@RPG:
Lod 2 is conflicting with PL_Harpoon’s pilot mod which also uses 7318, anyway around this?
I don’t have right to integrate this mod with Harpoon’s mods, sorry.
@RPG:
Lod 2 is conflicting with PL_Harpoon’s pilot mod which also uses 7318, anyway around this?
I don’t have right to integrate this mod with Harpoon’s mods, sorry.
In my experience, it is better not to play with tanker settings in regards to altitude and speed - it is better to leave it at default parameters. Leg length can be altered if desired with no consequence. Leaving these as is, I never experience these types of issues.
I’d suggest you try the same again but leave it at default speed and height, see if the issue repeats.
Yes - I know you should be able to set these things to whatever you see fit, but sometimes to computer does know better
Thanks for the advice, Malc!
Yeah, looks like I have to stick with the stock ALT/SPD for now.
I Just wanted to test two tankers could establish tracks at different altitude blocks in same area or not.
Still don’t know whether it could happen IRL operation/exercise, though.
Can anyone confirm the “high speed” problem in AAR?
I’ve experienced the issue last night while playing with a couple of mates.
It was in TE, tanker was KC-135R, receiver 4 x F-16CM Block 50. I set the tanker alt to FL160 and speed to 290 KCAS, length of leg was around 20nm.
We had no problem until the #1 got boom contact and started receiving fuel. All of sudden, the tanker started accelerating. It continued up to 400 KCAS, then acceleration stopped.
Actually, it was funny to see because the problem was quite opposite to the “slowing” we had in 4.33 :heh:
Hi, all.
I’m just wondering, is it possible to change/edit the ROE for getting more flexible/complex situation?
For example, we’ve got two countries having conflict between each other. I want to declare the aircraft crossed the border as BANDIT.
I’ve searched it on forum and manuals, however didn’t get any answer.
Hi PeCa Chuck!
In fact it is rather:
No Reply = We had no time for it over other work in progress or more simply, we are not at home and didn’t had any ways/opportunities to check the forum and read all the new 150 posts since our last connexion even if/when we are doing our best to support.
Okay, got it. Thanks, Dee-Jay.
I’ll wait for further update in the future if it will come.
The issue was confirmed by friend of mine, so it’s not coming from my unique environment.
He’s also using BMS 4.34 and MC in Japanese edition of Windows 10.
Really don’t know how you managed to get that.
I use this on a regular basis and works fine.
So you must have done something strange.
That sound strange…
I just tried changing Windows System Locale to “English (US)”. But, it didn’t solve anything.
Have no idea anymore what casing the issue.
Just in case, I uploaded the TE which I set the Owner of all airfield to USA in MC.
I can’t see the Owner change in game, though. Just like the images I posted.
https://drive.google.com/file/d/16Wjwa4uofK0GQAlQ7-Io1O4H-0VCvh9U/view?usp=sharing
Hey PeCa,
Not the Owner, but the CurrentOwner needs to be set.
Easiest way to do this is in the Map.
Load your mission, select the type of Objectives you want to change. Maybe all.
In the same screen near the bottom you find a function “Set Owner mode”.
Select the team/country you want to change. Clicking on an Objective will do the change.Gr Falcas
Thanks for the advice, Falcas. Much appreciated.
I’ve already set the both First and Current Owner.
Hi, Falcas.
I’ve started learning how to use your tool, and facing a issue with Set Owner.
In TE, there’s no problem in Set Owner. I can pick one of team from the list, and that setting is saved in .tac file correctly.
However, I can’t get the owner setting if I made it in MC. I followed the procedure in below:
1. Launch BMS 4.34
2. Select TE, and TE Builder
3. Save the TE after making new teams
4. Lauch MC, and open the .tac file above
5. Use Set Owner function for a bunch of objectives, and save it
6. Lauch BMS 4.34 again, open the .tac file
I’m using stock KTO theater. No modification has been made in the file structure.
Thanks for reading.
@Red:
Easy there
24h is a bit fast to “demand” a response
1. In case you haven’t noticed we’re pretty busy managing the forum with the fresh release
2. it’s also Easter week end here - I understand that from Japan it’s a bit obscure to you, but ppl in the world have priorities with their family as well
3. You may also understand that we have no idea what you are talking about and may need a bit of time to digest information that is fresh in your mind, but not ours
4. It sounds like you are demanding, that’s probably not the right way to approach us - and being impatient and careless of our priorities is not either…
5. It’s not like the next version of the manuals are going to be released tomorrow so where is the urgency answering you?Be a bit less impatient if you can
I’m sorry if you feel I’m demanding for you or BMS team. I just re-stated that situation we, 3rd party 3d makers having after the major update has been released.
I remember that someone on official side mentioned Falcon BMS is community mod. It’s great you guys give us the chance to mod the mod in various ways. I appreciate for that.
And if you have time, please read my post again. I’m not “demanding” you at all.
I’m just a 3rd party developer as I said. So it’s all up to you, always.
No Reply = No intention to support 3rd party model maker?
BTW, I have to mention that the LOD export plugin for 3ds Max is out of date. The latest version of plugin is for 2013. Thus, it prevents talented people a.k.a new comers to try something on it.
I know you guys are working for free. I would appreciate even if the comment is like “We have no time for doing that”. It will totally works for me.