Game freezes on Day 1, 15:25:00 no matter what
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Hi, I’m playing Tiger Spirit campaign and no matter what I do the game will freeze exactly at 15:25:00 whether I’m in a 3D world or on a 2D map
I’ve included savegames CMPLaunch (this one starts at about 14:52 where I do a DEAD mission, hunting for SA-2 and SA-10 with EA-18G as a jammer support) and CMPPost (this is “ended” mission just after expending all HARMs - less than a minute before 15:25). CMPPRG is a savegame with DEAD already in flight just before first SAM radars.
(asus n56jr laptop, i7-4700hq, GTX760M, 8 MBs RAM, Win10 x64, latest driver and everything - but I doubt it’s a hardware issue)
Can devs help? Or can someone test savegames and see if they can get past that time point?
https://drive.google.com/open?id=0B_qMvBAUtfH0cThVZVBoZVpvN3c
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Weird… but it sounds from your description (freezing in both 2D and 3D) that the campaign has somehow ended.
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It’s not the end of game, but it definitely is freezing at 1525. I just did a quick run in 2D.
Still looking at it, will run in debug.
C9
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Nothing, no indication there’s a problem. Nothing in xlog, no crashlog, just total freeze?? It freezes exactly when it enters Campaign Stage5.
Opened up campaign file, no errors.
This is the cmpLaunch.cam file. Rebuilt the campaign file to no avail.
xlog:
**** Falcon 4.0 **** **** (C) 2016 Tommo Inc. All Rights Reserved. **** **** Falcon BMS 4.33.3 (x86) Build 16068 **** **** (C) 2016 Benchmark Sims. All Rights Reserved. **** Operating System: Windows 7 (6.1.7601) Platform 2 Service Pack 1 SetupResourceDirs Create Window Windows cfg file size: 224, internal size: 224 WM_ACTIVATE 1 WM_ACTIVATE 0 WM_ACTIVATE 1 Valid F4 installation found [C:\MicroProse\Falcon4\falcon4.exe] Init Display 1182122 SystemLevelInit Initializing Sim Memory Pools.... ## DeviceIndependentGraphicsSetup ## ## TheLoader Setup ## Loading texture_POLAK.bin with 223 sets, 3066 tiles ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Load Terrain max texID: 3567 GetCurrentTheater Korea KTO TheaterReload theaterPath 'E:\Falcon BMS 4.33 U3\Data\Terrdata\korea' texturePath 'E:\Falcon BMS 4.33 U3\Data\Terrdata\korea\Texture' weatherPath 'E:\Falcon BMS 4.33 U3\Data\Terrdata\korea\Weather' terrTexturePath 'E:\Falcon BMS 4.33 U3\Data\Terrdata\korea\texture\' terrainPath 'E:\Falcon BMS 4.33 U3\Data\Terrdata\korea\terrain' Loading texture_POLAK.bin with 223 sets, 3066 tiles objectPath 'E:\Falcon BMS 4.33 U3\Data\Terrdata\objects\KoreaObj' ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## ~ Read extended PT data Terrain: Unload Terrain: Load Terrain max texID: 3567 SoundDriver 0x115CF4B8 Sound SetCooperativeLevel HWND=0x1209aa CreateSoundBuffer QueryInterface IID_IDirectSound3DListener Listener SetDistanceFactor WARNING: Missing sound file: 'E:\Falcon BMS 4.33 U3\Data\Sounds\engines/fighter/a-10/Ext.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33 U3\Data\Sounds\sndAero1.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33 U3\Data\Sounds\engines\fighter\SndAbInt2.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33 U3\Data\Sounds\F-18\flare.ogg' SFX loading took 4453 ticks Version: R16068\. 1.33.EBS.4_ | Dec 11 2016 | 20:11:34 | MSVC 1800 GlobalSimpleThread starting 1 worker threads SystemLevelInit finished SimulationLoopControl::StartSim #Checksum ac.dat 2914bd47 * SplashScreen has been visible for 8.7 seconds Run message loop SetFlyState 0 UI_Startup 3D device supports Shader Model 3.0 Present Parameters: BackBufferWidth 1024 BackBufferHeight 768 BackBufferFormat 0 MultiSampleType 0 MultiSampleQuality 0 SwapEffect 1 hDeviceWindow HWND=0x1209aa Windowed 1 EnableAutoDepthStencil 1 AutoDepthStencilFormat 75 Flags 2 FullScreen_RefreshRateInHz 0 PresentationInterval 0x1 BackBufferCount 1 INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER Device supports requested HDR floating-point render targets Restoring 12 D3DPOOL_DEFAULT resources... Starting OutputLoop Thread 0x048199B0 Starting ControlLoop Thread 0x04819930 gMainHandler was setup Starting TimerLoop Thread 0x04819970 ## DeviceDependentGraphicsSetup ## UI_Startup finished Calling EndCampaign.. SetFlyState 0 Duplicate control ID 13113 Duplicate control ID 13112 Duplicate control ID 6022 Duplicate control ID 8585373 Duplicate control ID 10879207 Duplicate control ID 8651014 Duplicate control ID 13631750 Duplicate control ID 19792183 Duplicate control ID 8585373 Duplicate control ID 10813581 Duplicate control ID 11862169 Duplicate control ID 10813581 Duplicate control ID 6684832 Duplicate control ID 7864496 Duplicate control ID 9044141 Duplicate control ID 6684832 Duplicate control ID 10813581 Duplicate control ID 6946942 Duplicate control ID 10813581 Duplicate control ID 11862169 Duplicate control ID 8388843 Duplicate control ID 19792183 Duplicate control ID 19792183 Duplicate control ID 9568470 Duplicate control ID 9699549 Duplicate control ID 9699549 Duplicate control ID 11927776 Duplicate control ID 8651014 Got Scenario Stats. Duplicate control ID 8585373 Duplicate control ID 10879207 Duplicate control ID 8651014 Duplicate control ID 13631750 Duplicate control ID 19792183 Duplicate control ID 8585373 Duplicate control ID 10813581 Duplicate control ID 11862169 Duplicate control ID 10813581 Duplicate control ID 6684832 Duplicate control ID 7864496 Duplicate control ID 9044141 Duplicate control ID 6684832 Duplicate control ID 10813581 Duplicate control ID 6946942 Duplicate control ID 10813581 Duplicate control ID 11862169 Duplicate control ID 8388843 Duplicate control ID 19792183 Duplicate control ID 19792183 Duplicate control ID 9568470 Duplicate control ID 9699549 Duplicate control ID 9699549 Duplicate control ID 11927776 Duplicate control ID 8651014 Duplicate control ID 5505056 Duplicate control ID 12582997 Duplicate control ID 1114153 Duplicate control ID 8651014 Duplicate control ID 13762657 Duplicate control ID 1114153 Duplicate control ID 1114153 Duplicate control ID 14811425 Duplicate control ID 9830607 Duplicate control ID 14811425 Duplicate control ID 19792183 Duplicate control ID 5898354 Duplicate control ID 14352579 Duplicate control ID 9044170 Duplicate control ID 5242993 Duplicate control ID 9830607 Duplicate control ID 13041705 Duplicate control ID 5505056 Duplicate control ID 14352579 Duplicate control ID 13041705 Duplicate control ID 5505056 Duplicate control ID 6881465 Duplicate control ID 13762657 Duplicate control ID 5505056 Got Scenario Stats. NETWORK (12699.7): VuxGroupAddSession NETWORK (12699.7): Adding Cloud9 to game: Uninitialized Weather Default Init Decode Unit Data 223279 37fbf788 Weather Default Init SENT MAP BLOCK COL #0 SENT MAP BLOCK COL #1 SENT MAP BLOCK COL #2 SENT MAP BLOCK COL #3 SENT MAP BLOCK COL #4 SENT MAP BLOCK COL #5 SENT MAP BLOCK COL #6 SENT MAP BLOCK COL #7 SENT MAP BLOCK COL #8 SENT MAP BLOCK COL #9 SENT MAP BLOCK COL #10 SENT MAP BLOCK COL #11 SENT MAP BLOCK COL #12 SENT MAP BLOCK COL #13 SENT MAP BLOCK COL #14 SENT MAP BLOCK COL #15 SENT MAP BLOCK COL #16 SENT MAP BLOCK COL #17 SENT MAP BLOCK COL #18 SENT MAP BLOCK COL #19 SENT MAP BLOCK COL #20 SENT MAP BLOCK COL #21 SENT MAP BLOCK COL #22 SENT MAP BLOCK COL #23 SENT MAP BLOCK COL #24 SENT MAP BLOCK COL #25 SENT MAP BLOCK COL #26 SENT MAP BLOCK COL #27 SENT MAP BLOCK COL #28 SENT MAP BLOCK COL #29 SENT MAP BLOCK COL #30 SENT MAP BLOCK COL #31 SENT MAP BLOCK COL #32 SENT MAP BLOCK COL #33 SENT MAP BLOCK COL #34 SENT MAP BLOCK COL #35 SENT MAP BLOCK COL #36 SENT MAP BLOCK COL #37 SENT MAP BLOCK COL #38 SENT MAP BLOCK COL #39 SENT MAP BLOCK COL #40 SENT MAP BLOCK COL #41 SENT MAP BLOCK COL #42 SENT MAP BLOCK COL #43 SENT MAP BLOCK COL #44 SENT MAP BLOCK COL #45 SENT MAP BLOCK COL #46 SENT MAP BLOCK COL #47 SENT MAP BLOCK COL #48 SENT MAP BLOCK COL #49 SENT MAP BLOCK COL #50 SENT MAP BLOCK COL #51 SENT MAP BLOCK COL #52 SENT MAP BLOCK COL #53 SENT MAP BLOCK COL #54 SENT MAP BLOCK COL #55 SENT MAP BLOCK COL #56 SENT MAP BLOCK COL #57 SENT MAP BLOCK COL #58 NETWORK (12699.7): VuxGroupConnect NETWORK (12699.7): Connecting to game: Uninitialized NETWORK (12699.7): VuxGroupAddSession NETWORK (12699.7): Adding Cloud9 to game: Uninitialized Rebuild occupation map Received MAP BLOCK COL #0 Received MAP BLOCK COL #1 Received MAP BLOCK COL #2 Received MAP BLOCK COL #3 Received MAP BLOCK COL #4 Received MAP BLOCK COL #5 Image [2001] Not found in O_Output::SetImage(ID) Control=(0) Received MAP BLOCK COL #6 Received MAP BLOCK COL #7 Received MAP BLOCK COL #8 Starting local game. Got all campaign data! Starting it up! Received MAP BLOCK COL #9 Received MAP BLOCK COL #10 Received MAP BLOCK COL #11 Received MAP BLOCK COL #12 Received MAP BLOCK COL #13 Received MAP BLOCK COL #14 Received MAP BLOCK COL #15 Received MAP BLOCK COL #16 Received MAP BLOCK COL #17 Received MAP BLOCK COL #18 Received MAP BLOCK COL #19 Received MAP BLOCK COL #20 Received MAP BLOCK COL #21 Received MAP BLOCK COL #22 Received MAP BLOCK COL #23 calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 183.000 RoughUpdToClientPrPf 183.000 Received MAP BLOCK COL #24 Received MAP BLOCK COL #25 Received MAP BLOCK COL #26 Received MAP BLOCK COL #27 Received MAP BLOCK COL #28 Received MAP BLOCK COL #29 Received MAP BLOCK COL #30 Received MAP BLOCK COL #31 Received MAP BLOCK COL #32 Received MAP BLOCK COL #33 Received MAP BLOCK COL #34 Received MAP BLOCK COL #35 Received MAP BLOCK COL #36 Received MAP BLOCK COL #37 Received MAP BLOCK COL #38 Received MAP BLOCK COL #39 Received MAP BLOCK COL #40 Received MAP BLOCK COL #41 Received MAP BLOCK COL #42 Received MAP BLOCK COL #43 Received MAP BLOCK COL #44 Received MAP BLOCK COL #45 Received MAP BLOCK COL #46 Received MAP BLOCK COL #47 Received MAP BLOCK COL #48 Received MAP BLOCK COL #49 Received MAP BLOCK COL #50 Received MAP BLOCK COL #51 Received MAP BLOCK COL #52 Received MAP BLOCK COL #53 Received MAP BLOCK COL #54 Received MAP BLOCK COL #55 Received MAP BLOCK COL #56 Received MAP BLOCK COL #57 Received MAP BLOCK COL #58 Request Slot Join 3813FEE8 : R 00000000 255 255 : Request Slot Join 0 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 0 Slot 255 Stats 0 Ok Slot 12 Stats 4 Slot 255 Stats 4 Slot 255 Stats 0 Slot 255 Stats 0 SendAircraftSlot 0x3813FEE8 0 CHAT Cloud9 entered PKG: 7949 -> OH-58D -> RECCE PATROL -> Loiter Time Reduction from 30 min to 18 min Request Slot Join 38197380 : R 3813FEE8 0 12 : Empty Flight Slot 3813FEE8 From 12 To 0 Request Slot Join 0 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 0 Slot 255 Stats 0 Ok Slot 9 Stats 4 Slot 255 Stats 4 Slot 255 Stats 0 Slot 255 Stats 0 SendAircraftSlot 0x38197380 0 Campaign Stage 11 Campaign Stage 0 AddUpdateRect: [use] index >= WIN_MAX_RECTSAddUpdateRect: [use] index >= WIN_MAX_RECTSCampaign Stage 1 Count=698,Size=223305 Encode Unit Data 223305 => 101132 Retreating Campaign Stage 2 calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 24.000 RoughUpdToClientPrPf 24.000 Retreating Retreating Campaign Stage 3 Campaign Stage 4 Requesting alert bird for squadron #4034. Requesting alert bird for squadron #4053. Requesting alert bird for squadron #4070. Requesting alert bird for squadron #4072. Requesting alert bird for squadron #4061. Requesting alert bird for squadron #4062. Requesting alert bird for squadron #4029. Requesting alert bird for squadron #4030. Requesting alert bird for squadron #4048. Requesting alert bird for squadron #4049. Requesting alert bird for squadron #4050. Requesting alert bird for squadron #4067. Retreating Campaign Stage 5
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So is it a corrupted savegame (and how to fix it) or is it a bug somewhere inside the game itself?
I’ve tried (a long shot ye) adjusting time in Mission Commander to skip 15:25 but looks like freeze happens regardless of the time set every other 5 minutes (e.g. 15:25, 15:30, 15:35, 16:05, 16:10 and so on) - perhaps when the game tries to advance into that stage 5
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Same Problem here- Any reasons for that?
(My campaign freeze at XX:35 )
Many thanks for help
Tom -
Was this ever figured out? I have the same issue, any increment of 5 minutes freezes BMS in my campaign.