16th Showroom - Heavy (Metal) Pics - You Have Been Warned!
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Nice!!!
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Nice destroyed hangar there
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wow…had a G lock while watching!!! Thanks!!!
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I must say that’s awesowe !!!
although that certainly call for target fixation after hit -
I just can’t get over the ‘sexyness’ of that two-seater with dorsal spine and CFTs… and the way LANTIRN makes it look twice as aggressive.
These are some of the most beautiful and amazing screens I have ever seen from any flight sim, never mind BMS! Congratulations and thanks for sharing, Raptor!
Any idea when those new racks and fuel tanks will be made available to the community?
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Awesome shots as always Raptor. The hanger is pretty impressive, though it does look like a dinosour ribcage to me
What I really want though is one of those lasers that is melting the F-16 at the back of this screenshot :mrgreen:
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Although the destroyed hangar looks cool, I have problems combining the effect of the weapon and the construction of the HAS.
I wonder… What kind of weapon hit this reinforced concrete HAS in a way that produced that result. It looks partly like a burned out building, partly like a bunker hit by a LGB penetrator. I would expect an entry hole with a blown out door in the front. That is the weak spot the pressure wave will go.
Hope you see this as constructive criticism, because that is what is intended. I do love the details !
Check the pictures at the end of this article:
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Fulled fuel tanks can create the burned effect, and the two doors are on the rarmac outside the HAS. Looks realistic.
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Any idea when those new racks and fuel tanks will be made available to the community?
When Sir JanHas finishes his models and decides it is the right time to release. Which release will also include his new D model and some more surprises, new weapons / models etc as I know.
Although the destroyed hangar looks cool, I have problems combining the effect of the weapon and the construction of the HAS.
I wonder… What kind of weapon hit this reinforced concrete HAS in a way that produced that result. It looks partly like a burned out building, partly like a bunker hit by a LGB penetrator. I would expect an entry hole with a blown out door in the front. That is the weak spot the pressure wave will go.
Hope you see this as constructive criticism, because that is what is intended. I do love the details !
Check the pictures at the end of this article
GBU-24A/B is the perfect weapon for that job and result, and the one used here to produce that shots. AGM-65G is designed for the same job too, but the db values have to be cross-checked for weapons and shelters strength and % of damage or kill.
But, the results which are in question by you apply to real world and not a simulator and bms specifically, at least for now. What I mean is that in real, depending the penetration angle the weapon is going to hit a shelter it might only do a small whole and penetrate the internal, exploding on the inside, or collapse a bigger part of the shelter structure and again explode inside. Then, what will happen / what overall damage will be produced and what the recce photos will show later, is again depending of what is inside the shelter at the time of the explosion. What real documentation analysis state is that if there is a unfueled and unarmed plane just sitting within the shelter, the overall power and detonation pressure force will be less than if the shelter was completely empty. But if there is a fueled and armed plane inside there, specially using a2g ordinance, the results would be devastating for the whole shelter structure.
In Falcon there are only 3 categories for models, 1. OK, 2. Damaged, 3. Destroyed. The shelters are created by JanHas after dozens of hours researching all data, photos and documentation, including the site you proposed, and are modeled exactly with these in mind. The damaged state will only alternate the external shelter skins, eg if you fire some Mk-82 bombs they will only damaged the external surface and painting, but in the destroyed state they will turn like my pictures here, as they would include armed planes inside, or, if you hit the shelter with 2 penetration weapons.
Bottom line, the modelling results are astonishing, and if Falcon allowed further modelling we could easily have more states or destruction results.
EDIT: Check this too.
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Awesome. Target fixation is indeed a serious ownforce killer.
Looks great. Please do post all addons and models you used to make it all look like the way it does, when 4.33 is released. Thanks. -
I want that f-4 and a-7 bad……
And a full Agean theatre with flyable HAF in campaign
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PART 29
Training the piece-makers of 335sq on deep strikes and JDAM deliveries with F-CFT…
While the 340sq penetration boyz go down low under the weather…
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PART 30
This is good!
Dissimilar Air Combat Training, 337sq vs 331sq… No sex scenes from the fights themselves, just some hot shots afterwards.
I couldn’t resist with this one so I made it B&W too…
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Excellent images there Raptor.
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very nice pics,thx.i wanna use desktop wallpaper.
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Pardon my language, but… DAMN.
Raptor, if I may ask, in your opinion how difficult would it be to create a JSGME package including all mods that you use which remain stable to install to a BMS 4.32 u7 base, and if I did so successfully, would I have to modify the package heavily or at all for BMS 4.33? Or will 4.33 simply include all of this anyway?
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@Mar:
Raptor, if I may ask, in your opinion how difficult would it be to create a JSGME package including all mods that you use which remain stable to install to a BMS 4.32 u7 base, and if I did so successfully, would I have to modify the package heavily or at all for BMS 4.33? Or will 4.33 simply include all of this anyway?
The package would be only the “Data” folder of the sim, containing all beneath subfolders and modifications to both db, models, skins and individual files. So no need to install something, only a 1-folder copy-paste to any original 4.32u7 installation.
About 4.33 I am sure that this mod would not be compatible because as logic states, the extensive work done by both the bms devs on .33 as and me on this mod would mess things up. I have populated the db with more than 250 models, skins and plates, multiplexed to have single-seat and two-seat planes in realistically designed squadrons, working captive weapons, new sam and ship air-defense implementations, updated db smaller values… All these would not pass to a new version simply like that without braking more stuff, most would need again work from 0 to reach this level and of course evaluating the new stuff that .33 will bring.
As stated in earlier posts, this is not a public mod to be released someday but rather a personal effort to find how things work and how deep some features can be modeled, although most of these are used internally in 16th and 393sq. There are some new models under testing with no permissions to be released publicly by me at this point, moreover there are other specific models which I received in the past for testing that seems to be converted from other sims without permissions;, so respecting BMS policies and ethic I do not intent to release these and participate in negative criticism.
I will surly start again a similar mod when time comes (4.33 & EMF) to mainly benefit my sq from the new era that these 2 products will bring to all of us, in case similar implementations would not be included with them. Until then, simply enjoy these shots showing what a beautiful game we have.
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Of course. I was not expecting to be granted access to any mods not publicly available nor your own personal edits, but rather the mods which are publicly available.
For reference, to goal of the JSGME package would be to include only files that are to be changed/added, and would not require the entire database folder. The nice thing about JSGME is that it automatically backs up any and all files that are replaced by the mod, which would allow switching very easily between configurations.
Can anyone tell me if there is already a mod package that combines the more popular mods/models/etc? If not, I would like to take on that challenge myself.