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    CSEL in the Viper?

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    • B
      Bankler last edited by

      When I flew a F/A-18E sim back in the days, I remember using a function called CSEL that rendered a line through my current WP or TCN position, stretching all the way to the edges of the HSI (similar to the Viper HSD). The heading of this line could be adjusted (0-360) by turning a knob. This was very useful to get a visual representation of the carrier’s heading or the runway alignment, especially in bad weather (turn it to the runway angle and you’ll basically see the final course before landing). Also pretty good to setup prior to a ground attack on a highway or a runway.

      Is there a similar function in the Viper?

      Attaching an image of the Super Hornet HSI. TCN steering, CSEL enabled and set to 122. Notice the line rendered straight through the TCN position pointing in the 122 heading.

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        johku last edited by

        In BMS, you can draw additional steerpoint lines (use the ruler to draw their headings correctly) and save them to the DTC in BMS. Indeed, this helps in the situations you mentioned. Furthermore, you can use the HSI course knob to align yourself correctly.

        Johku
        72nd VFW - Discord
        BMS 4.37 Theater List

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          Stubbies2003 @johku last edited by

          Since most vipers (at least block 42 and below) had mechanical HSIs then no.

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            Bankler @johku last edited by

            @johku:

            In BMS, you can draw additional steerpoint lines (use the ruler to draw their headings correctly) and save them to the DTC in BMS. Indeed, this helps in the situations you mentioned. Furthermore, you can use the HSI course knob to align yourself correctly.

            Thank you! Tried rotating the course knob, and that does indeed do approximately what I’m looking for (except I cannot see the line on the HSD, but I guess I can live with looking down to find that information when I need it).

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              Rybo @Bankler last edited by

              It’s more involved than rolling the CSEL knob around, but you can also achieve a similar effect using offset aimpoints on the DEST page on the DED. If you add entries for OA1 and OA2 you’ll have a nice set of lineup cues presented in the HUD.

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                Bankler @Rybo last edited by

                @Rybo:

                It’s more involved than rolling the CSEL knob around, but you can also achieve a similar effect using offset aimpoints on the DEST page on the DED. If you add entries for OA1 and OA2 you’ll have a nice set of lineup cues presented in the HUD.

                Rybo, looked through the video now. That stuff is so cool. Gotta try it out right away! Thanks!

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                  Bankler @Bankler last edited by

                  Rybo, just wanted to let you know we had good use of your advice today. Instructed my two flying buddies on how the OA1/2 stuff worked. First we did a training mission in horrible weather and did landing approaches using the technique. Then we did a campaign mission, flying a three ship OCA-Strike into N Korea. Used the technique to setup alignment point on the edges of the runway, then rolled in in trail formation and dropped a total of 24 Mk82:s destroying the runway, before heading home. Mission complete and everyone came home in one piece. Good fun!

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