I have just taken a brief look at the -34 manual for 4.34. There is now a section (1.4) that has a much fuller breakdown of the operation of the FCR. The manual on this thread is probably now much more supplementary interest with this new addition to the documentation.
Latest posts made by rmax
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RE: FCR Manual DRAFT
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RE: What is the best way to fly more stealthy in BMS?
Is terrain modelled for enemy aircraft radar? In the original Falcon 4 book there was a diagram showing AMBUSHCAP behind a mountain - however I didn’t think that the radar in Falcon 4 had any form of radar shadowing. I remember sometime ago the shadowing was discussed in in the context of GM/SP mode…but of course that is not RWS/TWS etc. Does anyone know if terrain is modelled for AA radar?
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RE: Bullseye help
I created the attached to help me. It is in Excel so I could use it anywhere w/o issues of installation etc. Very simple, but has helped a lot.
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RE: Beginner update - SkyWarp
Thanks. I figured that out today. A-A mode does not cool them by default, but MSL and DGFT modes do!
And for AIM9 turn up the volume. You don’t want to be in engagement with a Mig-23 when you are being told to shoot and you say you don’t have a f*ckin tone as you didn’t turn up the volume!
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RE: Newbie questions re: Learning to turn (and trying to avoid stalls)
I really enjoyed this book, and helped immensely with my flying generally. What it made me realise more than anything else is the importance of AoA. The author gives a great example of where the Wright Brother’s Flyer had a flag at the end of pole so that they could see the angle of attack. Those boys new a thing or two about flying that was promptly forgotten.
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RE: F-16 fly by wire stall scenarios
if you read FLCS article available in the article section of benchmarksim site, you will have much more information about the deep stall and FLCS behavior
https://www.benchmarksims.org/forum/attachment.php?attachmentid=1963&d=1267814283
it is always a bit disapointing to see people refering to some public simplified information like Code One magazine when BMS provides much more detailed explanations
i wonder if people have read our articles ?
I remember reading this article when it was first published. it is SUCH a good summary that IMHO it is required reading if you want to understand the WHY of a deep stall. Simply excellent document.
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RE: BMS Overload
IMHO:
Korea is good due to the short distances to travel to FLOT (not played ITO, but that looks fun).
I have been playing Balkans and having a blast.
I have not done much Multiplayer, but the small amounts I did were well worth it. I was flight lead and it increased the workload significantly (and it was a simple TE too). I’ll put it this way: I am impressed when people in RL do missions comms out!BMS is always an F-16 sim, and hence I spend 90% of my time in that. I have flirted with the F/A-18 because carrier landings looked fun, but I have not fought a long campaign (the ramp start is kludged - good but kludged) so that kind of spoils it for me (there is no DED in the F/A-18). I have also whisked the Harrier away for a cheeky practice sortie - somehow that feels much more real it terms of RAMP and avionics so I might go there and fly low and try not to shoot my own ground units!
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RE: Post your BMS 4.33 Screenshots here!
Me larking about in the Harrier. It was a familiarisation sortie - the Balkans has some lovely valleys to fly down. I am getting to the point of thinking of starting a Harrier campaign.
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RE: More mission editing questions
Certain weapons force a TGP but you should be able to add a TGP otherwise. Loadout is locked at T-4:00.
I have started playing Command Naval/Air Operations. It is interesting some of the features of turn around time being much less than in Falcon 4 (and possibly in BMS).
http://www.warfaresims.com/?page_id=3262
4 hours seems a long time to wait when you want to change the munitions on a jet - however the argument above gives a good reason.
Note: i don’t think that we should adopt 4 hour lock down in BMS! This is a point of interest more than anything else.