Widescreen NVG Shape
-
So I have 3x27" monitors and I really don’t like the way the NVGS in game stretch out across them. I’ve attached some pictures from a recent night AAR.
My question is, is there a way to change it so that the NVG display is an actual circle? It looks like it’s tied to the screen resolution, and call me crazy, but I want to the realistic effect of a restrictive FOV with NVGs on, (anyone who has worn PVS-14s or older will understand how much it sucks). Maybe it’s not so bad, I don’t know what RL pilots wear.
Thanks
-
Known. Maybe will be fixed in the future.
-
Thanks Dee-Jay. Looking forward to it.
-
Will come back to with a possible way go fix it yourself … but need to be on my computer. Maybe tonight.
-
That’d be great! Really appreciate it.
-
…:\Falcon BMS 4.32\Data\Terrdata\misctex
NvgMask.dds
With a paint tool, try to stretch the .dds … maybe you will be able to have a good result.
-
First tried resizing the image to 5760x1080 (full wrap around resolution) - no joy
then 1920x1080 (single screen resolution) same result. Looks the same.But I think I might get what needs to be done, just don’t know how to do it on paint.net (I just downloaded it for this), I think the actual image needs to be bigger, I just resized it. But the actual mask itself needs to accommodate wide screens and still have a circular white inside. I’ll see if I can figure that out and report back.
-
Quick update:
I figured out the widescreen part, now I just have to make it look good and I’ll share this here.
-
Here you go!
I was about to successfully edit the file to create a realistic effect for the NVGs on my widescreen setup. Note, this is based on my experience with RL PVS-14s. I don’t know what RL pilots wear. But as you can see from the picture you still have peripherals and there is no scope shadow or hard edges.
I also include a link to the download of the file I made, plus the instructions on how to do it yourself for any screen size. All I ask, is if this gets shared, I get some credit.
Thank you Dee-Jay for that opportunity you gave me to give something back to this community. :mrgreen:
PS maybe this can make it into Arty’s Hotlist
-
It really does look like your wearing a monacle from personal experience with the other eye free to to look without the NVG correct?
-
In fact… If he wants to make it more accurate , he should make the left/right side of FOV totaly opaque and keep only up/down viiew unobstructed.
-
Correct. In the past, on brighter nights we had to have them on I’d have to work surprisingly hard to look out of my other eye, or cant my head to see around the device. In the dark however, it’s like looking through a paper towel roll with a green filter, but worse. You get use to it, but see below. It’s a little different when it’s your eye not a camera. A lot of the green light glares back at you, that’s what I was going for with the softer edges.
-
In fact… If he wants to make it more accurate , he should make the left/right side of FOV totaly opaque and keep only up/down viiew unobstructed.
Totally Correct! Images from NVG come from adding one of the goggles in front of the camera but this is not how an aviator sees with NVG during flight.
Both images from left and right goggle (such as AVS-9 for example) are combined and with proper adjustment in the FOV, project a clear image of the environment.As Dee Jay mentioned the left/right side of FOV should totaly opaque and the up/down view should stay unobstructed.
To add further NVG image in real life is not exactly like what you see in BMS.
Basically the view of the external enviroment is possible with NVG’s, BUT… wide area focus of the goggles - that in a way magnifies the natural image- prevent the user to have clear image of the instruments that are located in close proximity in cockpit.
This means that when you look outside with NVG’s, and you want to look back again in the cockpit you have to put your head in a slightly upper position and at the same time look downwards with your eyball. A pilot should get used to this “change” of views inflight as well as master the insert extract of goggles on his helmet.
This is due to the fact that AVS-9 are not compatible with ejection proccedures in case of an emergency and that is why they are usually used midflight just before arriving at the area of operations and later removed while RTB and prior landing.
So ideal NVG in BMS in order to reflect typical F-16 opperations should be a kind of external enviroment NVG image, that do not show clearly cockpit instruments (blare) and need to look little up in order to see MFD’s and HUD with normal eysight (non nvg image).
Last but not least any source of external light should cause intense white glare to the otherwise standard “snow” green NVG image
https://www.link.com/media/gallery/Link_NVG_1.jpg
example of an airbase as seen with NVG from the air -
The link is dead, anyone can place again?
Thx
-
This post is deleted! -
If you want wide angle, you end up with these…
Also…looking through NVGs in RL is similar to looking through binoculars, as far as adjustment and FOV go. For comparison purposes one can grab a set of binoculars and hold them an inch or two away form thier face in a fixed location, then move your eyes around, under low light. Other than the green glow enhanced picture in the tubes, that’s a pretty good feel for what you can see and how you would see it.
-
Link is dead….does anyone have an updated link for the wide screen version. My monitor res is 3440x1440
-
Same here.5 years to late I guess.
-
After 3min of photoshop on the picture Apollo has posted above, here is how it should be rendered in game to make it more realistic:
EDITED:
With more green saturation, this is closer to the green I see IRL, and brightness of backlight through NVGs also (brighter):
-
Very well Dee-Jay!!
I think this is very close to the real impression a pilot has wearing NVG’s in flight.
As in real life NVG;are designed for observation outside the cockpit.
Inside for watching clearly MFD;s ICP and other panels the pilot is forced look little upwards outside NVG;s field of view.
I don’t have a clue how this can be implemented in the sim but it would definitely be very realistic!