Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    Modding Missiles

    General Discussion
    8
    23
    1024
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R
      Randall172 last edited by

      Is there a guide anywhere that shows what the numerous options in the misdata do? I’ve been playing around with it (pretty cool), and don’t know what alot of the options do.

      Also is there a way to change the range the AI will engage from?

      1 Reply Last reply Reply Quote 0
      • R
        razo last edited by

        Everything is labbeled, so maybe you should read the titles of the segments and do some research on the internet.

        There is surely a way, but i don’t know how

        1 Reply Last reply Reply Quote 0
        • jhook
          jhook last edited by

          @Randall172:

          Is there a guide anywhere that shows what the numerous options in the misdata do? I’ve been playing around with it (pretty cool), and don’t know what alot of the options do.

          Also is there a way to change the range the AI will engage from?

          Modding the data on missiles can corrupt the BMS install. Any modding can do this. Also, others that join you in MP would have to have the same modd or the connection will not work properly. At least, this is what I have come to know over the years. Not a good idea to mess with the data edits. Just my 2 cents.

          R 1 Reply Last reply Reply Quote 0
          • R
            Randall172 @jhook last edited by

            How would I go about giving a plane (say the SU35) built in TGP/all the other sensors?

            R 1 Reply Last reply Reply Quote 0
            • R
              razo @Randall172 last edited by

              if you want a built in tgp, you would have to edit that in the acdata files

              R 1 Reply Last reply Reply Quote 0
              • R
                Randall172 @razo last edited by

                @razo:

                if you want a built in tgp, you would have to edit that in the acdata files

                do the “TGP pos” move the TGP position on the plane?

                R 1 Reply Last reply Reply Quote 0
                • R
                  razo @Randall172 last edited by

                  i think so

                  1 Reply Last reply Reply Quote 0
                  • molnibalage
                    molnibalage last edited by

                    @Randall172:

                    Also is there a way to change the range the AI will engage from?

                    Yes. Both in DB with inbuilt editor of F4Brwose you have to change the range data of the AAM and in dat files at the end of the file (as I can remember) are the range table brakepoints.

                    Altitude Breakpoints
                    ownship vel breakpoints
                    aspect breakpoints

                    What do you wish to change and why?

                    R 1 Reply Last reply Reply Quote 0
                    • R
                      Randall172 @molnibalage last edited by

                      I am modding the R-33/AA-9 missile in falcon to become the R-37/AA-13, adding a loft bias to it and increasing its range, in game the current is not realistic at all.

                      with those break points you are basically adding points to a surface

                      (x,y) = z
                      (velocity, altitude) = (what_are_the_units_for_this)
                      my guess is meters/yards?

                      not too worried about corrupting my install, will just reinstall (have done may times)

                      Seekles molnibalage 2 Replies Last reply Reply Quote 0
                      • Seekles
                        Seekles @Randall172 last edited by

                        @Randall172:

                        I am modding the R-33/AA-9 missile in falcon to become the R-37/AA-13, adding a loft bias to it and increasing its range, in game the current is not realistic at all.

                        May I ask you how you came to that conclusion?

                        1 Reply Last reply Reply Quote 0
                        • molnibalage
                          molnibalage @Randall172 last edited by

                          @Randall172:

                          I am modding the R-33/AA-9 missile in falcon to become the R-37/AA-13, adding a loft bias to it and increasing its range, in game the current is not realistic at all.

                          with those break points you are basically adding points to a surface

                          (x,y) = z
                          (velocity, altitude) = (what_are_the_units_for_this)
                          my guess is meters/yards?

                          not too worried about corrupting my install, will just reinstall (have done may times)

                          I have not tried AA-9 but AIM-54 is problematic. It has simply too big drag. I tried it at 30k feet launch alt against a 30k target but kinematic range is way, way less then should be. If AA-9 got similar Cd/Cl values you cannot fix it by adding more lofting.

                          l3crusader 1 Reply Last reply Reply Quote 0
                          • l3crusader
                            l3crusader @molnibalage last edited by

                            Problematic ? Its launch range against a [fictional] fixed target at 30k with launcher at 30k ft is around 75 NM. That means 100 NM for a head-on target, give or take, and 50 NM for a tail-on target.

                            You do have to follow the loft cue though, the optimal loft is around 35° for these conditions in-game.

                            The drag was extrapolated from this data :
                            https://prod.nais.nasa.gov/eps/eps_data/126521-OTHER-001-001.pdf

                            E molnibalage 2 Replies Last reply Reply Quote 0
                            • E
                              Ed_1 @l3crusader last edited by

                              That’s pretty far range to get full support for missile.
                              What bubble size is the current build set for A/A AC, my guess you’d need 75+nm which if memory is right is above or about max hardcode value (unless it was changed)

                              Cloud 9 1 Reply Last reply Reply Quote 0
                              • Cloud 9
                                Cloud 9 @Ed_1 last edited by

                                WOW, look what the cat drag in!!!

                                Cheers Ed_1!! 😉

                                C9

                                1 Reply Last reply Reply Quote 0
                                • molnibalage
                                  molnibalage @l3crusader last edited by

                                  @l3crusader:

                                  Problematic ? Its launch range against a [fictional] fixed target at 30k with launcher at 30k ft is around 75 NM. That means 100 NM for a head-on target, give or take, and 50 NM for a tail-on target.

                                  You do have to follow the loft cue though, the optimal loft is around 35° for these conditions in-game.

                                  The drag was extrapolated from this data :
                                  https://prod.nais.nasa.gov/eps/eps_data/126521-OTHER-001-001.pdf

                                  Can you post an ACMI about it? Becase I tried it and was nowhere close to 45 nm the range not 75 nm…

                                  l3crusader 1 Reply Last reply Reply Quote 0
                                  • l3crusader
                                    l3crusader @molnibalage last edited by

                                    There you go, against a slow target head-on a 60 NM.

                                    We are already inside ROpt, so if you loft, RPI will follow as well ; and RAero is in the realm of 100 NM.

                                    molnibalage 2 Replies Last reply Reply Quote 0
                                    • molnibalage
                                      molnibalage @l3crusader last edited by

                                      @l3crusader:

                                      There you go, against a slow target head-on a 60 NM.

                                      We are already inside ROpt, so if you loft, RPI will follow as well ; and RAero is in the realm of 100 NM.

                                      I asked about ACMI about the engagement and not a screenshot about a DLZ/NEZ display. As I know you can give the AIM-54 NEZ display to AIM-9. So the range display proves nothing.

                                      I have reported this in suggestion thread but i will show on ACMI with AIM-54 and AIM-7M. I have sent one of my friend via email but I deleted the emai. He also noticed the problem that AIM-54 is impotent rangewise.

                                      l3crusader 1 Reply Last reply Reply Quote 0
                                      • l3crusader
                                        l3crusader @molnibalage last edited by

                                        Not if the range data was directly computed from the actual performance in-game… 🙂

                                        R 1 Reply Last reply Reply Quote 0
                                        • R
                                          Randall172 @l3crusader last edited by

                                          #–---------------------------------------------------

                                          number of ownship vel breakpoints

                                          #-----------------------------------------------------

                                          3
                                          +0.000000 +800.000000 +1300.000000

                                          #-----------------------------------------------------

                                          number of aspect breakpoints

                                          #-----------------------------------------------------

                                          6
                                          +0.000000 +10000.000000 +20000.000000
                                          +30000.000000 +40000.000000 +50000.000000

                                          Alt = 0.0

                                          Vel = 0.0

                                          +70693.000000 +69634.000000 +66051.000000 +49881.000000 +38033.000000 +23127.000000

                                          Just one row/column ( 0, 0) of the alt/vel/aspect diagram witht he final result being some value the ai uses to choose how far away to engage their target (its why the ai always shoot at around the same distance).

                                          Question:

                                          what are the units for the final value?

                                          what is an aspect of 10,000, 20,000, 30,000, 40,000, 50,000?
                                          from what google has told me aspect is the angle the target is from you velocity vector, normally in degrees/radians.

                                          1 Reply Last reply Reply Quote 0
                                          • molnibalage
                                            molnibalage @l3crusader last edited by

                                            @l3crusader:

                                            There you go, against a slow target head-on a 60 NM.

                                            We are already inside ROpt, so if you loft, RPI will follow as well ; and RAero is in the realm of 100 NM.

                                            Here is the proof. Even at very high alt AIM-7M has better range than AIM-54.
                                            http://www.mediafire.com/file/jd8pw2c42wkak0g/AIM-54-test.zip

                                            AIM-54 performance is nowhere close to RL. Targets were flying higher in test then in RL and even this factor AIM-54 was not able to reach the target.

                                            l3crusader 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            81
                                            Online

                                            10.6k
                                            Users

                                            21.0k
                                            Topics

                                            348.9k
                                            Posts

                                            Benchmark Sims - All rights reserved ©