SyntaxErol
@SyntaxErol
Best posts made by SyntaxErol
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The CBU 97/105 Effectiveness (lack there of)
As a huge weapons/systems nerd always like to test stuff on simulators. However, when it comes to CBU SFW systems, the performance seems lackluster.
First I looked up the values in the editor, they seemed reasonable(even higher) from what I saw on the wiki and other sites citing coverage of SFW series.
However, I found that out in-game performance in terms of coverage is much less than the values stated above (both editor and web sources).
The attack parameters are as follows AC is at 15k Feet. BA of bombs is set at 3000f at all tests. TGP was on point track on the destroyed tank. flying co-axis and directly above the enemy column of 4 tanks, CCRP release of a single 105 with 0 wind set on TE. Only the vehicle that was directly hit by the cbu body got destroyed. You can see that other tanks are well within the effective Killzone of 105 stated in the above resources using the tgp meterstick set in meters.
After this I tried to alter lots of parameters from the falcon bms editor. Pulling random levers around to achieve a noticeable difference. In the end, I managed to get 2 kills in the same 4 tank groups consistently but with severe alterations of the values:
Things that proved effective were changing the ammunition type to HE from AP and setting a higher blast radius which is copied over from CBU 5x series of bombs. Messing with damage and hit chance seems to do nothing (maybe hit chance is for 2D logic and damage was already high enough)
The frag circle is set at 430 meters (the closest value of reported SFW longitudinal cover area of 460) And while I can get 2 kills consistently when aimpoint is in middle of the group or leading element. The actual Killzone is still a lot smaller than reported coverage area.
(smoking vehicles were shot separately previously this image is to illustrate the frag circle of 430 meters on target)As an end user who doesn’t have access to the code itself, I’m guessing that I’m out of tools/ideas to improve the performance of this munition. I would like to hear about other players and devs/modders opinions/ideas.
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RE: Santa's wishlist for BMS
Airbases having actual targets that matter beside runways.
Shooting:-Ammo storages : reducing amount/variety of stores on fragged flights.
-Bunkers : reducing actual number of aviable airframes
-Squadron buildings:reducing number of pilots thats aviable in a squadron
-Fuel depots: reducing max fuel aviable before takeoff for flights
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Poor Mans HOTAS (HOGAS ?)
Hi everyone. Been flying Falcon with an old and trusty Logitech Extreme 3d pro for quite some time.
But flying in a HOTAS aircraft with such limited hardware is a chore.Thus I present you the HOGAS ! The poor man’s HOTAS.
With the help of Joystick Gremlin,Vjoy And HID-HIDE and a gamepad laying around you can experience the real basement pilot life.
-You need to setup 2 Vjoy devices, 1st one with 96 buttons and 1 HAT and 2nd one with 32 Buttons with no HAT (if you want to use my Gremlin profile. I randomly created the button numbers. Its a bit messy.)
-Right analog stick is setup as “Relative” in JG to make it act like an actual rotary axis. (radar elevation and man range doesn’t actually return to the center when let go. )
-Gamepad D-Pad acts as a modifier for TMS/CMS/DMS/Trim Hats. So you press the desired modifier and use the HAT on the stick to go up/down/left/right.
-You better hide your actual gamepad and joystick from the falcon using HID-Hide. it makes setting up much easier. (Otherwise, Launcher picks up actual buttons, not Vjoy device ones.)
Mapped button pictures and Joystick Gremlin profile in the link:
https://drive.google.com/drive/folders/1kBQQCoPVHCJCbbIKTeo1GKqeBAOU18jY?usp=sharing -
RE: F-15C Cockpit Improvement
Great work @buraktunahan… would love to see your work on vipers as well !!
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RE: The CBU 97/105 Effectiveness (lack there of)
@jayb -34 manual page 226 have some insights on this. I dont think its MSl i tested in both near shore and kotan range which is pretty high and observed no change over the covarage.
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RE: all types of f-16's cockpit and sounds files mod
I tried sound setitngs in your folder but the engine sounds are too overwhelming. is there a way to solve or change this. cant hear anything over the engine itself.
And also bitching betty coming from the left audio channel only
Latest posts made by SyntaxErol
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RE: Reconed targets being off
@Icer i cant say “there is nothing there” but all of my reconed stpts are consistently lets say 1km north west of each intended target.
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RE: Reconed targets being off
@Atze-0 i have no problems with creating stpts in the jet, theyre perfectly accurate if i create markpoints with tgp and such.
Problem only shows itself when i have reconed them in stpts.
I think its mainly sa2Im starting to think that units are in different place between 2d and 3d for some reason but i need to check footage for it to confirm coordinates.
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Reconed targets being off
This is a strange issue i have been having for a long time and couldnt yet find an answer to it so here we go.
I recon STATIC air defences, add them to my stpts 99,98,97 etc and when i arrive at the location all my spts are consistently off target the same amount.I dont have any cursor delta. Slammed the CZ like it owes me money.
Im sure theyre on my dtc
I dont move my soi
And this ony looks to be happen to “units” not buildings or bridges.
And issue looks to be happening in multiplayer much more (but i havent been playing much singleplayer)
And i use wdpThats all i have. Looking for your inputs, thanks
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RE: 4.37.4 Update Semi-Public beta-testing
Was a tester for U3 and i would be happy to be included in this one also ! Thanks @tiag
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RE: Network window including server options
Do we have any more info about this? Can we ban people now?
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RE: F-15C Cockpit Improvement
Great work @buraktunahan… would love to see your work on vipers as well !!