F-104 series (J, DJ, S-ASA/M and G)
-
Hello,
Sorry, I won’t make special paints, because I don’t like them! I prefer duty liveries!
For Belgian livery, well, why not. But it’s not my highest priority!
Regards,
Radium
No problem mate. Anything Belgian would be cool. Will you share psd files afterwards perhaps? Maybe then the community can try to make some special paints if they want based on the correct texture files. Just asking, I’m already thrilled a nice looking f104 wil be available in the future
Nice work!
-
No problem mate. Anything Belgian would be cool. Will you share psd files afterwards perhaps? Maybe then the community can try to make some special paints if they want based on the correct texture files. Just asking, I’m already thrilled a nice looking f104 wil be available in the future
Nice work!
The point is : I do not use Photoshop to make my textures. I don’t like this software and I love using Fireworks, which I find much more interesting for game design and texturing because it supports very well vector draw. To tell the truth,
I never thought my templates to be shared… Because I do not have time to do troubleshooting and explaining how to use it…
So, I think that, I might give a black and white bmp (except for color parts such as emergency stuff) then, everyone can work on it by overlay/multiplier etc. You know what I mean.
Best regards,
Radium
-
The point is : I do not use Photoshop to make my textures. I don’t like this software and I love using Fireworks, which I find much more interesting for game design and texturing because it supports very well vector draw. To tell the truth,
I never thought my templates to be shared… Because I do not have time to do troubleshooting and explaining how to use it…
So, I think that, I might give a black and white bmp (except for color parts such as emergency stuff) then, everyone can work on it by overlay/multiplier etc. You know what I mean.
Best regards,
Radium
sure, anything that helps is nice to start from
-
Some updates for tonight!
Nothing to be shown ingame but, I like to show what really means creating an aircraft from scratch.
Unwrapping isn’t the funniest part of modeling, but it must be done really precisely, to avoid issues with texturing and renders to texture process.
To tell you the truth, here is my tri count :
Here is the result after my first day of unwrapping. More to come!
Best regards,
Radium
-
how many polys rendered? just curious
-
-
-
sorry, I meant processed, not rendered (27395?)
The total LOD will have 27395 triangles, everything included.
-
Hello,
Today, I finished to unwrap the F-104DJ.
Now is debugging time of the model.
There is still some little bugs, usually, they are caused by artifacts that need to be deleted. This is also the reason why I do my render to texture/texture backing just after I finished unwrapping the model. Then, you can control your model. If everything is not perfect, you will see it with the render to texture phase, and it implies some more work on the mesh, or on the uvw map. For example, I found some normal issues on gears. I will correct them.
As you can see, I am also implementing now the light system. I also used my dynamic engine burning effect.
Do not pay too much attention to the textures you see there, it’s a simple grey texture, with a render to texture map and Japanese roundels. I am thinking to make a semi photoreal base texture map. When you dont have a material for it, it’s always tough to make realistic bare metal textures.
Best regards,
Radium
-
Compliments… :bowd:
Kind regards,
Eagleeyes
-
I notice the thread title changed…how about cover A and C model?
-
Great
I am curious about tanks light system
-
-
Check your inbox Radium
-
Compliments… :bowd:
Kind regards,
Eagleeyes
Thank you Eagleeyes !
I notice the thread title changed…how about cover A and C model?
Honestly, I do not have any intention on doing F-104 A or C. My first goal is to focus on Eiko (F-104J/DJ). Then, I will achieve a limited number of variants, with the least modification as possible. As far as I know, there is a lot of differences between F-104C and J/DJ : refuel drogue (not a lot of work though), engine is different, aircraft geometry is different (tail and rudder for exemple)… GE-J79-3 for F-104A; GE-J79-7 for F-104C, GE-J79-IHI-11A for F-104J/DJ (JASDF and ROCAF), GE-J79-11A for F-104G and S… This implies new nozzles, and new flight models. Also, this F-104 is designed to be a stock aircraft. I will not consider too much variants. F-14J/DJ/S and G is clearly enough, in my opinion. Also, F-104A and C had never flew in the F-16 era. I intend the latest to have flows Starfighter versions.
Great
I am curious about tanks light system
This is a point, I haven’t thought about yet, to tel you the truth. But there will be a solution.
Thank you, Toro!
Check your inbox Radium
Copy that!
Best regards,
Radium
-
Great work!
Cheers
Tom -
-
Hello,
Today, was not so productive. I spent almost my day trying to solve some unsolvable unwrapping issues… Then, I wanted to start seriously texturing today, but I couldn’t have, because of a major issue on both gear legs, and on ejection seats. Normals are ok, no uvw overlay… I have to go on searching.
Anyway, here is one ground picture of Eiko. You can see serials are all different.
Best regards,
Radium
-
Bloody “Narf!”, dude: whose kid could I offer to have to get a version that could be imported into FF?
Way cool, model. Excellent choice of subject-matter and a two-seater to boot!
-
Hello,
Bloody “Narf!”, dude: whose kid could I offer to have to get a version that could be imported into FF?
Could you explain, I don’t understand… What is FF?
Way cool, model. Excellent choice of subject-matter and a two-seater to boot!
Thank you! I understand the subliminal message, but don’t expect too much!
Kind regards,
Radium