Double Thank You! (The Disable Full Screen Opt’s)
Latest posts made by jross
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RE: Bms launches in low resolution (not menu)
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RE: Growing a VFW in 2017
Wish I could. Looks like fun. My lousy (.4mbps) DSL would just frustrate everyone else I’m afraid…
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RE: Losing MFDs & HUD when switching from cockpit to outside view and back
Same here.
Was there for me before U2 also. Not regularly occurring, which is of course frustrating. I’ve gotten to where, when I feel that temptation to “take a look-see”, I resist it
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RE: How do you make a campaign nowadays?
make sure you have your Groundwork correct…i.e. paths, links etc…!!!
Yes, from a quick look a TacEdit today it appears the original authors used what I know as a Navigational Graph, with weighted edges - and I’ll be that setting that up is a finicky bit. Thanks again.
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RE: How do you make a campaign nowadays?
Well I didn’t say it applies to bms
No, you did not. The link was very helpful, thank you again.
So, after an initial look at TacEdit today, and given that it was compiled 13 years ago, surprisingly - it worked! Or seemed to. Whomever wrote it did a great job but I’d like to improve things if I can. With that…
[Starting a new thread]
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RE: How do you make a campaign nowadays?
well if there is something it will be here:http://tactical.nekromantix.com/wiki/doku.php?id=falcon4
Thanks Arty,
Think I’ve seen that site before but assumed the info was not applicable to the BMS version.
Feels like there’s something that I’m unaware of, concerning modding this sim; beyond the obvious issue that it wasn’t designed to be [easily] modded.
Maybe because it’s just such a niche product; I’ve recently written some tools to pull apart Microsoft FSX/P3D BGL files for use in a GUI tool and it felt similar - takes a bit of digging and such; without someone doing the initial Yak-shaving (to come up with the file structure) I doubt I’d be able to do it in any reasonable time…
Anway, so here’s the ‘plan’:
- Crawl into the rabbit hole of binary file parsing (using the info provided by that site Arty listed)
- When I feel I have enough to do something useful, come back here and see what people want from a campaign editor (still have yet to examine the tools at that site)
- Go back in and try and do it.
Smooth Rides,
JR -
RE: How do you make a campaign nowadays?
Is there any documentation on the file structure of campaign files?
Saw this thread and have decided to actually ask this question too (as it has been on my mind for a long time)
From Googling this a while I’d say the answer to my question is , “No”, but had to ask anyway.
I ask cuzz, well, I’m an old retired guy now (which means I have the time); have written a few ‘middle-ware’ geographically-based GUI apps for aviation ‘stuff’ (all from scratch; it seems it’s all I ever do - I have a lot of code for this already written). Was going to work with someone on another sim but had to pull out (death in the family and months of ugliness associated; that sim also had no “legs” IMO; yadda, yadda, but I digress)…
And yes, I’m probably crazy - I know this would be a big task. I’ve no intentions of writing a tool for theatre creation. Only interested in campaign editing. Seems there are no tools for this, specifically that is.
Any background would be appreciated.
I’ve enjoyed this sim since it was in 4-color mode (on a Tandy 1000, I think it was); love what BMS has done (thank you again, and again) and would like to give something back.
JR
PS: Somewhere, way-back, I found a copy of the Falcon source code: the .mak file is dated 1999 so I’m sure that’s obsolete (but may help); would like something more applicable to BMS.
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RE: Ff you could have one thing in the next update it would be…
Ok, I’ll bite, how about: Hot chicks waiting for us when we RTB?
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RE: This Sucks
This sim isn’t for everyone. And no, I’m not an elitist. Far from it. Ninety-nine percent of the ‘entertainment software’ out there is not for me. Doesn’t make them worthy of negative feedback on my part. Read the manual. Ask questions (as you’d like them presented to you). And, eventually, you’ll come to love it. Or not.