@airtex2019 The Block 32 has an analog FLCS panel, with a separate test / advance switch, an electrical / servo reset switch, and 5 servo arming switches. Beyond that is has the P&W engine gauges and the standard WAC HUD. Most don’t have a PFL display either in my experience.
Best posts made by FightsOn
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RE: How are Block differences modeled?
Latest posts made by FightsOn
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RE: How are Block differences modeled?
@airtex2019 The Block 32 has an analog FLCS panel, with a separate test / advance switch, an electrical / servo reset switch, and 5 servo arming switches. Beyond that is has the P&W engine gauges and the standard WAC HUD. Most don’t have a PFL display either in my experience.
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RE: How are Block differences modeled?
Understood about the differences. I was just curious if it was possible to simulate the Block 32 cockpit (to include the panels etc) but it seems it’ll be a Block 52 with a Block 32 flight model/weapons applied. Which I’m happy to have. Just wanted to make sure I wasn’t missing something.
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How are Block differences modeled?
Hello,
I’m new to BMS, but have been playing DCS and civilian sims for quite a while now. I’m aware that BMS models many of the different blocks of F-16, but to what extent?
Specifically my interest is in the Block 32, which has analog FLCS. I see the difference is noted in the documentation, but the FLCS panel still appears as the DFLCS panel with a DBU switch etc. Are all the BMS F-16’s a Block 50/52 cockpit, with different systems behind the scenes, or is there a way to get an actual Block 32 cockpit in sim?
Just curious, not in any way criticizing the sim, just interested in the level of modeling I can expect to find! Thanks!