,Y algoritmus - for some slower moveable ships (slow), or fake ships - Ground-Units acting as ships/boats - moveing on fake sea tile-path…a lot of space around for crazy moves on the sea (+ no trees,houses,rocks)…it can even look as evasive maneuvers
they are here (big advantage is - they are controleable in realtime in F4):
or here on most of the upper pictures (Nanuchkas, OSAs and PT-boats for example) :
BTW are u able to get X,Y of each vehicle of the unpacked/deagregatted battalion?
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BTW are u able to get X,Y of each vehicle of the unpacked/deagregatted battalion?
he is not. As in F4 AWACS and the AI they are not deagregated… So bombing units is a very very very very general assumption.
To help u understand ASharpe when u successfully bombed 2 tanks from a battalion u will not know it from mem shared data but from debriefing (I don’t know if debriefing is written as u go by… or at the end, of the mission). Also if we make a 3 pass bombing to wipe out the whole battalion then u will know it at the third pass and all of the sudden a whole battalion will be zip zap magically vanished.
Don’t know if those data r stored somewhere that u can read them… like the Intel info… there they must but someone must tell u which file to open and read. Again this will not solve the problem as the info u will get is that some tanks where bombed… no coordinates.
This is mostly why I said this is a dead horse.