Theater developmental notes - Editing and Airbase
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Shhhh……
demer
IF you “Get It” you maybe can “Surf with the Alien”……LOL!!!
After watching this I feel like surfing!!
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No “strings attached”……LOL
demer
Here you go Arty and others. This is how I do it now:
demer
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Thats works too. I used to do this (add name twice) by confirming the names in tacedit under “Name” and “TName” for objectives in order to prevent the “Nowhere” objectives.
The correct strings (.wch) were saved accordingly and afterwards ( a trick) i made sure the DEFAULT.wch had the same content as the Theatername.wch file (copy paste content).
Imo. faster work this way, although the method you showed works aswell.Just a question Demer as you might now. I´ve heart, that the maximum number of strings (objectives names) is limited. Is that true? I only have 2250 objectives in RF, but another theater has more and the famous “Nowhere” burried within.
And another thing i wonder for quiete a while now: Why all objectives have the Radar Data values of 0.02200 as i recall different numbers and variations in AF of the same?
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@A.S:
Thats works too. I used to do this (add name twice) by confirming the names in tacedit under “Name” and “TName” for objectives in order to prevent the “Nowhere” objectives.
The correct strings (.wch) were saved accordingly and afterwards ( a trick) i made sure the DEFAULT.wch had the same content as the Theatername.wch file (copy paste content).
Imo. faster work this way, although the method you showed works aswell.Just a question Demer as you might now. I´ve heart, that the maximum number of strings (objectives names) is limited. Is that true? I only have 2250 objectives in RF, but another theater has more and the famous “Nowhere” burried within.
And another thing i wonder for quiete a while now: Why all objectives have the Radar Data values of 0.02200 as i recall different numbers and variations in AF of the same?
Fancy that A.S,
a question or two……chuckle!
I thought I had gone over this with you two???..maybe not…my bad But I will go over it again for us.First, Default is not needed unless your theater has an incorrect .wch in wch case…LOL, it gives the code something to fall back (default) to.
The Default .wch in Guam Beta contains two names……NOWHERE and NEW. That is all that is needed.(This prevents the bitch from CTD)Second, there is a Max Number to the number of Names\Objectives that you can have in theater in Falcon as defined by the CODE???
I believe it is around 4100 or so, I don’t have the current code so I DUNNO??? It may be the the limitations of Fred’s tool…again DUNNO, try it with TE and see what happens… I guess.
This is why I suggested to you, Mystic and others to reduce\adjust our in theater objectives to less than 4000 and make sure that a good percent of them are “Viable” targets for the “Gameplay”. IF in the first case the code reads in the strings Ad Infinitum then it is a tool limitation.
Again, DUNNO….go test it…LOL!!!Third, this may get over our heads…but…sigh.
Joel and the Lost Pursuit guyz spent a lot of time in the DB and Locked it through .bin files (or so they thought…hehehe)
The value you are referencing is the DEFAULT value set by the tools. The tools do not take into account that you may have changed Link values, feature values…and more i.e. HitBox,Boobles,Deagg\Reagg…etc.
They used a VERY different F4Browse then we have and over the years I have lost that version…sigh.
But, we could use AF F4Browse and back engineer from there…tedious work, I know.demer
WARNING!!! WARNING!!! Messing with your .wch files can\will lead to CTD’s\FREEZE in your theater…you are advised!
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LOL@ “Lost Puruit”
the default.wch was just to make it backup-fool-proof in case of “fall-back-to-default” :mrgreen:
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But, we could use AF F4Browse and back engineer from there……tedious work, I know.
An method i already do :). Not only to have a track of the evolution within the F4 versions, but also to have an evaluation of my possibilities in future builts.
Your right, copy-pasting the Radar Data for over 2000 OBJs is indeed tedious. -
All, short vid tut on adding opposite TO\Landing PTs to your custom AB:
Taxi PTs next
I’ll explain a bit later, watch and learn……
Demer -
Can you create more than one RunwayListType to the same runway heading? I have hangers on both sides of the runway, and would like to have an additional spawn and taxi points on a “new” RunwayListType.
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I believe you can do it. The thing is how the code will handle it. Have an odd number of parking points from both sides and set two four ship flights.
Observe the results and please report back. Unless someone done it or some dev knows the answer.sent from my Xperia Z3 compact via TapaTalk
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Doesn’t seem to work. Loading screen stops at the second bar and the flight disappears.