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    RWR Warning Sounds

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    • Yogi
      Yogi last edited by

      Hello Every One,

      I was wondering where to locate the RWR Warning Sounds,
      to create a listing of threats with the associated warning sound for training purposes.

      Does each Theater have its own sounds?

      Unless, of course, some one has done this reciently.
      I remeber ther was a program, click on threat, listen to warning from RWR.

      Thanks Every One and have a Great Holiday Season🆒

      Yogi - 20th VFW

      1 Reply Last reply Reply Quote 0
      • Focaldesign
        Focaldesign last edited by

        Depends on the RWR type and threat type. Carapace for example has totally different symbology & sounds then the ALR-56 or 69

        macieksoft 1 Reply Last reply Reply Quote 0
        • macieksoft
          macieksoft @Focaldesign last edited by

          AFAIK Carapace has no composite audio. It has sounds for lock, launch etc… But there are no separate sounds for different threats. All threats sounds the same.

          Focaldesign Ahmed 2 Replies Last reply Reply Quote 0
          • Focaldesign
            Focaldesign @macieksoft last edited by

            @macieksoft:

            AFAIK Carapace has no composite audio. It has sounds for lock, launch etc… But there are no separate sounds for different threats. All threats sounds the same.

            Correct, I didn’t say otherwise 😉
            I just said to the OP that it depends on type of RWR which sounds you’ll hear.

            macieksoft 1 Reply Last reply Reply Quote 0
            • macieksoft
              macieksoft @Focaldesign last edited by

              Some sounds are common for multiple RWR systems. But generally it’s true that sounds varies from system to system.

              ataribaby 1 Reply Last reply Reply Quote 0
              • ataribaby
                ataribaby @macieksoft last edited by

                Every RWR has sound folder for its system sounds in TWI folder.
                Composite emmiter sounds are in root of TWI folder and it’s sound index is defined in radar dat files that points to f4sndtbl.txt

                I think only ALR-56/69 and maybe that SPS-1000 has composite sounds. I forgot exactly but it’s easy to check in game if emmiter beepeing

                ALR-67, ALR-93 and Carapace doesn’t have composite for sure.

                Composite emitter sounds are shared. No RWR specific ones.

                Yogi 1 Reply Last reply Reply Quote 0
                • Yogi
                  Yogi @ataribaby last edited by

                  Thanks guys,

                  Now I have to find a, safe, converter for .ogg audio files,
                  maybe to .wav or .mp3.

                  ataribaby 1 Reply Last reply Reply Quote 0
                  • Ahmed
                    Ahmed @macieksoft last edited by

                    @macieksoft:

                    AFAIK Carapace has no composite audio. It has sounds for lock, launch etc… But there are no separate sounds for different threats. All threats sounds the same.

                    Aside from ALR69 and older generations that feed “raw video”, that is supposed to be the case for most modern systems, just generic AA and AG threat sounds. Even for the ALR56, the tape of the downed F16 in Serbia suggests it is the same case. But maybe the devs have sources with better info.

                    Hornet’s ALR67 seems to sound like

                    as well that must make any hornet driver’s heart skip a beat when the phone goes off at home:D

                    Dee-Jay 1 Reply Last reply Reply Quote 0
                    • ataribaby
                      ataribaby @Yogi last edited by

                      @Yogi:

                      Thanks guys,

                      Now I have to find a, safe, converter for .ogg audio files,
                      maybe to .wav or .mp3.

                      Try this one http://www.audacityteam.org/

                      1 Reply Last reply Reply Quote 0
                      • Dee-Jay
                        Dee-Jay @Ahmed last edited by

                        @Ahmed:

                        Aside from ALR69 and older generations that feed “raw video”, that is supposed to be the case for most modern systems, just generic AA and AG threat sounds. Even for the ALR56, the tape of the downed F16 in Serbia suggests it is the same case. But maybe the devs have sources with better info.

                        No synthetic tone like most ppl here imagine…

                        _"Audio Tones.
                        New threat audio for an airborne radar is two repetitions of a chirped (25ms on/off) 3000 Hz tone generated for 400 ms followed by a 400 ms quiet period.

                        New threat audio for a surface radar is two repetitions of a chirped (25ms on/off) 500 Hz tone generated for 400 ms followed by a 400 ms quiet period.

                        When an ambiguity between a surface or airborne radar is detected, the 3000 Hz tone is generated.

                        Missile launch audio is a 1000 Hz tone, on for 100 milliseconds and off for 100 milliseconds, generated for 2.0 seconds. This audio sequence is equivalent to approximately seven beeps. The missile launch audio is recycled every 15 seconds for as long as the detected emitter remains in the missile launch mode. The missile launch recycle audio is a 515 Hz tone, on for 100 milliseconds and off for 100 milliseconds, generated for 2.0 seconds.

                        In any hand-off mode the audio heard is equal to the PRF of the emitter; however, this audio is clamped to 3000 Hz for an airborne emitter and 500 Hz for a surface emitter. To indicate that the airborne emitter audio is clamped, the 3000 Hz audio is chirped at 75 ms on/1411 ms off. To indicate that the surface emitter audio is clamped, the 500 Hz audio is chirped at 48 ms on/752 ms off. Emitter audio is terminated when the emitter loses track.

                        Failure audio is a 300 Hz tone with a duration of 2 seconds."_

                        In game DEV analysis : https://www.dropbox.com/s/j7lkmsopskhiktz/RWR%20sounds%20alanayse.rar?dl=0

                        IRL, RWR’s sound are not “scripted” like in BMS. Since in real life, PRF of emitters is evolutive, one can’t anticipate the sound that will be heard. This can’t really be 100% implemented in BMS.

                        ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                        Yogi LorikEolmin Ahmed 3 Replies Last reply Reply Quote 0
                        • Yogi
                          Yogi @Dee-Jay last edited by

                          wow

                          Thanks guys,

                          your awesome

                          1 Reply Last reply Reply Quote 0
                          • LorikEolmin
                            LorikEolmin @Dee-Jay last edited by

                            Off-topic there; it’s terrifying. Reading these videos through the F4BMS experience is gut-hitting.

                            Everything you need to know and links in my Youtube channel, "About" section.

                            1 Reply Last reply Reply Quote 0
                            • Ahmed
                              Ahmed @Dee-Jay last edited by

                              @Dee-Jay:

                              In any hand-off mode the audio heard is equal to the PRF of the emitter; however, this audio is clamped to 3000 Hz for an airborne emitter and 500 Hz for a surface emitter. To indicate that the airborne emitter audio is clamped, the 3000 Hz audio is chirped at 75 ms on/1411 ms off. To indicate that the surface emitter audio is clamped, the 500 Hz audio is chirped at 48 ms on/752 ms off. Emitter audio is terminated when the emitter loses track.

                              Very informative indeed. Thanks!

                              @Dee-Jay:

                              The missile launch recycle audio is a 515 Hz tone, on for 100 milliseconds and off for 100 milliseconds, generated for 2.0 seconds.

                              3-4 weeks? 😉

                              Dee-Jay 1 Reply Last reply Reply Quote 0
                              • Dee-Jay
                                Dee-Jay @Ahmed last edited by

                                @Ahmed:

                                3-4 weeks? 😉

                                Not planned yet.

                                ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

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