@airbuster said in BMS 4.35 Screenshots:
Casual flying in Aegean theater:
What a beautiful work Aegean theater is !
Cheers,
LS
@airbuster said in BMS 4.35 Screenshots:
Casual flying in Aegean theater:
What a beautiful work Aegean theater is !
Cheers,
LS
@fresco
Texture Set Editor
Read this topic to the end:
https://forum.falcon-bms.com/topic/16471/add-2-or-more-skins-to-a-single-airplane-4-34/4
Cheers,
LS
Beautiful pics of models and skins everywhere!
I wish there is a forum function to up - vote all of them at once!
Cheers,
LS
<p>@repman <br />IIRC you’ve created your initially 3D model in another software and then imported/loaded<br />that one into your 3DS MAX.<br /><br />The units setting in 3DS MAX are important and should be set before you <br />import a 3D model from another software.<br />(on open/load a file you can pick “System Units” or “File Units”)<br /><br />This is the reason why your object get to tiny in size and can’t be seen insim.<br /><br />There is no tutorial for this, because usally we (most of us) create our 3D models in <br />3DS MAX AND take care of the correct size of the object.<br /><br />As said, your .LOD is to tiny, to small in size.<br />So scale your model to correct RL size in 3DS MAX and export again.<br /><br /><br />Anyway, you’ve spent 10+ hours and give up now, where I think you’re close.<br />So I’ve wasted my time as well, while trying to help, … also on PM. :(<br /><br />Some Falconeers have spent way more hours to get a solution for a problem.<br />If those gents gave up that fast, then Falcon BMS would be dead since long.<br /><br /><br />@ccc<br />measure his LOD in LE, it was just approximately 0.08 feet high,<br />… way to small to be seen insim.<br />(but I’ve not looked at his latest files)<br /><br /><br />Cheers, <br />LS<br /></p>
@AWACS334
I … can’t use blender!
You could use blender, but just not export the 3D models to BMS as yet.
A blender exporter for BMS is almost done and will see lights of day next year for sure.
Cheers,
LS
@neystratiou said in Aegean v3.x Navigation stuff:
113 Navigation charts and 3 lists
WOW, that’s a lot of nice NAV stuff !!!
Thank’s a lot for your hard work, Nikos!
Cheers,
LS
@Pars42
probably the last time one see the agressor skin on that F-15 3D model.
Thanks for the pics!
Cheers,
LS
@radium said in Gwanggaeto the Great-class destroyer:
That being said, it’s still unfinished.
… and looks already amazing, … WOW!
Cheers,
LS
For me personally in BMS I think speed is a weapon, and speed needs fuel.
… offensive and defensive!
So I flew mostly with 2 bags and made sure to know if AAR is available.
I found myself often doing an AAR after my bombs hit their target(s),
then go hunting MiGs at high speed!
Cheers,
LS
@repvez
those PDF might help …
https://wiki.falcon-bms.com/en/tutorials
Cheers,
LS
@AWACS334
I … can’t use blender!
You could use blender, but just not export the 3D models to BMS as yet.
A blender exporter for BMS is almost done and will see lights of day next year for sure.
Cheers,
LS
Reading the sticky post could help?
https://forum.falcon-bms.com/topic/25457/3d-models-creation-tutorial
Cheers,
LS
@Pars42
probably the last time one see the agressor skin on that F-15 3D model.
Thanks for the pics!
Cheers,
LS
@Crassus
only a higher texture resolution will get you a better line quality. (more pixels on the bitmap texture)
Ohh, and you should save .dds always with mipmaps…
@Crassus
DDS is a bitmap format, not a vector format.
So your vector line will be always converted to bitmap.
I suggest to read basics of vector vs. bitmap on the www
to understand better.
Cheers,
LS
Glad you’ve got the canopy fixed!
And excellent 3D model and skin as usual by you!
Cheers,
LS
@repman
That looks better!
If this would be my project, then I would even give
the air condition box more love. (as real as it gets)
And would maybe add a few “labels” under the left antenna like in your RL pic, … even if the labels are “lowres” and we can’t read anything insim.
But yes, … looking good already!
Cheers,
LS