<p>@spotdott they put that there to tease us! it’s probably really just a recipe for jalapeno popcorn </p>
Best posts made by GhastlyTT
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RE: 4.36 TODAY?
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RE: Which way is the easiest way to create or modify a key file?
@warpig the easiest way is Alternative Launcher. Second easiest is the spreadsheet provided in the docs folder.
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RE: 4.36 Incredible Performance Boost
@SemlerPDX my 4k monitor is a 48" LG OLED CX TV. It has the same pixel density of a 24" 1080P monitor. In fact, when I’m using my computer for non-gaming computer things, I use fancy zones to set a 24" 1080x1920 zone right in the middle of it because it’s just more comfortable for things like browsing webpages. I guess what I’m getting at is…for me, the jaggies look the same, there’s just more room to see them max the AA!
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CATMs have a small chance at destroying targets
Tried out CATM 120s with a friend today. He shot me 5 times as we worked to understand how everything was working. I exploded on the 5th “shot” as his hit beep sounded. He noticed afterwards that his arming switch was set to master arm instead of sim. Might be related to the bug. Please enjoy this amusing clip of my death to the CATM beep. Regardless, thank you devs for this feature. I look forward to seeing it used for simulated Flag exercises and the likes.
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RE: Does `g_fRadioBalance` still work?
@airtex2019 There is an offset option in IVC now, too. Just has to be set in the ivc config file.
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RE: 7.1 headphones incompatible with g_fRadioBalance (Bug?)
@white_fang binaural audio is extremely well implemented today, and even the most basic headsets sold today are marketed as “Surround” because of software implementations already being baked into consoles and PC . It’s not a gimmick, but it requires a surround output from the application in order to work. No one is packing 3 speakers per ear up anymore because it’s unnecessary to get the same effect binaural processing provides.
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RE: Common VR issues and some suggested fixes
@rubbra same. in fact, I don’t think motion reprojection works correctly on the G2 unless I disable parallel rendering. if parallel rendering is off, BMS’ in game frame counter will lock to multiples of my refresh rate ie. 30, 45, 90. if on, the framerate does not lock and I have the black peripheral bars during low framerates.
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RE: Need XML files of Alternative Launcher for every joystick.
Here’s my RealSim R3 Lighting + F16SGRH. Important to know these have several firmwares available that change the setup’s appearance to windows. I run the latest MJF firmware that shows as 2 devices since I have their stick with the extra 5 ways. Someone using a Warthog or Cougar stick on the base might use the BMS or MJF single device firmwares since they don’t have more than 32 buttons. Big thanks for making alt launcher!
https://drive.google.com/file/d/16saD5RQRzZGRtykcZc6hcR6zg9EXldjH/view?usp=sharing
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RE: HMCS knob at ramp
You’re not alone, OP. I couldn’t get the HMCS knob to work while bound to an axis either.
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RE: Can't get into VR, does the Launcher have to override?
Config line:
set g_nVRHMD 0 // Enables the OpenVR (default 0/false).
Latest posts made by GhastlyTT
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Bug: Density sliders reversed in settings
Noticed a bug comparing benchmark TE screenshots with a mate who just upgraded his motherboard and CPU. Density sliders in settings seem to be reversed.
To reproduce:
In settings, move Tree and Grass Density sliders full right. Run benchmark TE and go Ramp. Notice no trees to the right.
In settings, Move Tree and Grass Density sliders full left. Run benchmark TE and go Ramp again. There are trees to the right.
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RE: Can't get into VR, does the Launcher have to override?
Config line:
set g_nVRHMD 0 // Enables the OpenVR (default 0/false). -
RE: Common VR issues and some suggested fixes
@rubbra same. in fact, I don’t think motion reprojection works correctly on the G2 unless I disable parallel rendering. if parallel rendering is off, BMS’ in game frame counter will lock to multiples of my refresh rate ie. 30, 45, 90. if on, the framerate does not lock and I have the black peripheral bars during low framerates.
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RE: Getting sound but no image in ReverbG2..
@The_Nephilim I’ve had this problem before and it was due to a bad cable connection to the Reverb at the HMD side. Turn the computer off, unplug the PC side display port and usb cables , pull the cable from your headset and re-insert it until it clicks, then re-plug the other cables and start back up.
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RE: Worth it or wait?
@SOBO-87 this is curious because every other UI for me is centered while BMS is low. So, if you’re standing in the Steam VR home, your center of view is right in the middle of the floating BMS UI and your virtual ground is where your feet are? Or is your virtual floor at the same level as your waist? I can recenter my position so that the UI is centered, but then I feel like I’m sitting on the ground and all of my other UI elements are too high.
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RE: Worth it or wait?
@Atlas there’s 2 other issues. 1, Your view of BMS’ UI in VR for the G2 will be centered at the very top so you’ll have to look down to navigate. I just put the HMD on after I enter 3D. 2, you will have no stereo sound as Windows Mixed Reality forces on Windows Sonic which breaks BMS’ stereo output for some reason. You can use a set of stereo capable headphones instead of the G2s built in speakers pretty comfortably, tho.
None of the current VR problems stop me from enjoying the experience.
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RE: Radio COMMS not being heard
@MaxWaldorf here’s another example of a VR headset forcing spatial sound processing on and breaking BMS audio. I know it’s not a bug to you, but it is the direction hardware is going.
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RE: 7.1 headphones incompatible with g_fRadioBalance (Bug?)
@white_fang binaural audio is extremely well implemented today, and even the most basic headsets sold today are marketed as “Surround” because of software implementations already being baked into consoles and PC . It’s not a gimmick, but it requires a surround output from the application in order to work. No one is packing 3 speakers per ear up anymore because it’s unnecessary to get the same effect binaural processing provides.
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RE: Does `g_fRadioBalance` still work?
@MaxWaldorf that was a good headset. Unfortunately, steel series’ new headsets moved away from the hardware chatmix that you have to a software based solution. And guess what?! It forces on spatial sound processing and breaks BMS’s radio balance features. Don’t upgrade! lol
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RE: Does `g_fRadioBalance` still work?
@MaxWaldorf hey Max, thanks for chiming in. I don’t think anyone is mistakenly putting their headsets in mono. You’re going to see this problem brought up more often as more devices, VR almost exclusively, use spatial processing to produce binaural audio from stereo headsets. For example, hellsguard’s headset cannot be switched to stereo and the Reverb G2 VR headset forces on Windows Sonic. Falconers with these 2 and similar devices will not be able to use radiobalance and ivc offset if BMS doesn’t support a surround output.
Anyways, I’m just here enjoying what you all keep alive. I’m not a coder and I won’t pretend to know what kind of effort it’d take to add surround support, so please consider adding a note to the manuals that states any type of surround processing is unsupported and those features will not work with anything other than a stereo headset? Thanks!