Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    TGP "Not timed out" sometimes

    Technical Support (BMS Only)
    10
    17
    316
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      MajFrost last edited by

      Sometimes (only sometimes) when starting the aircraft from the ramp, when I get in the air in AG mastermode, the TGP screen will say “NOT TIMED OUT” instead of the normal STANDBY. Is there a specific loadout I might have to trigger the TGP to do this? Maybe there’s a certain switch in the cockpit I miss sometimes… I’m not sure. Anyone else had this problem, and if so, what did you do to fix it? I’m running BMS 4.33.

      1 Reply Last reply Reply Quote 0
      • Eagle-Eye
        Eagle-Eye last edited by

        Never had that, so just guessing:
        Between your stick and warning lights, left to the RADAR ALT switch, you probably forgot to enable power to the RIGHT HARDPOINT.

        BlackGio 1 Reply Last reply Reply Quote 0
        • BlackGio
          BlackGio @Eagle-Eye last edited by

          TGP requires some times to get ready ( something like 20 minutes). If you read “Not Timed Out” and not “TGP OFF” then you correctly moved the “Right Hardpoint” switch forward in order to turn on and initiate the TGP. So no prob. You only need to whait until TGP gets ready. Due to the time it needs to get operative it’s recommended to turn the switch on during Rampstart. If you start from Taxi, Takeoff or airborn then the TGP will be already operative.

          Ironman53rd 1 Reply Last reply Reply Quote 0
          • Ironman53rd
            Ironman53rd @BlackGio last edited by

            Try “Enable Ground Jett” while in RAMP ….

            Terminator 1 Reply Last reply Reply Quote 0
            • Terminator
              Terminator @Ironman53rd last edited by

              @Ironman53rd:

              Try “Enable Ground Jett” while in RAMP ….

              Why would you do that?

              Send from my Xperia X using Tapatalk

              Stevie 1 Reply Last reply Reply Quote 0
              • Stevie
                Stevie @Terminator last edited by

                @Terminator:

                Why would you do that?

                Send from my Xperia X using Tapatalk

                …yeah…if it works that way, that something the devs need to fix.

                Stevie

                Amraam 1 Reply Last reply Reply Quote 0
                • Amraam
                  Amraam @Stevie last edited by

                  Not related at all ;).
                  Just flip the switch on the ground, and wait for it on the ground. If you TO too quickly, you can messed up the BIT / alignement of the gyro.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    Stubbies2003 @Amraam last edited by

                    @Amraam:

                    Not related at all ;).
                    Just flip the switch on the ground, and wait for it on the ground. If you TO too quickly, you can messed up the BIT / alignement of the gyro.

                    No BIT or gyro alignment takes 20 to 30 minutes in the F-16. Even doing a full GC alignment of the OLD INS system is an 8 minute procedure.

                    Blu3wolf 1 Reply Last reply Reply Quote 0
                    • Blu3wolf
                      Blu3wolf @Stubbies2003 last edited by

                      @Stubbies2003:

                      No BIT or gyro alignment takes 20 to 30 minutes in the F-16. Even doing a full GC alignment of the OLD INS system is an 8 minute procedure.

                      I thought the swing check was a 16 minute one?

                      S drtbkj 2 Replies Last reply Reply Quote 0
                      • S
                        Stubbies2003 @Blu3wolf last edited by

                        @Blu3wolf:

                        I thought the swing check was a 16 minute one?

                        If you are referencing the EIA then it can be. However there are a few things that make the comparison not an equal one.

                        1.) The EIA is not required for basic navigation but only for missions where having the tightest INS readings possible is critical/very important. Also a successful EIA only requires an additional 4 minutes so 12 would be the correct amount for that.

                        2.) Also directly related to item 1 is that the timed out period of the TGP where it warms itself up and gets ready to work isn’t an option whereas the EIA is. The 8 minute older INS alignment time frame is still good for comparison.

                        If you are talking about some other procedure you would have to spell it out more clearly than “swing check” as that doesn’t mean anything to me. Just took a stab at the EIA as it is the only procedure I can think of that a pilot would perform as part of normal operations.

                        Blu3wolf Amraam 2 Replies Last reply Reply Quote 0
                        • Blu3wolf
                          Blu3wolf @Stubbies2003 last edited by

                          @Stubbies2003:

                          If you are referencing the EIA then it can be. However there are a few things that make the comparison not an equal one.

                          1.) The EIA is not required for basic navigation but only for missions where having the tightest INS readings possible is critical/very important. Also a successful EIA only requires an additional 4 minutes so 12 would be the correct amount for that.

                          2.) Also directly related to item 1 is that the timed out period of the TGP where it warms itself up and gets ready to work isn’t an option whereas the EIA is. The 8 minute older INS alignment time frame is still good for comparison.

                          If you are talking about some other procedure you would have to spell it out more clearly than “swing check” as that doesn’t mean anything to me. Just took a stab at the EIA as it is the only procedure I can think of that a pilot would perform as part of normal operations.

                          No, the Extended Interrupted Alignment is what I was referring to. I thought it was 8 each way, will have to go look it up again. Thanks for the heads up. Was not disagreeing with the principle you were communicating to Amraam, just the specific detail.

                          S 1 Reply Last reply Reply Quote 0
                          • Amraam
                            Amraam @Stubbies2003 last edited by

                            I’ve never talk of 20 to 30 min. It’s around 8 to 15min.
                            For the Sniper, it should be 2 min before the “Not Timed out” mnemonics, and then 12 more minutes until standby. Mostly in two sequence :

                            • 45s of SBIT
                            • 12 minutes of FLIR Cooldown.

                            In case of IBIT, the BIT itself is around 8 minutes.

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              Stubbies2003 @Blu3wolf last edited by

                              @Blu3wolf:

                              No, the Extended Interrupted Alignment is what I was referring to. I thought it was 8 each way, will have to go look it up again. Thanks for the heads up. Was not disagreeing with the principle you were communicating to Amraam, just the specific detail.

                              Yep EIA is a 4 minute minimum if you are going to do it. I didn’t see a maximum placed on the EIA time so it could be 16 minutes but then it still applies that the EIA is completely optional and can be done with the 8 for standard align + 4 for EIA.

                              1 Reply Last reply Reply Quote 0
                              • S
                                Stubbies2003 @Amraam last edited by

                                @Amraam:

                                I’ve never talk of 20 to 30 min. It’s around 8 to 15min.
                                For the Sniper, it should be 2 min before the “Not Timed out” mnemonics, and then 12 more minutes until standby. Mostly in two sequence :

                                • 45s of SBIT
                                • 12 minutes of FLIR Cooldown.

                                In case of IBIT, the BIT itself is around 8 minutes.

                                Well I have taken off multiple times with the TGP still in standby/not timed out and it has never caused a problem. Perhaps that is a differential between the real aircraft and the sim but it isn’t going to bother the BMS simmers.

                                Amraam 1 Reply Last reply Reply Quote 0
                                • Amraam
                                  Amraam @Stubbies2003 last edited by

                                  I need to find the procedure, but I remember that, in the -34 (or inside an Academics PTC), the sentence said that you should wait until the gyro inside the TGP are aligned before taking off. If not, the status can be stuck in “Not Timed Out” and you need to keep a straight level flight, switch off the right hardpoint and switch it on again.

                                  1 Reply Last reply Reply Quote 0
                                  • drtbkj
                                    drtbkj @Blu3wolf last edited by

                                    @Blu3wolf:

                                    I thought the swing check was a 16 minute one?

                                    That’s been what’s been weird for me, Blu. Lots of people say it shouldn’t that long. However, entering the 'pit at the normal 20 minutes, the best I’ve ever achieved(admittedly, I haven’t even tried for awhile) is for it to “wake up” on the taxiway or Cat. And that was only achieved by moving checklist stuff around so TGP startup was done first, as soon as the generators were on line.
                                    This post has stirred up a memory. Has anyone tried lately to join “on the taxiway” (ie: at 4 minutes) and TGP was warmed up? I seem to remember jumping in one night to test HOTAS set up and that was the case. If so, I wonder why it would work one way and not at 16 minutes from startup?
                                    For this reason, I get it warming up on deck, and I know by the time I Fence it will be ready. I don’t imagine that’s RL, though

                                    Proud member of the BMS Other Fighters Mafia, join us at Discord - https://discord.gg/WDFhckSnzv
                                    The Mafia Files(Mediafile)- https://www.mediafire.com/folder/fr34rj0apgr4j/BMS+Mafia+Files
                                    Mafia Files(Gitlab)- https://gitlab.com/musurca/bms-mafia/
                                    "You see, Iron Hand's my thing". And, "SAM's, if they're in a million pieces, they're suppressed". Also, known to be Koan

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      Stubbies2003 @drtbkj last edited by

                                      @drtbkj:

                                      Has anyone tried lately to join “on the taxiway” (ie: at 4 minutes) and TGP was warmed up? I seem to remember jumping in one night to test HOTAS set up and that was the case. If so, I wonder why it would work one way and not at 16 minutes from startup?

                                      Someone already covered this but yes the sim will have the TGP ready to go from taxi or runway selections.

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post

                                      88
                                      Online

                                      10.6k
                                      Users

                                      21.0k
                                      Topics

                                      348.9k
                                      Posts

                                      Benchmark Sims - All rights reserved ©